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TeamCloudburst-Cloudburst-0.5.0 icon

Cloudburst

A content mod with a new survivor, Custodian (fully multiplayer compatible), and a handful of items

Date uploaded 2 weeks ago
Version 0.5.0
Download link TeamCloudburst-Cloudburst-0.5.0.zip
Downloads 10723
Dependency string TeamCloudburst-Cloudburst-0.5.0

This mod requires the following mods to function

RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_TempVisualEffect-1.0.0 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Items-1.0.0 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Director-3.1.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour, cloning Spawn Cards and enabling/disabling Combat Directors

Preferred version: 3.1.2

README

Cloudburst exists somewhat!

Read at the end for a little history lesson. All you need to know is there is a hip new survivor and a few fun baubles and trinkets.

Let us know what you think on our discord https://discord.gg/MNDh59sf2N.

Custodian

A [new] survivor finally back from the dead, and finally getting a full round of polish to his abilities.

His gameplay involves manipulating enemies' gravity to his advantage. Use your Grav-Broom and MAID to float enemies up higher and higher, then spike them down for heavy impact damage!

  • fully multiplayer compatible
  • Item displays and ragdoll
  • EmoteAPI

Items

Icon Name Description Tier
Glass Harvester Your 'Critical Strikes' deal an additional 40% damage. Breaks at low health, granting experience. Common
Blast Boot Firework-powered double jump upon Secondary Skill activation. Common
Bismuth Earrings Gain barrier on applying bleed Rare
Fabinhoru's Dagger Striking bleeding enemies reduces their armor. Rare
Jape's Cloak Gain a buff that grants armor and healing on item pickup. Rare
Enigmatic Keycard Chance to spawn an orb on hit that follows and shocks enemies. Rare

Beta Items!

These items will hopefully be added back in full release, but they are behind config while we test them out. Feel free to enable them in config and give feedback!

Icon Name Description Tier
Mechanical Trinket Increase the radius of any holdout zones and summon drones when the teleporter is activated. Rare
Restless Rings Every 10 seconds, gain a buff that can grant you armor, or regeneration, or attack speed. Rare
Lemdog Chance for debuffs to become beneficial buffs when applied. Also extend the duration of buffs. Legendary
Extractor Bosses have a chance to drop a boss item on death. Nearby projectiles are also destroyed, gain barrier for each destroyed projectile. (disabled by default, enable in config) Legendary
The Lumpkin And his screams were Brazilian... Equipment

Engineer

Two old Cloudburst Engineer skills are back (can be disabled in config):

  • Impact Grenades (Primary) - Fire an impact grenade from each cannon that explodes on contact.
  • TR27 Immolator Turret (Special) - Place a mobile flamethrower turret that ignites enemies and explodes on death. Can place up to 4.

Credits

  • Enigma - original creator
  • Dotflare - models textures and animation
  • Box - concept and design
  • f4uxx - concept and design
  • Tiltedhat - concept and design
  • SomeoneElse - recreating the mod. without him, this return wouldn't have happened
  • TheTimesweeper - nu-custodian. without him, this return would have happened 8 months earlier
  • Unknownglaze - custodian default jingle
  • NAIRB - custodian stage-specific jingles
  • Spanish Space Inquisition - MAID animations
  • Phreel - coding and fixes

Translations

BR Portuguese - Kauzok
Chinese (simplified) - Meteorite1014
French - StyleMyk
Russian - HEXXEDUDE

If you'd like to translate the mod to your language, see the language text files here.
Thanks to those that have and in advance to those that may!

What happened to this mod?

I wonder if there are people who don't even know about CUM right now?
Ages ago there were four nations that lived in harmony. Starstorm 2, Enforcer Gang, Cloudburst, and Hopoo, but everything changed when Hopoo attacked.
Just kidding there wasn't harmony at all shit was chaos.

Anyway there was an update that killed all mods, some of them didn't survive, one of which was Cloudburst, a content mod with a bunch of items, a survivor and a little extra content. Over the years, Enigma, the head of the project (and sole programmer) after a long time of trying to get this project back up and running (as well as being overly ambitious with adding new things) long story short ended up leaving the project.

So here we are. After a while, a few of us (SomeoneElse, TheTimesweeper, Dotflare) got together, grabbed some of the old content, put it in a new project, and released what we got. Custodian and a handful of items were revived, to varying levels of quality.

