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Cloudburst
Content pack mod that adds items, equipment, a new survivor, and some other stuff. Read the readme for more information.
| Date uploaded | 4 years ago |
| Version | 0.2.4 |
| Download link | TeamCloudburst-Cloudburst-0.2.4.zip |
| Downloads | 2411 |
| Dependency string | TeamCloudburst-Cloudburst-0.2.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.0README
Cloudburst
To preface this readme, I'd like to be honest. This mod was never going to be finished and it probably never will be finished. However, I'll keep it on life support in case anyone wants to pick it up or play with it. Here's a discord so you can call me the n-word or offer suggestions: https://discord.gg/MNDh59sf2N
Major Content
Added 10 new Items, 1 Survivor, 1 new enemy, new Mithrix battle, and 1 Elite to the game
| Name | Description | Tier |
|---|---|---|
| Extractor | On death, bosses have a chance to drop an item. Nearby projectiles are also destroyed, gain barrier for each destroyed projectile. | Red |
| Mechanical Trinket | Increase teleporter radius and summon drones when the teleporter is activated. | Green |
| Fabinhoru's Dagger | Chance to cripple enemies on hit. | Green |
| Jape's Cloak | Gain a buff that grants armor and healing on item pickup. | Green |
| Blastboot Shell | On hit, spawn an explosion beneath you if in midair. | Green |
| Enigmatic Keycard | Chance to spawn a void orb on hit. | Green |
| Lucky Rabbits Food | Gain barrier on critical hits | Green |
| Glass Harvester | Gain experience on hit | White |
| Lemdog | Chance for debuffs to become beneficial buffs when applied | Red |
| Magician's Earrings | Extend positive buff duration | Green |

Survivors
Clean the never ending mess with custodian!
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The Custodian! They come to the planet in search of a hidden item! Will he find it? Only you can find out! |
|---|

KNOWN ISSUES (READ ME)
- This mod will not be fully finished.
CHANGE LOG:
0.2.4
- Happy thanksgiving!
- Added new model for Jape's Cloak
- Update the internal version of the mod (this had not been done since 1.8!)
- Fixed bug which would softlock you if you disabled items.
Team Cloudburst was...
- Enigma
- Dotflare
- Hyperinvox
- Jello Fox
- Rinz
- DarkLordLui
- LucidInceptor
- TheTimesweeper
- TiltedHat
Special thanks
Thank you: Jud Bruh Varhmiel Pikmin88 Denizu (overall cool dude!) Jot Enforcer Gang (bros forever) Hyperinvox literallyeurope shooty Harb IDeathHD Starlight River development team (go check out Starlight River, it finally released a demo) Hopoo Games
CHANGELOG
0.4.6
- Removed developer from credits at request.
0.4.5
- updating code calls to getitemcounteffective
- making glass harverster work as a temporary item
0.4.4
- hack fix for spiking Solus Amalgamator because the idiot who probably has a cool mustache fucke up the hurtboxes
- fixed readme images being racist to the british
0.4.3
- fixed for AC
- added AC stages and bosses to walkman (re-using other tracks)
- added canbetemporary flag to items (excluding glass harvester)
- any issues let me know
0.4.2
- damagesource fix
0.4.1
- fixed error with fabinhoru's dagger
- fixed errors and inconsistent behavior with Custodian m2 spiking stationary enemies
- fixed Custodian m2 not spiking certain modded enemies (potmobile, frost wisp, probably others)
- added French (thanks StyleMyk!)
- added Chinese (simpliifed) (thanks Meteorite1014!)
- previously added Russian but never mentioned it (thanks HEXXEDUDE!)
0.4.0
- fixed for sots
- Custodian's flow now plays a unique jingle based on each stage
- huge thanks to NAIRB for the idea and for creating all the jingles!
- Added a volume slider for Flow jingles, use Risk of Options to see it
- Added config to mute Flow jingles completely
- fixed flow jingle persisting between stages
- heavily reduced attack speed slow on gravity'd enemies
- reduced hitstop on m1, hopefully combatting the amount of times an air jump is eaten during hitstop
- buffed spike impact damage per meter fell (0.32 -> 0.36), spike impact now has sweetspot falloff
- spike configs were reset
- damage was conservative because spiking a group of enemies would stack way too quickly. now with damage falloff each spike can afford to do more damage
- 4% might not seem like much but it's for every meter fallen. this could get crazy. let me know how it feels
- Added Blast Boot (wip, disabled for now)
- Fabinhoru's dagger fixed to its actual description
- no longer stacks on every hit. now applies [itemcount] amount of stacks, and repeated hits just refresh this stack amount.
- also stacks were previously only increasing duration, which was dumb
- removed giant portal from enigmatic keycard projectile spawn, toned down impact effect
- decoupled english from language file. damage numbers and stuff should update based on config now (after restart)
0.3.3
- null checks galore. hopefully fixed errors from glass harvester, enigmatic keycard, and fabinhoru's dagger
- fixed bismuth earrings not properly adding barrier on applying bleed
- added Brazilian Portuguese translation (thanks Kauzok!)
0.3.2
- all items are now in their proper tiers
- including broken glass harvester, removing it from the item pool
- added per-item configs
0.3.1
- added animations for MAID
- added config to disable jingle when activating flow
- Bismuth Earrings reworked
- Glass harvester reworked
- fixed wyatt becoming eldritch aboniation when emoting
- fixed issues with fabinhoru's dagger visuals
- fixed error caused fabinhoru's dagger and/or enigmatic keycard
0.3.0
- redid the whole fuckin thing.
