PlantGrass
Repaint grass/lawn onto dirt with a keypress. Adjustable radius and biome, spares roads, buildings, farms, and placed objects.
By Mugsy33
| Last updated | a week ago |
| Total downloads | 419 |
| Total rating | 2 |
| Categories | |
| Dependency string | Mugsy33-PlantGrass-1.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Plant Grass
Updating from a very old version (before 1.2.3)
If you are coming from a version before 1.2.3, the mod folder was renamed from AskaPlantGrass to PlantGrass. Delete BepInEx/plugins/AskaPlantGrass before you install. If you leave it in place, the game can load the old copy instead of the new one. Mod managers remove the old files for you. Your settings are safe either way, because the config file name has not changed.
A BepInEx mod for Aska that lets you repaint grass back onto terrain that's turned to bare dirt/mud from leveling - and, with Shift, lay a flat "mowed" lawn.
New in 1.4.0:
- Adjustable radius in-game: hold Alt +
]to grow the painted area, Alt+Shift +]to shrink it (0.5-30 m). An on-screen message shows the new size, and it is saved. - Cycle the biome in-game: hold Ctrl +
]for the next biome, Ctrl+Shift +]for the previous, with an on-screen message naming it. - Spares what's around you: grass fills right up to buildings and farm fields without painting on them, and placed objects - stick bushes, water collectors, and the like - are no longer destroyed by a large paint.
Usage
Every action uses one key (] by default, configurable):
]- restore grass in a radius around you.- Shift +
]- lay a mowed lawn: grass with the tall 3D blades removed (the same effect the in-game rake produces). Works on existing grass (mows it) and trampled dirt (grasses then mows). - Alt +
]/ Alt+Shift +]- grow / shrink the radius (0.5-30 m); saved to config. - Ctrl +
]/ Ctrl+Shift +]- cycle the biome forward / back.
Roads, paths, and bedrock are left untouched. Grass fills up to buildings and farm fields but not onto them, and placed objects in range are preserved.
Painted spots come up as grass even in rocky areas - the mod marks the spot as grassland the same way the game's own sapling planting does. Turn PaintGrassBiome off in the config if you'd rather naturally rocky ground keep its rocky look.
Install
- Install BepInEx 6 (IL2CPP) into your Aska game folder.
- Drop
PlantGrass.dllandAskaShared.dllintoBepInEx\plugins\PlantGrass\. - Launch the game once to generate
BepInEx\config\mugsy33.plantgrass.cfg.
Config
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Master on/off switch |
Key |
RightBracket |
The one key for every action. ] = grass, Shift = mow, Alt = radius, Ctrl = biome (see Usage) |
Radius |
1.0 |
Paint radius in meters (0.5-30). Also adjustable in-game with Alt + the key |
PaintGrassBiome |
true |
Also mark painted spots with the biome below so grass reliably appears even in rocky areas; turn off to only repaint the surface |
Biome |
Default |
Which biome to stamp on painted ground (only when PaintGrassBiome is on). Default is standard grassland; other values change the ground's look and what can grow there. The config file lists every biome the game defines. Also cyclable in-game with Ctrl + the key. |
Multiplayer
The tool only ever runs against the local player's own character (gated on IsPlayer() and GetLocalAuthorityMask() == 1), the same pattern used by other Aska mods with similar terrain tools. This should replicate to other connected players via the game's own Photon Fusion networking, but has only been verified in singleplayer so far - multiplayer behavior is currently untested.