Corda-AI_LIMIT_Coop icon

AI LIMIT Coop

Play AI LIMIT with friends over Steam or direct connections. Shared enemies, doors, levers and lifts, ally health bars, party chat and death spectating. Early release; larger groups remain experimental.

By Corda

CHANGELOG

AI LIMIT Together - changelog, 0.2.6 to 0.3.10

Every version from 0.2.6 to 0.3.10, newest first.

A note on settings: since 0.3.10 the config file only has the settings that are yours to choose. Some older entries below mention switches that have since been removed from it; those now always use the recommended value.


0.3.10 - Halloween Update

New: Pumpkin Head

  • A hollowed-out jack-o'-lantern worn over the whole head. The face is carved through, so her face and hair show inside.
  • Sold at Grayrhino Grocery next to the Witch Hat for 1,500 crystals, from October 1 to November 15 (your PC's date).
  • One per save. Once you own it, the shop stops listing it.

Compatibility

  • Everyone needs 0.3.10; 0.3.9 and older can't join.

0.3.9 - Furnace of War fixes

  • Tree Guardians in a rift: the fight now starts for whoever walks in first. Before, it only started properly if the host was in the arena: only a couple of guardians woke, the other player had no boss bar, and the reward and exit didn't show until rejoining or swapping host.
  • The non-host player now gets the guardians' boss bar and music.
  • Entering the portal to the next stage at the same moment no longer puts the two players on different maps.

0.3.8 - Witch Hat

New: Witch Hat

  • A seasonal head item, sold at Grayrhino Grocery for 1,500 crystals from October 1 to November 15 (your PC's date).
  • One per save. Once you own it, the shop stops listing it.

0.3.7 - Bug fixes

  • PvP: spells like Ethereal Beam and Railgun turn toward the player you're locked onto, and lock-on lets go when you rest, open a menu or a cutscene starts.
  • The joining player's boss intro plays without a black screen or a duplicate boss.
  • Enemies no longer hit you a second time while you're rolling, getting up or invincible.
  • Furnace of War: everyone gets the same enemies in each room, and room rewards are no longer copied to the other player.

0.3.6 - Big bug fix update

  • Blader helpers (Loskid, Feylia, Millaire) work in co-op and never attack players.
  • Enemies summoned by bosses appear for everyone, and idle enemies no longer ignore the joining player.
  • Enemy attack sounds and lasers show and play for everyone.
  • Teammates' sync rate shows as a blue bar under their health, and the energy shield shows on other players.
  • PvP: no hits on a player who is resting, in a menu, rolling or in a cutscene, and dying to a player during a boss fight downs you instead of resetting the boss.
  • Better performance and less network data.

0.3.5 - Fallen players

  • When a teammate dies, their body stays where they fell and turns to mud, like a death in the game, until they're revived.

0.3.4 - The PvP update

  • PvP can kill: a PvP death is a normal death, and PvP stays on afterwards.
  • PvP Arena: dying there costs no crystals, and you respawn inside the arena.
  • PvP lock-on: lock onto the other player when there's no enemy to lock.
  • Poison, bleed and infection build up from PvP hits.

0.3.2 - Furnace stage 2 fix

  • Furnace of War: both players reach the same second stage.

0.3.1 - Arena look and backstabs

  • The PvP Arena has the game's own look, with cover to fight around.
  • Backstabs work for every player.
  • Boss Rush: every Tree Guardian gets the co-op health bonus.

0.3.0 - Difficulty, PvP and executions

  • Difficulty presets chosen by the host: Balanced, Hard, Challenge or Custom.
  • Opt-in PvP: two players can only hurt each other when both turn it on. The host can turn it off for everyone.
  • The PvP Arena, reached from any rest point's teleport menu.
  • Executions work for every player.
  • Furnace of War: a downed player follows the party through a stage portal instead of losing the run.

0.2.8 - Fixes

  • Long sessions no longer slow down.
  • Joining players no longer fall to their death after a boss's phase-two cutscene.

0.2.7 - Boss fights and effects

  • Cutscene skip votes always work, including a boss's phase-change cutscene.
  • You can help with a boss your save has already beaten.
  • Playing with saves at different progress works: enemies only one save still has can be fought.
  • Boss attacks that travel now travel on everyone's screen.

0.2.6 - Spells, bosses and the Furnace of War

  • Ranged spells and abilities are visible to other players.
  • Blocking and parrying work against every enemy.
  • A boss kill revives downed teammates.
  • The Furnace of War is playable together.