Over the years since, not much activity was shown, but the mod was spruced and polished up to a very acceptable level. And if any part of it is not, do let is know!

What's next

Now, a new challenger, Phreel, has come into the mix and started reviving even more content! Hopefully soon we will be able to present more, and I've always held this mod in the back of my mind for enemy implementation testing grounds. The future looks bright, even if it's far far away.

  • finish up beta items and enemy(s)
  • more wyatt polish, maybe ancient scepter and all that fun stuff
  • enemies if the enemy template happens

Have fun, and thanks for having fun
-Team Cloudburst

CHANGELOG

0.5.0 huge thanks to Phreel for reviving efforts, possibly pushing future posibilities

  • revived the old Engineer skills: Impact Grenades and TR27 Immolator Turret
  • revived items have item displays for vanilla survivors
  • added 1 (one!) new item (previously under config): Blast boot
  • revived the rest of the old 0.2.8 items, behind beta config defaulted off:
    • Mechanical Trinket (green)
    • Restless Rings (green)
    • Lemdog (red)
    • Extractor (red) - disabled by default since it overlaps with Sonorous Whispers
    • The Lumpkin (equipment)
  • revived heavily wip clay guardsman enemy, behind config defaulted off
  • all new content can be toggled in config

0.4.7

  • temp update for HC. custodian item displays disabled.
  • known issue: MAID seems to have trouble registering she has returned to you for a bit

0.4.6

  • removed developer from credits at request

0.4.5

  • updating code calls to getitemcounteffective
  • making glass harverster work as a temporary item

0.4.4

  • hack fix for spiking Solus Amalgamator because the idiot who probably has a cool mustache fucke up the hurtboxes
  • fixed readme images being racist to the british

0.4.3

  • fixed for AC
  • added AC stages and bosses to walkman (re-using other tracks)
  • added canbetemporary flag to items (excluding glass harvester)
    • any issues let me know

0.4.2

  • damagesource fix

0.4.1

  • fixed error with fabinhoru's dagger
  • fixed errors and inconsistent behavior with Custodian m2 spiking stationary enemies
  • fixed Custodian m2 not spiking certain modded enemies (potmobile, frost wisp, probably others)
  • added French (thanks StyleMyk!)
  • added Chinese (simpliifed) (thanks Meteorite1014!)
  • previously added Russian but never mentioned it (thanks HEXXEDUDE!)

0.4.0

  • fixed for sots
  • Custodian's flow now plays a unique jingle based on each stage
    • huge thanks to NAIRB for the idea and for creating all the jingles!
  • Added a volume slider for Flow jingles, use Risk of Options to see it
  • Added config to mute Flow jingles completely
  • fixed flow jingle persisting between stages
  • heavily reduced attack speed slow on gravity'd enemies
  • reduced hitstop on m1, hopefully combatting the amount of times an air jump is eaten during hitstop
  • buffed spike impact damage per meter fell (0.32 -> 0.36), spike impact now has sweetspot falloff
    • spike configs were reset
    • damage was conservative because spiking a group of enemies would stack way too quickly. now with damage falloff each spike can afford to do more damage
    • 4% might not seem like much but it's for every meter fallen. this could get crazy. let me know how it feels
  • Added Blast Boot (wip, disabled for now)
  • Fabinhoru's dagger fixed to its actual description
    • no longer stacks on every hit. now applies [itemcount] amount of stacks, and repeated hits just refresh this stack amount.
    • also stacks were previously only increasing duration, which was dumb
  • removed giant portal from enigmatic keycard projectile spawn, toned down impact effect
  • decoupled english from language file. damage numbers and stuff should update based on config now (after restart)

0.3.3

  • null checks galore. hopefully fixed errors from glass harvester, enigmatic keycard, and fabinhoru's dagger
  • fixed bismuth earrings not properly adding barrier on applying bleed
  • added Brazilian Portuguese translation (thanks Kauzok!)

0.3.2

  • all items are now in their proper tiers
    • including broken glass harvester, removing it from the item pool
  • added per-item configs

0.3.1

  • added animations for MAID
  • added config to disable jingle when activating flow
  • Bismuth Earrings reworked
  • Glass harvester reworked
  • fixed wyatt becoming eldritch aboniation when emoting
  • fixed issues with fabinhoru's dagger visuals
  • fixed error caused fabinhoru's dagger and/or enigmatic keycard

0.3.0

  • redid the whole fuckin thing.