A Little to the Left Archipelago
Archipelago multiworld randomizer for A Little to the Left. Needs the matching alttl.apworld and player yaml from the GitHub releases page.
CHANGELOG
Changelog
This release's changes. Every release, with how each change was checked: CHANGELOG.md.
1.0.2 - 2026-10-21
The rest of 1.0.1's cleanup and two safety fixes; nothing changes in play.
1.0.1 seeds: finish them on 1.0.1, or regenerate. No location id moved, but the mod refuses a seed made by a different apworld version, as it has since 0.3.3.
Measured, not assumed: the release gate on 1.0.0 and on 1.0.2, same seed,
once with cat traps off and once with them on, sent the same 43 checks in
the same order, received the same 53 items and logged the same 13 cat-trap
outcomes. The seed's spoiler is identical. Not re-run, as nothing they cover
changed: the by-hand solve of the levels the gate cannot force, and the
level table against the game (levels.json, abilities.json and
names.json untouched).
- A save redirect that fails now ends the run. The mod logged "disconnecting to protect the campaign save" and then did not disconnect, so every later save in that run went to the campaign save. It now disconnects on the next frame; the one save already in progress still lands in the campaign file. Never seen in play.
- The connection pane no longer leaves objects behind. Each open left the dialog's body, the game's copy of it and its holder in the scene; the next open now destroys them. The auto-connect pills bind to the copy on screen, as the text fields already did.
- slot_data drops three keys the mod no longer reads:
cat_trap_chance(the option still sizes the trap pool) and each slot'ssourceanddlc. The apworld's checks that a slot needs no DLC the seed did not enable now read the level data. - Smaller cleanups in the shipped DLLs: unused fields, parameters and defaults, two
Core members only tests read (
SlotEntry.Source,IsGenerator) andSkipReturn.Doneare gone; members only their own class uses are private; the plugin build drops five game references andAllowUnsafeBlocksit never needed; stale comments are corrected. - DevTools no longer references ModKit or ships its own copy of
ALTTLModKit.dll. - The release gate answers a prompt that appears after its post-load look. Colour
Assist on Spice Jars could go up a frame later, and the puzzle was then solved under it,
which swallowed the retry panel the arrow check needs.
--steadyno longer says cat traps make a run unrepeatable: they sit at fixed locations, and traps-on runs repeat too.