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| Date uploaded | 5 years ago |
| Version | 1.0.2 |
| Download link | rob-MonsterVariants-1.0.2.zip |
| Downloads | 7813 |
| Dependency string | rob-MonsterVariants-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
MonsterVariants
- Adds a couple rare, powerful and unique monster variants for those seeking more difficulty in their runs
- There are no upsides, it's purely for the difficulty spike
- Should be mostly multiplayer compatible
- Spawn rates fully configurable
Current Variants
Only adds 5 variants for now, however many more are planned Monsters can spawn with multiple modifiers (if applicable)
Armored Beetle (10% chance)
- 150% size
- 300% health
- +20 armor
Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 30% damage
Nuclear Jellyfish (5% chance)
- 30% movement speed
- 50% attack speed
- 300% size
- 1000% health
- +20 armor
- 300% damage
Full-Auto Golem (4% chance)
- 800% attack speed
- 80% damage
- -20 armor
Titanlet (2% chance)
- 250% size
- 400% health
- 20% movement speed
- 150% damage
Known Issues
- Visuals may not be networked properly
Future Plans
Better visual clarity and more unique effects Custom spawn sound for certain variants Lots more variants planned
Changelog
1.0.2
- Fixed the damage multipiler using the same value as the attack speed multiplier, causing Flamethrower Lemurians to have 4000% damage
- Lowered Flamethrower Lemurian damage multiplier to 30%
- Lowered Full-Auto Golem damage multiplier to 80%
- Increased Nuclear Jellyfish health multiplier to 1000%, added 10 more armor
1.0.1
- Added configurable spawn rates
1.0.0
- Initial Release



