Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
RemoteVillage
It's quiet here, like peace itself resides here. You take a deep breath and step forward.
| Date uploaded | 10 months ago |
| Version | 1.2.0 |
| Download link | viliger-RemoteVillage-1.2.0.zip |
| Downloads | 15607 |
| Dependency string | viliger-RemoteVillage-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.7RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.1.2JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.2.0viliger-RegisterCommandChest
Registers unused Command Chest to game's catalogue. Mod does nothing on its own.
Preferred version: 1.0.0README
Remote Village
Remote Village is a new Stage 3, in which survivors will have to explore a distant village, where as if the peace itself resides, only wind and waterfall make any sound.

Features
- Explore a new stage 3 with custom music. Custom music can be disabled in the config.
- Fishing!
- Installing Regigigas and Tyranitar is highly recommended.

Credits
- Pretty much entire thing - Pokémon XD: Gale of Darkness, property of Nintendo
- Rusted Moss OST: 21 Barrow's Ceiling by sunnydaze - https://www.youtube.com/watch?v=DixDdi5cAyk
- Rusted Moss OST: 11 Fight! by sunnydaze - https://www.youtube.com/watch?v=-0N113W4zXw
- Rusted Moss is a pretty cool game, you should check it out!
- Additional meshes from WoW, property of Blizzard.
- Fishing Rod - https://www.thebasemesh.com/asset/fishing-rod
- Ambiance sounds:
CHANGELOG
1.2.2
- Added access nodes.
- Restored toggleable objects (upper bridge and island in the middle).
- I've decided to remove toggleable lower bridge, it makes navigation around the map way too awkward without a decent number of movement speed items (you are forced to take a lap around the stage if you don't have the ability to either jump up top outright or jump to pier extension).
1.2.1
- AC update.
1.2.0
- Added fishing.
- Replaced all trees, bushes and grass with vanilla prefabs, so they are affected by the wind.
- Adjusted music volume curve to closer match vanilla.
- Added small side extension to the pier.
1.1.1
- Updated for 1.3.9.
1.1.0
- Remade DCCS from scratch to support SoTS phase 2 changes.
1.0.3
- Added jump pad to small island so players are no longer forced to take fall damage in case they somehow ended up on it without ways to get out.
- Switched ground shader from Standard to SnowTopped so decals would render.
- Fixed Ambiance sounds not looping.
- Fixed command chest not spawning for network clients (fixed via separate mod).
- Added a small secret.
1.0.2
- Patched a hole in terrain and blocked off potential soft lock locations.
- Removed two rogue map nodes that would make chests spawn in the air.
1.0.1
- Recompile for 1.3.5.0, since I saw some weird error in the log.
1.0.0
- Initial release