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ConsumedBuff
Gives effects to consumed items for a bit more use.
| Date uploaded | 4 years ago |
| Version | 1.1.0 |
| Download link | kking117-ConsumedBuff-1.1.0.zip |
| Downloads | 9688 |
| Dependency string | kking117-ConsumedBuff-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Overview
This mod makes consumable items more useful by having their consumed version provide small bonuses. These bonuses are designed to soften the blow of losing the original item. This is technically the successor to my older DioToTougherTimes mod.
Configs are provided for those that wish to tweak or disable most changes made by this mod.
Item Changes
Delicate Watch
- Every 12th hit procs the item.
- Every 144th hit procs the item for twice the strength.
- Deal an additional 20% (+20% per stack) damage on proc.
- Applies a 1s( +0.25s per stack) 60% Slow on proc.
I'm not even sure if this is too strong or weak, but I found the effect very fun when testing.
Power Elixir
- Grants the Regenerative Buff for 1.25 when consumed. (20% hp/s regen)
- Gives 1 hp/s (+1 per stack) regen.
I found Power Elixir's heal to be very underwhelming at times, the regen buff should help make it feel impactful.
Dio's Best Friend
- Counts as 1 (+1 per stack) Tougher Times.
This is more of a callback to my older mod. Dio's Best Friend really doesn't need this buff but someone else might appreciate it.
Pluripotent Larva
- Corrupts all new items collected not just the items you had when it was consumed.
- Gives -10%(-10% per stack) Max health in the form of a curse.
- Counts as 1 (+1 per stack) Safer Spaces.
- Counts as 1 (+1 per stack) Needleticks.
The "Get a corrupted extra life." flavour text sounds a lot cooler than what it actually does so I decided to make it more interesting. This change also mimics the abilities of Void Touched elites.
Known Issues
- Seems to work fine in multiplayer, but I probably missed something.
Change Log
1.1.0
- Changed
Damage On Procto change the damage bonus it gives. - Changed
Passive Regendefault value. (1 -> 0.5)
1.0.0
- Public release.
Credits
- Hopoo Games - For this cool DLC.
Contact
You can find me as kking117#0370 on Discord.
CHANGELOG
1.4.0
- Updated DLLs, Dependencies and some code to stay up to date with Alloyed Collective.
Delicate Watch (Broken):
- Added "Play Proc VFX" configuration, controls if the proc VFX is used. (Default: true)
1.3.0
- Updated DLLS and Dependencies for Seekers of the Storm.
- All item changes are disabled by default and must be enabled via the configs.
Delicate Watch (Broken):
- Damage increase is now consistent with how other items work.
1.2.4
Pluripotent Larva (Consumed):
- Fixed on hit code blocking later ServerDamageDealt hooks.
1.2.3
Pluripotent Larva (Consumed):
- Redone code so it's less prone to break with mods that change Safer Spacers or Needle Ticks.
- Added "Collapse Chance", "Collapse Damage", "Collapse Total Damage" and "Block Cooldown" configurations.
Dio's Best Friend (Consumed):
- Redone code so it's less prone to break with mods that change Tougher Times.
- Added "Block Chance" configuration.
Empty Bottle:
- Changed "Passive Regen" default value. (0.6 -> 1.0)
1.2.2
Delicate Watch (Broken):
- Fixed it applying Symbiotic Scorpion's debuff instead of dealing bonus damage.
Misc:
- Added Delicate Watch (Broken) and Empty Bottle's descriptions to all languages as a fall back.
1.2.1
Pluripotent Larva (Consumed):
- Updated the item corruption to reflect the changes made in Patch 1.2.3.
Misc:
- Empty Bottle's modified description is now English only, so it overwrites WolfoQualityOfLife's description.
- Delicate Watch (Broken)'s modified description is now English only, for the above reason.
1.2.0
Configs:
- Basically renamed all the categories so they reference the actual item instead of its unconsumed version.
Delicate Watch:
- Added a buff indicator to track hits.
- Hits on the same frame are now counted, previously it didn't, this was intentional but I've changed it for simplicity.
- This also means you can't proc the watch multiple times in a single frame, meaning you won't hear a loud breaking sound from hitting 10 enemies at once.
- No longer counts hits that deal 0 damage, before it only ignored hits that were blocked/rejected.
- Renamed "Hits To Proc" configuration to "Hit To Proc".
- Renamed "Hits To Proc Super" configuration to "Proc to Double Proc".
- Default value for the above changed. (144 -> 12)
- "Stack Slow On Proc" configuration now doesn't count the first item in the stack.
- Changed "Base Slow On Proc" default value. (0.75 -> 1)
Power Elixir:
- Fixed "Regen Buff Duration" not actually changing the buff's duration.
- Changed "Regen Buff Duration" default value. (1.25 -> 2.5) (It was intended to heal the last 25% Elixir would miss, the old value was actually too low.)
1.1.0
- Changed "Damage On Proc" to change the damage bonus it gives.
- Changed "Passive Regen" default value. (1 -> 0.5)
1.0.0
- Public release.