TidyTerrain
Re-snaps buried or floated vegetation, world-gen objects, and corpses back onto the ground after you level terrain with the Hoe.
| Last updated | 17 hours ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | |
| Dependency string | Mugsy33-TidyTerrain-0.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Aska Tidy Terrain
A BepInEx mod for Aska that cleans up after the Hoe: it re-snaps objects back onto the ground wherever leveling left them buried or floating in mid-air.
What it does
Leveling terrain moves the ground but not the things standing on it, so trees end up hovering and planted crops sink out of sight. Tidy Terrain puts them back on the surface.
It handles planted vegetation, wild world-gen objects like trees, stone and bushes, and dead corpses.
Usage
It's automatic. As you level ground with the Hoe, the mod watches the area you're working. Roughly three quarters of a second after you stop, it re-snaps every eligible object in that footprint onto the freshly leveled ground. Anything already sitting close enough to the surface is left alone, so it won't disturb terrain you didn't touch.
There's nothing to press and nothing to remember — level as usual and the mess cleans itself up behind you.
Install
- Install BepInEx 6 (IL2CPP) into your Aska game folder.
- Drop
AskaTidyTerrain.dllintoBepInEx\plugins\AskaTidyTerrain\. - Launch the game once to generate
BepInEx\config\smithio.aska.tidyterrain.cfg.
Config
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Master on/off switch |
AutoResnapDelay |
0.75 |
Seconds after you stop leveling before the area is tidied |
Tolerance |
small | How far off the ground an object must be before it's considered misplaced |
Radius |
area worked | Size of the footprint re-snapped around where you were leveling |
Multiplayer
The re-snap runs against the local player's own terrain edits. Untested in multiplayer.