Decompiled source of Ordem e Atlyss a Braziliant PTBR Translation v3.0.2
Localyssation.dll
Decompiled 7 hours ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Localyssation.Exporter; using Localyssation.LangAdjutable; using Localyssation.LanguageModule; using Localyssation.Patches; using Localyssation.Patches.ReplaceFont; using Localyssation.Patches.ReplaceText; using Localyssation.Util; using Microsoft.CodeAnalysis; using Mirror; using MonoMod.Utils; using Nessie.ATLYSS.EasySettings; using Nessie.ATLYSS.EasySettings.UIElements; using Newtonsoft.Json; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Serialization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Localyssation { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("org.sallys-workshop.localyssation", "Localyssation", "2.4.4")] public class Localyssation : BaseUnityPlugin { private delegate string TextEditTagFunc(string str, string arg, int fontSize); public static Localyssation instance; internal static Assembly assembly; internal static string dllPath; internal static ManualLogSource logger; internal static bool settingsTabReady = false; internal static bool languagesLoaded = false; internal static bool settingsTabSetup = false; public const string GET_STRING_DEFAULT_VALUE_ARG_UNSPECIFIED = "SAME_AS_KEY"; private static readonly Dictionary<string, TextEditTagFunc> textEditTags = new Dictionary<string, TextEditTagFunc> { { "firstupper", delegate(string str, string arg, int fontSize) { if (str.Length > 0) { string text = str[0].ToString(); str = str.Remove(0, 1); str = str.Insert(0, text.ToUpper()); } return str; } }, { "firstlower", delegate(string str, string arg, int fontSize) { if (str.Length > 0) { string text = str[0].ToString(); str = str.Remove(0, 1); str = str.Insert(0, text.ToLower()); } return str; } }, { "scale", delegate(string str, string arg, int fontSize) { if (fontSize > 0) { try { float num = float.Parse(arg, CultureInfo.InvariantCulture); str = $"<size={Math.Round((float)fontSize * num)}>{str}</size>"; } catch { } } else { str = "<scalefallback=" + arg + ">" + str + "</scalefallback>"; } return str; } }, { "scalefallback", delegate(string str, string arg, int fontSize) { if (fontSize > 0) { try { float num = float.Parse(arg, CultureInfo.InvariantCulture); str = $"<size={Math.Round((float)fontSize * num)}>{str}</size>"; } catch { } } return str; } } }; private static readonly List<string> defaultAppliedTextEditTags = new List<string> { "firstupper", "firstlower", "scale" }; public static bool ShowTranslation { get; private set; } = true; public event Action<Language> OnLanguageChanged; internal void CallOnLanguageChanged(Language newLanguage) { this.OnLanguageChanged?.Invoke(newLanguage); } private void Awake() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown instance = this; logger = ((BaseUnityPlugin)this).Logger; assembly = Assembly.GetExecutingAssembly(); dllPath = new Uri(assembly.CodeBase).LocalPath; LanguageManager.Init(); FontManager.LoadFontBundlesFromFileSystem(); LocalyssationConfig.Init(((BaseUnityPlugin)this).Config); if (LocalyssationConfig.TranslatorMode && LocalyssationConfig.LogVanillaFonts) { FontHelper.DetectVanillaFonts(); } SettingsGUI.Init(); Harmony val = new Harmony("org.sallys-workshop.localyssation"); val.PatchAll(); val.PatchAll(typeof(GameLoadPatches)); FRUtil.PatchAll(val); RTUtil.PatchAll(val); SettingsGUI.Init(); OnSceneLoaded.Init(); LangAdjustables.Init(); } private void Update() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) if (LocalyssationConfig.TranslatorMode) { if (Input.GetKeyDown(LocalyssationConfig.ReloadLanguageKeybind)) { LanguageManager.CurrentLanguage.LoadFromFileSystem(forceOverwrite: true); CallOnLanguageChanged(LanguageManager.CurrentLanguage); RTReplacer.RefreshQuestInfo(); RTReplacer.RefreshQuestTrack(); } if (Input.GetKeyDown(LocalyssationConfig.ReloadFontBundlesKeybind)) { FontManager.LoadFontBundlesFromFileSystem(); CallOnLanguageChanged(LanguageManager.CurrentLanguage); } if (Input.GetKeyDown(LocalyssationConfig.SwitchTranslationKeybind)) { ShowTranslation = !ShowTranslation; CallOnLanguageChanged(LanguageManager.CurrentLanguage); } if (Input.GetKeyDown(LocalyssationConfig.ShowTranslationKey)) { LocalyssationConfig.ShowTranslationKeyEnabled = !LocalyssationConfig.ShowTranslationKeyEnabled; CallOnLanguageChanged(LanguageManager.CurrentLanguage); RTReplacer.RefreshQuestInfo(); RTReplacer.RefreshQuestTrack(); } } } public static string GetStringRaw(string key, string defaultValue = "SAME_AS_KEY") { if (ShowTranslation && LanguageManager.CurrentLanguage.TryGetString(key, out var value)) { return value; } if (LanguageManager.DefaultLanguage.TryGetString(key, out value)) { return value; } return (defaultValue == "SAME_AS_KEY") ? key : defaultValue; } public static string ApplyTextEditTags(string str, int fontSize = -1, List<string> appliedTextEditTags = null) { if (appliedTextEditTags == null) { appliedTextEditTags = defaultAppliedTextEditTags; } string text = str; foreach (KeyValuePair<string, TextEditTagFunc> textEditTag in textEditTags) { if (!appliedTextEditTags.Contains(textEditTag.Key)) { continue; } while (true) { if (text == null) { return ""; } string text2 = "<" + textEditTag.Key; int num = text.IndexOf(text2); if (num == -1) { break; } int num2 = text.IndexOf(">", num + text2.Length); if (num2 == -1) { break; } string text3 = "</" + textEditTag.Key + ">"; int num3 = text.IndexOf(text3, num2 + 1); if (num3 == -1) { break; } string text4 = text.Substring(num + 1, num2 - 1); string arg = ""; if (text4.Contains("=")) { string[] array = text4.Split('='); if (array.Length == 2) { arg = array[1]; } } string text5 = ""; if (num2 + 1 <= num3 - 1) { text5 = text.Substring(num2 + 1, num3 - num2 - 1); } string value = textEditTag.Value(text5, arg, fontSize); text = text.Remove(num3, text3.Length).Remove(num, num2 - num + 1); text = text.Remove(num, text5.Length).Insert(num, value); } } return text; } public static string GetString(string key, string defaultValue = "SAME_AS_KEY", int fontSize = -1) { if (LocalyssationConfig.ShowTranslationKeyEnabled) { return key; } return ApplyTextEditTags(GetStringRaw(key, defaultValue), fontSize); } public static string GetString(TranslationKey translationKey, string defaultValue = "SAME_AS_KEY", int fontSize = -1) { if (LocalyssationConfig.ShowTranslationKeyEnabled) { return translationKey.ToString(); } return ApplyTextEditTags(GetStringRaw(translationKey.ToString(), defaultValue), fontSize); } public static string Format(TranslationKey formatKey, params object[] args) { return string.Format(GetString(formatKey), args.Select((object x) => (x is TranslationKey translationKey) ? translationKey.Localize() : x).ToArray()); } public static string GetDefaultString(string key) { if (!LanguageManager.DefaultLanguage.TryGetString(key, out var value)) { return ""; } return value; } public static void LogDebug(object data) { } } public static class MyPluginInfo { public const string PLUGIN_GUID = "org.sallys-workshop.localyssation"; public const string PLUGIN_NAME = "Localyssation"; public const string PLUGIN_VERSION = "2.4.4"; public const string ATLYSS_VERSION = "12026.a3"; } internal static class I18nKeys { internal static class CharacterCreation { public static readonly string HEADER = Create("CHARACTER_CREATION_HEADER", "Character Creation"); public static readonly string HEADER_RACE_NAME = Create("CHARACTER_CREATION_HEADER_RACE_NAME", "Race Select"); public static readonly string RACE_DESCRIPTOR_HEADER_INITIAL_SKILL = Create("CHARACTER_CREATION_RACE_DESCRIPTOR_HEADER_INITIAL_SKILL", "Initial Skill"); public static readonly string BUTTON_SET_TO_DEFAULTS = Create("CHARACTER_CREATION_BUTTON_SET_TO_DEFAULTS", "Defaults"); public static readonly string CHARACTER_NAME_PLACEHOLDER_TEXT = Create("CHARACTER_CREATION_CHARACTER_NAME_PLACEHOLDER_TEXT", "Enter Name..."); public static readonly string BUTTON_CREATE_CHARACTER = Create("CHARACTER_CREATION_BUTTON_CREATE_CHARACTER", "Create Character"); public static readonly string BUTTON_RETURN = Create("CHARACTER_CREATION_BUTTON_RETURN", "Return"); public static readonly string CUSTOMIZER_HEADER_COLOR = Create("CHARACTER_CREATION_CUSTOMIZER_HEADER_COLOR", "Color"); public static readonly string CUSTOMIZER_COLOR_BODY_HEADER = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_BODY_HEADER", "Body"); public