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DLCSpawnPoolFixer
Fixes issues related to spawn pools and Radar Towers spawning.
| Date uploaded | a year ago |
| Version | 1.2.0 |
| Download link | Wolfo-DLCSpawnPoolFixer-1.2.0.zip |
| Downloads | 55295 |
| Dependency string | Wolfo-DLCSpawnPoolFixer-1.2.0 |
This mod requires the following mods to function
Wolfo-WolfFixes
Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.
Preferred version: 1.1.14bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
SotV no longer removing/replacing enemies may or may not be officially considered intentional.
For now, it is : To Be Determined.
The followin problems are fixed:
- Titanic Plains being 2x as common as other Stage 1s. (now 1.5x)
- Distant Roost being 2x as common as other Stages 1s. (now 1.5x)
- Disturbed Impact Log being blocked by Shattered Abodes Log.
- Treeborn Canopy Log being blocked by Aphelian Sanctuary Log.
- Golden Dieback Log being blocked by Aphelian Sanctuary Log.
- Helminth Hatchery Log being blocked by Skymeadows Log.
- Bulwarks Ambry 02 : Uses wrong Bulwarks Ambry monster spawn pool
- Shattered Abodes : Has Stage 1 Overgrown Printers. Unlike other stage 1s
CHANGELOG
Changelog:
v1.3.4
Fixed an issue preventing LunarGolems from spawning on ITMoon and other maps with Dissonance.
v1.3.3
Limited Radar Scanner and Altar of Gold to 1 per stage.
Radar Scanner is likelier to spawn.
Following was fixed officially and removed from mod.
-Aphelian Sanctuary not being able to spawn Lunar Chest and Halcyon Shrines.
-Helminth Log being blocked by Skymeadows.
-Disturbed Impact using wrong spawn pool and log being blocked wrong.
-Distant Roost & Scorched Acres not spawning SotV interactables
v1.3.2
Fixed Loop Seer config being applied invertedly.
v1.3.1
No longer removes NoCeiling flag, just fixes the wrong NodeGraphs.
-It is a issue really only for Sanctuary.
v1.3.0
Made VillageNight use Village interactables DccsPool (Does not have it's own)(Instead of GolemPlains with fixed RadarScanner)
ReAdded SotV enemy removals that were lost when DCCS blender was made
Seers no longer show pre loop variants after looping.
New issue found : Distant Roost and Scorched Acres can't spawn DLC1 interactables (fixed)
Removed NoCeiling tag from LunarChest & Halcyon Shrine
v1.2.0
Removed most of the mod as it was unneeded due to rework of the DCCS DLC system.
Fixed multiple logs not being obtainable, either still or now due to new issues.
v1.1.1
Removed fix for Roost2 and Wetland never using DLC pools. (Added in 1.3.6)
Removed fix for Golden Dieback using Treeborn spawn pool pools. (Added in 1.3.6)
Removed fix for Bulwark Variant log using inccorect name. (Added in 1.3.6)
Removed fix for Bulwarks variants not giving correct logs. (Added in 1.3.5)
v1.1.0
Fixed Bulwark Ambry variants having the wrong logbook unlocks set.
(Bit overdue, but then again game shoulda updated by now)
v1.0.2 - Lowered weights in LoopStage1 stage pool. (Forgot)
v1.0.1 -
Lowered Titanic Plains and Distant Roost weight to 0.75.
-(Normally: Both variants have a weight of 1, making them more common than other stage 1s.)
-(The variants are quite different tho so making them 0.5 seems a bit much)
Fixed Sanctuary not using its DLC2 Monster pool. (Has no differences, idk why this file exists)
v1.0.0 -Release