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Hypercrit
Allows crit chance past 100% to take effect and stack crit multiplier.
| Date uploaded | 5 years ago |
| Version | 1.0.2 |
| Download link | ThinkInvis-Hypercrit-1.0.2.zip |
| Downloads | 12500 |
| Dependency string | ThinkInvis-Hypercrit-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Hypercrit
Description
Inspired by the now-deprecated CritPlus mod. This mod is slightly smaller in scope and will not directly modify any item stats.
If a damage source has over 100% crit chance, this mod adds a chance for it to double-crit for 3x damage (by default). Past 200% crit chance, double-crit is guaranteed and there's a chance to triple-crit for 4x damage; etc.
Also provides config options to customize this behavior: base multiplier, stack multiplier, maximum stacks, exponential/linear (default)/asymptotic stacking.
Issues/TODO
- Progressively deeper hitsound on stacked crits is intended, but PlayScaledSound doesn't seem to work :(
- See the GitHub repo for more!
Changelog
1.0.2
- Made additional tweaks to default config. Default crit damage progression is now x2, x3, x4, x5....
- Bumped R2API dependency to 2.5.7.
1.0.1
- Updated and repaired for RoR2 1.0.
- Default stacking mode is now Linear.
1.0.0
- Initial version. Implements a stacking crit multiplier for crit chance exceeding multiples of 100%.