All mods

 952
1 
StockAlert
Warns on low stock, supports consumer-based auto-adjustment, and highlights useful recipe buildings. Builder icons, worker queues, seasonal alerts.
Last updated: a month ago
 264
1 
MoreTownNames
Adds custom names to the random pool used during embarkation.
Last updated: 2 months ago
 334
0 
MoreHotkeys
By DGH
This mod has a lot of QOL hotkeys and mouse clicks.
Last updated: 3 months ago
 241
0 
BuilderIcon
By DGH
Builders have icons over their head, making it easy to determine when you get a new builder and what they're doing. This synergizes well with the mark-for-leave, Stormwalker-style feature of my MoreHotkeys mod.
Last updated: 4 months ago
 410
0 
WorkplaceOverhaul
By DGH
The Workplace Overlay now gives the same info you have in the building.
Last updated: 4 months ago
 280
0 
TimerHUD
By DGH
A moveable HUD that shows times for season, newcomers, traders, trade routes; and it lists goods desired by trade routes.
Last updated: 4 months ago
 381
0 
VerticalGoodsHUD
By DGH
The Goods HUD is vertical rather than horizontal and shows all categories simultaneously.
Last updated: 4 months ago
 195
0 
SaveTradeState
By DGH
Save the state of the trader offer until you make a trade or the trader departs.
Last updated: 4 months ago
 5889
2 
Against The Storm for Archipelago
Archipelago Randomizer for ATS
Last updated: 5 months ago
 220
0 
TraderTimer
By DGH
A moveable HUD element in bottom right that shows the current trader or arriving trader and the time of depature or arrival respectively.
Last updated: 5 months ago
 403
0 
KeepWorking
By DGH
KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress.
Last updated: 5 months ago
 343
0 
MoreOrders
By DGH
5 more orders by default. You can edit how many in the cfg.
Last updated: 5 months ago
 210
0 
BalancedCaravans
By DGH
Make your starting caravan population more evenly distributed among races. For example, instead of having 8 humans and 1 beaver you have 3 humans, 3 beavers and 2 harpies.
Last updated: 5 months ago
 483
0 
FasterRoads
By DGH
Make traveling on the roads 1.5x faster by default. You can edit the 1.5x multiplier in the cfg.
Last updated: 5 months ago
 305
0 
ShowGladeInfo
By DGH
Show the contents of glades as if you had Ancient Pact or Mist Piercers without the negative effects.
Last updated: 5 months ago
 2598
3 
ExampleMod
Adds Goods, Buildings, Cornerstones, Difficulty, and more to copy+paste its code.
Last updated: a year ago
 427
0 
FirstPersonMod
Toggle a first person camera and walk around your settlement!
Last updated: a year ago
 621
1 
CustomGameSpeed
Leaves default Pause (x0) and Play (x1) buttons untouched. Replaces the next 3 speed buttons with customizable values (default: x3, x5, x10). Configure your own speeds via the generated .cfg file (use dot as decimal separator).
Last updated: a year ago
 1264
0 
Free Mine Upgrades
Mines suck. This mod makes them suck a little bit less by making their upgrades cost no resources.
Last updated: a year ago
 1078
0 
Cheaper Woodcutters
Makes woodcutters cost 1 part instead of 2 (or 2 parts instead of 3 if playing on P6+)
Last updated: a year ago
 1285
0 
More Starting Resources
Gives 50% more resources (including parts) at the start of each game
Last updated: a year ago
 1525
0 
Essential Camps
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the start
Last updated: a year ago
 1083
0 
Free Wildcard Blueprint
Grants one free wildcard blueprint at the beginning of each game.
Last updated: a year ago
 951
1 
ForwindzCustomCornerstones
Add 8 customized cornerstones, focus on new mechanics. 添加了8个基石,注重添加新机制。by f⑨
Last updated: 2 years ago