| Last updated | 5 days ago |
| Total downloads | 21 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Vegasx-Madness_Zero_Chests-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_AcrossTheObelisk
BepInEx pack for Across the Obelisk. Preconfigured and ready to use.
Preferred version: 5.4.23README
Madness Zero Chests
Version 0.1.0 preview for Across the Obelisk, Windows / BepInEx 5.
Starting chests and starting resources follow Madness 0 rules at every Adventure Madness level, in solo and co-op.
Behavior
- Starting chests remain available at high Madness, including the normal community-reward chest path.
- Adventure runs completed at high Madness can supply chests for future runs, including eligible runs already in your history.
- Starting gold and shards use the Madness 0 base: 300 of each for solo, or 75 of each per controlled hero in co-op, before the game's normal perk and sandbox additions. The high-Madness replacement allowance is removed.
- End-of-run chest calculations use the Madness 0 rules, including removal of the Madness 1-2 double-reward bonus. Retention upgrades and equipment still apply normally.
- The game's normal chest limit, one-time consumption, resource ownership, and host synchronization remain in use.
- Recorded difficulty, combat difficulty, scoring, corruptors, shops, and supply exchanges retain their original behavior.
Obelisk Challenge, weekly, Singularity, and sandbox runs retain their existing chest eligibility restrictions. This mod does not add chests to modes that lack them at Madness 0. The modified Madness description line is currently in English.
Install with r2modman
- Select Across the Obelisk and create/select a mod profile.
- Install BepInExPack_AcrossTheObelisk by BepInEx, version 5.4.23, from the online mod list.
- Find Import local mod in your profile's settings/menu and select
Cheyenne-Madness_Zero_Chests-0.1.0.zip. Choose a ZIP/local-package import, rather than importing a profile code. If an author is requested, useCheyenne. - Start the game using Start modded.
Local imports may not install dependencies automatically; step 2 is required. Everyone in co-op should install the same version and launch modded. There is no host-only mode or settings handshake in this preview.
For a manual plugin install into an existing BepInEx 5 setup, copy MadnessZeroChests.dll to BepInEx/plugins/MadnessZeroChests/.
Verify in game
The BepInEx log should contain Madness Zero Chests 0.1.0 active. If it instead reports that the mod was disabled, share BepInEx/LogOutput.log from the mod profile.
This preview was compiled against Steam build 25651039 (Unity 2022.3.62f2). Offline verification checks all five IL targets against the installed assembly and executes 80 starting-resource scenarios. Unity startup and a live multiplayer session have not yet been tested.
For the first test, keep a copy of your save and use a new run. Claiming chests still consumes them through the normal game save logic. As in vanilla, the chest list can mark older excess chests claimed when it keeps only the newest three eligible chests; including high-Madness history can change which three qualify.
Suggested test:
- In solo, start an Adventure at a Madness level that normally disables chests. Confirm the selected Madness remains active, the base starting allowance matches Madness 0, and an existing chest appears.
- Repeat in co-op with the mod installed by everyone. Test a host claim and a client claim. Confirm the requested player's balance increases once and the host and clients display the same balances.
- Reopen the town UI, then save and reload. Confirm claimed chests do not return or pay twice, and balances persist. Check a later town for unintended repeated access or grants.
- Finish/resign a high-Madness Adventure after earning resources. Confirm the reward appears, the run history still records the real Madness, and that run can supply a chest to a subsequent run.
Disable
Close the game and disable/remove this plugin in r2modman. Base-game chest restrictions return. Previously claimed chests and resources stay recorded in your save.
Dependencies
Only the game's BepInEx 5 pack is required. Obeliskial Essentials and Obeliskial Options are not required. BepInEx and game assemblies are not bundled in this plugin package.