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pseudopulse-Vrab-1.0.2 icon

Vrab

Adds the simulacrum vrab as a playable character.

Date uploaded 11 months ago
Version 1.0.2
Download link pseudopulse-Vrab-1.0.2.zip
Downloads 42957
Dependency string pseudopulse-Vrab-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

Vrab

Adds the simulacrum vrab as a playable character.

preview

CHANGELOG

1.1.3

  • Fixed all bosses being untargetable for Simulate (im dumb and was checking the ungrabbable flag to catch solus wing canisters and that included all bosses)

1.1.2

  • Deconstruct now massively prioritizes enemies over allies unless the ally is at critical health (under 30% max hp)
  • Pelagic Drift no longer makes you keep bouncing off the ground if you have space still held down when landing

1.1.1

  • Reverted targeting angle change

1.1.0

  • Deconstruct now heals allies at a rate of 5% max health per second in exchange for 7% data per second
  • Deconstruct is now properly only disabled when drifting, not just for being airborne in general
  • Deconstruct no longer spawns the beam vfx if the channel would be cancelled immediately for any reason (prevents vfx spam in some situations)
  • Analyze bolt damage reduced to 600% (was 800%)
  • Analyze data gain reduced to 5% (was 7%)
  • Fixed Analyze not giving data from converted projectiles when used by a client
  • Simulated allies no longer inherit healing items
  • Simulate no longer fails on enemies with a base max health greater than 2,400
  • Simulate no longer goes on cooldown if it fails to copy the target (missing data, uncopyable target)
  • Simulate is now capped at 3 same-enemy clones for standard enemies, and 1 same-enemy clone for bosses (there is no hard cap to total number of clones, just the amount of each enemy type you may have)
  • Locking onto an enemy now shows an indicator of how much data is required to simulate them. Attempting to simulate a target without the required data no longer creates the ERR! indicator.
  • Attempting to simulate Solus Wing, Solus Heart, or Voidling will now summon a Solus Control Unit (wing, heart) or Void Devastator (voidling) instead
  • Pelagic Drift no longer consumes data for the first 1 second of flight. Free-flight timer resets upon touching the ground again.
  • Pelagic Drift now consumes 7% data per second (down from 10%)
  • Pelagic Drift now has a much quicker ascent speed for a brief moment after beginning flight
  • Refresh no longer consumes data
  • Refresh's overload attack speed buff reduced to 25% (was 50%)
  • Refresh's overload now increases damage by 25%
  • Vrab's shell no longer gets fucked by lobby and certain stage lighting

1.0.3

  • fixed for AC

1.0.2

  • fixed vrab being untargetable by certain things and breaking ally ai targeting (this fixes the halcyon shrine bug)
  • simulated enemies now immediately drop a dead target instead of attacking their corpse for a few seconds
  • simulating a flying enemy now spawns it in the air
  • simulated enemies no longer shoot at you when you're more than 50m away from them
  • analyze now captures projectiles way more reliably
  • analyze no longer captures analysis bolts

1.0.1

  • fixed m2, util, and special activating without delay if you had extra charges
  • improved targeting of deconstruct
  • pelagic drift now only consumes data 0.7s after leaving the ground for the first time (you still get a boosted initial jump but simply jumping no longer consumes data)

1.0.0

  • release