Mugsy33-Monument icon

Monument

Prefab-ulous terrain earthworks to build on.

By Mugsy33
Last updated 17 hours ago
Total downloads 6
Total rating 0 
Categories
Dependency string Mugsy33-Monument-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Monument

Prefab-ulous terrain earthworks to build on.

What it does

Want a temple on the hill, or a tower with a road spiraling up to the sky? Monument adds a tab to the build menu. Pick one, aim, click, and behold!

  • Terrace: a square platform that rises in three steps.
  • Babylon: a tall spiral tower for your farm! (or something else?)
  • Temple: a stepped pyramid with a ramp up each side, and a top wide enough for a Chieftain's House.
  • Motte: a tall mound for a Watchtower.
  • Preview before you keep!
  • Rotate how you want, a yellow indicator shows where the 'front' is.
  • Blends into the surrounding terrain.
  • Choose whether to clear trees and grass, etc. in the settings. Only affects new monuments.
  • Your structures are protected.
  • Once kept, it's just regular terrain.

Works Great With

  • Config Forge: change this mod's settings in game.
  • Moving Day: Move your Chieftain's House to the top of your monument!

What's New

  • Post in the comments what new monuments you'd like to me to build!

Usage

  1. Place like any building. You have the option to keep or revert after placement.

Configuration

Edit BepInEx\config\mugsy33.monument.cfg to change these.

Setting Default What it does
ClearPerimeter false Clears trees, stones, and grass from the flat border and the slope around the Monument. Off, they settle onto the new ground.
ClearStructure true Clears trees, stones, and grass from the Monument's steps, ramps, road, and walls.
ClearPlateau true Clears trees, stones, and grass from the Monument's flat top.
AllowSteepBlend false Lets a Monument go where the slope around it would be too steep to walk.
ClampToGameLimits false Lets a Monument go where it would pass the game's height limit, cut flat at the limit.

Requirements

BepInEx 6 for IL2CPP, BE.788 or later. Your mod manager should install it for you.

Installation

Install with your mod manager, and you're done.

If you install mods by hand, you clearly don't need instructions. ;-)