AI LIMIT Coop
Play AI LIMIT with friends over Steam or direct connections. Shared enemies, doors, levers and lifts, ally health bars, party chat and death spectating. Early release; larger groups remain experimental.
By Corda
CHANGELOG
AI LIMIT Together - changelog, 0.2.6 to 0.3.10
Every version from 0.2.6 to 0.3.10, newest first.
A note on settings: since 0.3.10 the config file only has the settings that are yours to choose. Some older entries below mention switches that have since been removed from it; those now always use the recommended value.
0.3.10 - Halloween Update
New: Pumpkin Head
- A hollowed-out jack-o'-lantern worn over the whole head. The face is carved through, so her face and hair show inside.
- Sold at Grayrhino Grocery next to the Witch Hat for 1,500 crystals, from October 1 to November 15 (your PC's date).
- One per save. Once you own it, the shop stops listing it.
Compatibility
- Everyone needs 0.3.10; 0.3.9 and older can't join.
0.3.9 - Furnace of War fixes
- Tree Guardians in a rift: the fight now starts for whoever walks in first. Before, it only started properly if the host was in the arena: only a couple of guardians woke, the other player had no boss bar, and the reward and exit didn't show until rejoining or swapping host.
- The non-host player now gets the guardians' boss bar and music.
- Entering the portal to the next stage at the same moment no longer puts the two players on different maps.
0.3.8 - Witch Hat
New: Witch Hat
- A seasonal head item, sold at Grayrhino Grocery for 1,500 crystals from October 1 to November 15 (your PC's date).
- One per save. Once you own it, the shop stops listing it.
0.3.7 - Bug fixes
- PvP: spells like Ethereal Beam and Railgun turn toward the player you're locked onto, and lock-on lets go when you rest, open a menu or a cutscene starts.
- The joining player's boss intro plays without a black screen or a duplicate boss.
- Enemies no longer hit you a second time while you're rolling, getting up or invincible.
- Furnace of War: everyone gets the same enemies in each room, and room rewards are no longer copied to the other player.
0.3.6 - Big bug fix update
- Blader helpers (Loskid, Feylia, Millaire) work in co-op and never attack players.
- Enemies summoned by bosses appear for everyone, and idle enemies no longer ignore the joining player.
- Enemy attack sounds and lasers show and play for everyone.
- Teammates' sync rate shows as a blue bar under their health, and the energy shield shows on other players.
- PvP: no hits on a player who is resting, in a menu, rolling or in a cutscene, and dying to a player during a boss fight downs you instead of resetting the boss.
- Better performance and less network data.
0.3.5 - Fallen players
- When a teammate dies, their body stays where they fell and turns to mud, like a death in the game, until they're revived.
0.3.4 - The PvP update
- PvP can kill: a PvP death is a normal death, and PvP stays on afterwards.
- PvP Arena: dying there costs no crystals, and you respawn inside the arena.
- PvP lock-on: lock onto the other player when there's no enemy to lock.
- Poison, bleed and infection build up from PvP hits.
0.3.2 - Furnace stage 2 fix
- Furnace of War: both players reach the same second stage.
0.3.1 - Arena look and backstabs
- The PvP Arena has the game's own look, with cover to fight around.
- Backstabs work for every player.
- Boss Rush: every Tree Guardian gets the co-op health bonus.
0.3.0 - Difficulty, PvP and executions
- Difficulty presets chosen by the host: Balanced, Hard, Challenge or Custom.
- Opt-in PvP: two players can only hurt each other when both turn it on. The host can turn it off for everyone.
- The PvP Arena, reached from any rest point's teleport menu.
- Executions work for every player.
- Furnace of War: a downed player follows the party through a stage portal instead of losing the run.
0.2.8 - Fixes
- Long sessions no longer slow down.
- Joining players no longer fall to their death after a boss's phase-two cutscene.
0.2.7 - Boss fights and effects
- Cutscene skip votes always work, including a boss's phase-change cutscene.
- You can help with a boss your save has already beaten.
- Playing with saves at different progress works: enemies only one save still has can be fought.
- Boss attacks that travel now travel on everyone's screen.
0.2.6 - Spells, bosses and the Furnace of War
- Ranged spells and abilities are visible to other players.
- Blocking and parrying work against every enemy.
- A boss kill revives downed teammates.
- The Furnace of War is playable together.