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TechDebtCollector-EnemiesPlusPlus-1.2.0 icon

EnemiesPlusPlus

Revival of Nuxlars EnemiesPlus

Date uploaded 2 days ago
Version 1.2.0
Download link TechDebtCollector-EnemiesPlusPlus-1.2.0.zip
Downloads 640
Dependency string TechDebtCollector-EnemiesPlusPlus-1.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Director-3.1.1 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour, cloning Spawn Cards and enabling/disabling Combat Directors

Preferred version: 3.1.1
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_RecalculateStats-1.6.6 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.6
Nuxlar-TweakAI-1.3.2 icon
Nuxlar-TweakAI

Improves AI by making enemies target players more often

Preferred version: 1.3.2
Prototype-PrioritizePlayers-0.1.0 icon
Prototype-PrioritizePlayers

Simply sets this flag on all enemies to reduce the amount of aggro taken by drones.

Preferred version: 0.1.0

README

The Revival of Nuxlar's Enemies Plus

Now ported to SotS! Original can be found here.

Also I took the beetle burrow skill from Groove_Salad since it rounds out the short-mid-long range skillset. Changed some stuff but mostly is the same.

Uses the wisp projectile code from Rob


Enemy Changes

Specific details are subject to change.


  • Beetle Family - The debuff BeetleJuice is now stackable, lasting 5 seconds, and each stack applied resets the timer of previous stacks.

  • Beetle - now spit a small projectile at medium to short range while closing in for the headbutt. The projectile applies a stack of BeetleJuice. Uses burrow skill to close long distances.

  • Beetle Guard - has a new ability that increases own armor (+100) and increases nearby allies' attack/move speed (+25%). Does not apply if ally already has buff.

  • Beetle Queen - spit projectiles and acid pools apply BeetleJuice. BeetleWard now keep stacking BeetleJuice the longer you're inside of it.


  • Lunar Family - new debuff Helfire, stackable, lasting 10 seconds, non-lethal, burns 10% of your full combined HP (+shield) while preventing healing and regen

  • Lunar Golem - new ability LunarShell, buffs self to have +200 armor and attacks inflict Helfire while buff is active, can no longer be hitstunned (still be stunned/frozen, just not stunned from high powered damage)

  • Lunar Wisp - increased acceleration (15 -> 20) and move speed (18 -> 20), miniguns spin up at closer range, orb applies Helfire


  • Lemurian - Bite now has a slight lunge

  • Lesser Wisp - Fires a projectile instead of hitscan with more "bullets" (3 -> 6) with slightly more damage to compensate

  • Greater Wisp - credit cost reduced (200 -> 120) (brass contraptions cost 60 as a reference)

  • Imp - now throw 2 void spikes at a more distant range while also slashing at close range, similar to imp boss

  • Brass Contraption - new ability BuffBeam, gives 1 nearby enemy a high amount of armor for a short time (cannot target other brass contraptions)

  • Magma/Overloading Worm - new ability Leap, worm launches into the air like RoR1/RoRR and improves turning and tracking



Enemies TODO (maybe)

  • Stone Titan

  • Wandering Vagrant

  • Grovetender

  • Imp Overlord

  • Xi Construct

  • Solus Control Unit

  • Grandparent

  • Void Reaver

  • Void Jailer

  • Void Devastator

CHANGELOG

1.2.0

  • New uploader, same content
  • Patched for DLC4
  • Added PrioritizePlayers dependency. Can be safely disabled if you dont like it.

1.1.0

  • Latest patch
  • probably changed things but its been yeaaaaaaaaars i dont remember now

1.0.6

  • Nerfed beetle spit even more

1.0.5

  • Good bit of rebalancing
  • Beetles are more configurable now
  • Beetle spit debuff is no longer stackable
    • It'll be a flat -5% attack speed till I think of a good rework.
  • Lunar guys suck less
    • Lunar helfire debuff added for a fair bit of %hp damage
    • Lunar Shell on golems is no longer terrible
    • Helfire debuff applied by
  • Worms are better at being bad
  • Bell may or may not be different who knows

1.0.3

  • Attempt #2 at making beetle no longer dumb as rock

1.0.2

  • Beetle no longer dumb as rock

1.0.0

  • Initial Release