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Wolfo-DLCSpawnPoolFixer-1.1.1 icon

DLCSpawnPoolFixer

Fixes wrong spawn pools being chosen often ever since Sots and many Sots spawn pools not being implemented.

Date uploaded 2 years ago
Version 1.1.1
Download link Wolfo-DLCSpawnPoolFixer-1.1.1.zip
Downloads 48899
Dependency string Wolfo-DLCSpawnPoolFixer-1.1.1

This mod requires the following mods to function

Wolfo-WolfFixes-1.1.14 icon
Wolfo-WolfFixes

Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.

Preferred version: 1.1.14
bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1

README

Fixes wrong dlc spawn pools being chosen often.

Hopoo Games implementation for DLC spawn pools does not work properly with multiple DLCs.
Gearbox, didn't fix this.

A lot of stages randomly can not spawn SotV and SotS content together.
SotV and Sots stages do not have this issue.
This makes Void items and Halcyon Shrines rarer than intended. Not by too much but a noticeable amount.

This is also the reason why sometimes Magma Worms are on Sky Meadow, or Elder Lemurians instead of Gups in Grove.

All non sots Stage 3s,4s,5s also can't spawn Sots interactables.
Not for any intended reason, they just somehow gave up half way through adding them.

This mod also makes Titanic Plains and Distant Roost not twice as common as other stage 1s.
Plains and Roost are in the StagePool twice due to their Variants.
Hopoo/Gearbox seem to change their mind often whether whether both variants should have a weight of 1 or a lower weight.
They now have a weight of 0.75 so still 50% more common, the variants are quite different.

The followin problems are also fixed:

- Disturbed Impact : 	Uses Titanic Plains interactables instead of the correct pool
- Golden Dieback : 		Uses Treeborn Colony interactables instead of correct pool.
- Bulwarks Ambry 02 : 	Uses wrong Bulwarks Ambry monster spawn pool

- Shattered Abodes : 	Has Stage 1 Overgrown Printers. Unlike other stage 1s
- Treeborn Colony : 	Spawns Radar Scanners even after unlocking log.

- Titanic Plains : 	Never uses Sotv+Sots monster pool (Loop Halcyonite)
- Siphoned Forest : 	Never uses Sotv+Sots monster pool (Loop Scorch Wurm)
- Verdant Falls : 	Never uses Sotv+Sots monster pool (Children)
- Aphelian Sanctuary : 	Never uses Sotv+Sots monster pool (No differences)

- Rallypoint Delta : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Scorched Acres : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Sulfur Pools : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Abyssal Depths : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Sirens Call : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Sundered Grove : 	Never uses Sotv+Sots interactables pool (Halc shrines)
- Sky Meadow : 		Never uses Sotv+Sots interactables pool (Halc shrines)

CHANGELOG

Changelog:

v1.3.4
Fixed an issue preventing LunarGolems from spawning on ITMoon and other maps with Dissonance.

v1.3.3
Limited Radar Scanner and Altar of Gold to 1 per stage.
Radar Scanner is likelier to spawn.
Following was fixed officially and removed from mod.
-Aphelian Sanctuary not being able to spawn Lunar Chest and Halcyon Shrines.
-Helminth Log being blocked by Skymeadows.
-Disturbed Impact using wrong spawn pool and log being blocked wrong.
-Distant Roost & Scorched Acres not spawning SotV interactables



v1.3.2
Fixed Loop Seer config being applied invertedly.

v1.3.1
No longer removes NoCeiling flag, just fixes the wrong NodeGraphs.
-It is a issue really only for Sanctuary.

v1.3.0
Made VillageNight use Village interactables DccsPool (Does not have it's own)(Instead of GolemPlains with fixed RadarScanner)
ReAdded SotV enemy removals that were lost when DCCS blender was made
Seers no longer show pre loop variants after looping.
New issue found : Distant Roost and Scorched Acres can't spawn DLC1 interactables (fixed)
Removed NoCeiling tag from LunarChest & Halcyon Shrine



v1.2.0
Removed most of the mod as it was unneeded due to rework of the DCCS DLC system.
Fixed multiple logs not being obtainable, either still or now due to new issues.

v1.1.1
Removed fix for Roost2 and Wetland never using DLC pools. (Added in 1.3.6)
Removed fix for Golden Dieback using Treeborn spawn pool pools. (Added in 1.3.6)
Removed fix for Bulwark Variant log using inccorect name. (Added in 1.3.6)
Removed fix for Bulwarks variants not giving correct logs. (Added in 1.3.5)

v1.1.0
Fixed Bulwark Ambry variants having the wrong logbook unlocks set.
(Bit overdue, but then again game shoulda updated by now)

v1.0.2 - Lowered weights in LoopStage1 stage pool. (Forgot)
v1.0.1 -
Lowered Titanic Plains and Distant Roost weight to 0.75. 
-(Normally: Both variants have a weight of 1, making them more common than other stage 1s.)
-(The variants are quite different tho so making them 0.5 seems a bit much)
Fixed Sanctuary not using its DLC2 Monster pool. (Has no differences, idk why this file exists)


v1.0.0 -Release