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MinerUnearthed
Adds the Miner from Risk of Rain 1. Now with a custom boss, Direseeker!
| Date uploaded | 5 years ago |
| Version | 1.4.1 |
| Download link | rob-MinerUnearthed-1.4.1.zip |
| Downloads | 4112 |
| Dependency string | rob-MinerUnearthed-1.4.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
MinerUnearthed
- Adds the Miner from Risk of Rain 1, a ground up rewrite of the original Miner Mod by Gnome
- Fully multiplayer compatible and with more content planned
- Has completed item displays, including some modded items
- Has a bunch of unlockable skins and skills, as well as a challenge to unlock him
- Now includes Direseeker, a custom boss based on the original from RoR1
join the discord to share feedback/bugs- https://discord.gg/HpQB9fC or ping/dm me- @rob#2365
Overview
Go read the original mod's readme as the gameplay is the same for the most part
Direseeker
Now adds a custom boss, Direseeker, along with Miner. Does not replace his unlock challenge, since most people will have already unlocked him.
Direseeker is a massive Elder Lemurian with currently a new extremely powerful fireball attack. It's roughly Imp Overlord tier and only spawns on Abyssal Depths.
Known Issues
- Teleporter particles are big
- Falling Comet applies fall damage to multiplayer clients
Credits
Gnome - Made the original Miner mod, a great base to work off of fuu - Made the Miner model PapaZach - Skill icons TheTimeSweeper - Adrenaline flame particles, Direseeker icon outline Jot - CSS animation Neik - Blacksmith concept Ruxbieno - Direseeker logbook
Changelog
1.4.1
- Direseeker now exists as a separate mod, so this one will disable itself if you have both mods installed- otherwise unchanged
1.4.0
- Updated Direseeker visuals, added some extra flair
- Increased Direseeker's fireball damage, increased fireball count to 15 and increased spread
- No longer counted as a boss when spawned normally
- Some more Survivorseeker fixes
- Fixed Miner's model being positioned slightly above the ground
- Made Miner: Tempered achievement a little more reasonable
1.3.9
- Fixed Direseeker survivor for real this time
- Tweaked Direseeker textures
- Reverted Blacksmith textures
1.3.8
- Accidentally left Direseeker survivor enabled by default, oops
- Fixed the survivor to actually work and interact with things
1.3.7
- Reverted Life Savings nerf- didn't work as intended, will figure something else out
- Added a custom boss, Direseeker
1.3.6
- Added a new skin
- Adrenaline glow now properly smooths from white to red, now applies on Tundra and the new skin added
- Updated some skill VFX
- Fixed Falling Comet applying fall damage to clients and stopped weird physics nonsense
- Added a new emote(bound to 3 by default)
- Fixed Miner's logbook display using the wrong shader
1.3.5
- Fixed infinite adrenaline bug because I can't code apparently
- Pickaxe/visor glow now transitions smoothly just like the adrenaline animations
- Fixed inaccurate Drill Charge description
1.3.4
- Nerfed Life Savings interaction- now requires a minimum of 3 gold earned to count towards adrenaline stacks -- Goal isn't to kill the interaction but to stop it from breaking runs so easily with just one stack
- Reverted Crack Hammer sound
- Added config for primary damage and secondary damage/cooldown
- Tweaked adrenaline animations
- Fixed adrenaline visuals no longer working for clients
1.3.3
- Fix an issue with Backblast
1.3.2
- Adrenaline visuals now transition smoothly
- Locked alt skills behind challenges
- Changed Tundra skin unlock to reaching Rallypoint Delta in under 8 minutes
- Added Puple skin back
- Fixed emotes giving adrenaline stacks
1.3.1
- Miner is now locked- can be force unlocked via config
- Updated portrait
- Added some more adrenaline eye candy
1.3.0
- More animation work
- Finished item displays and added display rules for Siv's Items and Aetherium
- Added an upgraded special for ClassicItems' Ancient Scepter- Falling Comet: Jump into the air, shooting a wide spray of explosive projectiles downwards for 30x90% damage total, then fall downwards creating a huge blast on impact that deals 1500% damage and ignites enemies hit.
- Added a new skin(must be enabled via config)
- Added a ton of visual feedback for adrenaline passive
- Gouge moved to default primary slot, added a stacking armor debuff that's soft capped by attack speed
- Updated Drill Charge and Crack Hammer VFX
- Crack Hammer cooldown lowered to 4s, damage lowered to 2x200%, hitbox size decreased to stop accidentally getting caught on enemies
- Lowered To The Stars projectile count to 30
- Buffed Backblast damage to 600%
- Improved Cave In's reliability
- Added two emotes, bound to 1 and 2 by default
- Updated character portrait
1.2.0
- Cleaned up animations
- Updated Molten skin
- Lowered Crush damage to 225%
- Added alternate primary, secondary and utility skills
- Added some extra skins, must be toggled on via config
- Added configuration for Gold Rush passive
- Fixed Backblast effect sometimes not appearing
- Fixed Resonance Disc's item display
1.1.0
- Nerfed passive attack speed
- Reduced Crush duration, buffed air stall slightly
- Increased projectile size on To The Stars to help with hitting smaller enemies
- Fixed compatibility with Aatrox
- Added agile keyword to Crush
- Added a couple more display rules and some visual tweaks
- Properly anchored picks to the hands
1.0.0
- Initial release
Future Plans
- Alt special
- Skills++ support




