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| Date uploaded | a year ago |
| Version | 1.2.0 |
| Download link | score-MoreElites-1.2.0.zip |
| Downloads | 5653 |
| Dependency string | score-MoreElites-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
More Elites
SUBMIT ANY ISSUES USING THE LINK ABOVE
There's a config for disabling specific elites, setting which tier an elite will appear in, and Tier1/Tier2 HP and Damage Multipliers.
Try out setting echo and volatile elites to GuildedTier, where they will begin to appear on stage 3 onwards along with the guilded elites. HP and Damage will adjust accordingly.
Tier 1
Volatile (RoR1)
- All attacks explode
- Fires a missile in random intervals between 1 and 5 seconds (inclusive)
- Missile damage uses fixed scaling instead of base damage
- Fixed damage scaling values: 12 base +2.4/lvl for normal enemies and 18 base +3.6/lvl for boss class enemies

Frenzied (RoR1)
- +2 base move speed
- +50% attack speed
- Teleport to closest enemy or in move direction
Empowering
- 25m radius zone that applies a warbanner buff to itself and surrounding allies
Tier 2
Echo
- Spawns 2 clones of itself with 10% max HP
- Clones die if main body is killed
- Clones fire hunter projectiles
- Hunter Projectiles damage uses fixed scaling instead of base damage
- Some crown displays might be wonky.
- Fixed damage scaling values: 24 base +4.8/lvl for normal enemies and 32 base +7.2/lvl for boss class enemies
- I don't loop lmk if these values are too high or too low

CHANGELOG
1.2.4
- No more affixes from chests lol
1.2.3
- Fixed networking bug
1.2.2
- Fixed some inventory related errors with Echo elites
- Added affix drops i think?
1.2.1
- Fun removed
- Configs fixed?
1.2.0
- Changed how the echo spawning is handled
- Added safety measures to make sure the echos don't get the affix item or buff to prevent recursion
- Fun has been restored
1.1.7
- all fun removed
1.1.6
- no fun allowed
1.1.5
- Blighted compat
- Elite Rework compat
ugh
- ugh
- fixed zets compat
1.1.3
- Made echo item not droppable from chests lol mb
1.1.2
- Fixed some goofs with the echos
1.1.1
- Fixed Guilded Honor tier getting swapped for the regular Guilded tier
- Minor tweaks to initialization sequence
- Changed warning logs to info
1.1.0
- The .score rewrite
- It was always gonna happen, love me some nux mods
- Fixed elites going to the wrong tiers
- Made the elite tiers configurable
- Made more stat values configurable
- Restructured for easier creation of new elites.
- Optimized stuff and improved general readability
1.0.3
- Updated for SOTS
1.0.2
- Removes debug logs (whoops)
1.0.1
- Changes Volatile Elites' missiles to use fixed damage scaling (Thanks Moffein)
- Changes Echo Elites' hunter projectiles to use fixed damage scaling
1.0.0
- Fixes wake of vultures or getting the volatile aspect giving behemoths
- Volatile elites' missiles do less damage (50% damage instead of 100%)
- Volatile elites' missiles have more turbulence (2 -> 6)
- Volatile elites' "behemoth" explosion damage reduced (25% damage instead of 60%)
- Reduces Echo elites' hunter projectile damage (300% -> 100%)
- Updated dependencies
0.9.5
- Adds Volatile Elite
- Changes Frenzied blink effect back
- Removes sound from Empowering warbanner area
0.9.0
- Fixes incompats (hopefully)
- Frenzied aspect now blinks on use instead of automatically
- Changes Frenzied blink effect
- Reduces Frenzied minimum distant to TP to player
- Adds sound to Echo spawn
0.8.5
- Adds a drop chance to the aspects
- Fixes Honor version of Empowering and Frenzied elites not having the correct damage/hp multipliers
- Enhances Frenzied TP to tp within a range around the player instead of directly on top of them
0.8.3
- Fixed Acqueducts bug
- Fixed crowns not showing up
- Added overlay to Echo Elites
- Changed Empowering Elite Ramp
0.8.2
- Fixed the config and Echo Elites can spawn now
0.8.1
- Makes Echo T2
- Adds multiplier config for T2 elites added by this mod
0.8.0
- Reworked
- 3 new T1 Elites
- Added config