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| Date uploaded | 2 years ago |
| Version | 1.0.3 |
| Download link | Thrayonlosa-ESF-1.0.3.zip |
| Downloads | 3754 |
| Dependency string | Thrayonlosa-ESF-1.0.3 |
This mod requires the following mods to function
Thrayonlosa-MotorAPI
Preferred version: 1.0.0README

Skills:
- Primary - Banshee: Explosive minigun with no attack speed cap
- Primary - Air Hammer: Close range explosive shotgun
- Secondary - First-Person Toggle
- Utility - Afterburners
- Special - Velocity Bomb: Release a bomb whose damage and radius scales with impact speed
Both noseguns have a full proc coefficient, but with a reduced chance to bleed
Notes:
- Controls for yaw and roll can be swapped in the config
- Pressing by default LAlt will thrust downwards.
- Max afterburner fuel is affected by utility and secondary max stock
- Hopoo Feather multiplies upwards thrust, and Wax Quail improves yaw
- No manual sprint
- Multiplayer compatible
- Other players can ride on top
- Has functional AI
- From planetside
CHANGELOG
- 1.3.0
- Added a new skill: Hornet Missiles
- Fix for alloyed collective
- 1.2.1
- Improved angular drag behaviour
- 1.2.0
- Added a new skill, Phase Jump
- Reduced Little Disciple interaction
- Capped torque
- Look torque now negates some angular drag
- Fuel bar now indicates when ability is not usable
- Lowered acceleration scalling to be sqrt instead of linear
- Fixed not drawing shadows
- 1.1.2
- Moved some stuff into MotorAPI
- Now uses Unity's Burst compiler
- Fixed mouse torque being somewhat affected by framerate
- Fixed angular velocity being capped by the physics engine
- Fix for ror2-1.3.8
- Added a mouse mult config
- Added a proper torque input cap
- Made it easier to turn at max speed
- 1.1.1
- Lowered interact radius
- Fixed bomb effect radius not matching the actual blast radius
- Velocity bomb now takes two charges to use
- Shortened the duration of afterburn, but slightly increased its strength
- Freeze now prevents torque
- 1.1.0
- Gave each esf their own collider instead of a shared capsule
- Added a new primary nose cannon, the Saron
- Fixed first person toggle sometimes not working
- Fixed Goobo Jr effect not playing
- Screen shake disable is now configurable
- 1.0.3
- Fixed the new Antler Shield not spawning shards
- Improved Volcanic Egg behaviour
- Improved AI
- Increased bomb line arc length
- Lowered weapon volume
- Nerfed the proc coef on velocity bomb to 1
- 1.0.2
- Implemented the new DamageSource
- Now ignores sprint sensitivity reduction and screen shake
- Fixed skill highlighting state not properly saving
- 1.0.1
- Fixed a serialization issue with certain systems causing some values to be much higher than they should be
- Slightly increased swapped roll sensitivity
- Added mention of the thrust downwards key in the readme and character description
- Decreased model size in character select