static readonly string CUSTOMIZER_COLOR_BODY_TEXTURE = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_BODY_TEXTURE", "Texture"); public static readonly string CUSTOMIZER_COLOR_HAIR_HEADER = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_HAIR_HEADER", "Hair"); public static readonly string CUSTOMIZER_COLOR_HAIR_LOCK_COLOR = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_HAIR_LOCK_COLOR", "Lock Color"); public static readonly string CUSTOMIZER_COLOR_HUE = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_HUE", "Hue"); public static readonly string CUSTOMIZER_COLOR_BRIGHTNESS = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_BRIGHTNESS", "Brightness"); public static readonly string CUSTOMIZER_COLOR_CONTRAST = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_CONTRAST", "Contrast"); public static readonly string CUSTOMIZER_COLOR_SATURATION = Create("CHARACTER_CREATION_CUSTOMIZER_COLOR_SATURATION", "Saturation"); public static readonly string CUSTOMIZER_HEADER_HEAD = Create("CHARACTER_CREATION_CUSTOMIZER_HEADER_HEAD", "Head"); public static readonly string CUSTOMIZER_HEAD_HEAD_WIDTH = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_HEAD_WIDTH", "Head Width"); public static readonly string CUSTOMIZER_HEAD_HEAD_MOD = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_HEAD_MOD", "Modify"); public static readonly string CUSTOMIZER_HEAD_VOICE_PITCH = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_VOICE_PITCH", "Voice Pitch"); public static readonly string CUSTOMIZER_HEAD_HAIR_STYLE = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_HAIR_STYLE", "Hair"); public static readonly string CUSTOMIZER_HEAD_EARS = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_EARS", "Ears"); public static readonly string CUSTOMIZER_HEAD_EYES = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_EYES", "Eyes"); public static readonly string CUSTOMIZER_HEAD_MOUTH = Create("CHARACTER_CREATION_CUSTOMIZER_HEAD_MOUTH", "Mouth"); public static readonly string CUSTOMIZER_HEADER_BODY = Create("CHARACTER_CREATION_CUSTOMIZER_HEADER_BODY", "Body"); public static readonly string CUSTOMIZER_BODY_HEIGHT = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_HEIGHT", "Height"); public static readonly string CUSTOMIZER_BODY_WIDTH = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_WIDTH", "Width"); public static readonly string CUSTOMIZER_BODY_CHEST = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_CHEST", "Chest"); public static readonly string CUSTOMIZER_BODY_ARMS = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_ARMS", "Arms"); public static readonly string CUSTOMIZER_BODY_BELLY = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_BELLY", "Belly"); public static readonly string CUSTOMIZER_BODY_BOTTOM = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_BOTTOM", "Bottom"); public static readonly string CUSTOMIZER_BODY_TAIL = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_TAIL", "Tail"); public static readonly string CUSTOMIZER_BODY_TOGGLE_LEFT_HANDED = Create("CHARACTER_CREATION_CUSTOMIZER_BODY_TOGGLE_LEFT_HANDED", "Mirror Body"); public static readonly string CUSTOMIZER_HEADER_TRAIT = Create("CHARACTER_CREATION_CUSTOMIZER_HEADER_TRAIT", "Trait"); public static readonly string CUSTOMIZER_TRAIT_EQUIPMENT = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_EQUIPMENT", "Equipment"); public static readonly string CUSTOMIZER_TRAIT_WEAPON_LOADOUT = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_WEAPON_LOADOUT", "Weapon"); public static readonly string CUSTOMIZER_TRAIT_GEAR_DYE = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_GEAR_DYE", "Dye"); public static readonly string CUSTOMIZER_TRAIT_ATTRIBUTES = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_ATTRIBUTES", "Attributes"); public static readonly string CUSTOMIZER_TRAIT_UNSPENT_POINTS = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_UNSPENT_POINTS", "Unspent Points"); public static readonly string CUSTOMIZER_TRAIT_RESET_ATTRIBUTE_POINTS = Create("CHARACTER_CREATION_CUSTOMIZER_TRAIT_RESET_ATTRIBUTE_POINTS", "Reset Points"); public static readonly string CUSTOMIZER_TAB_BODY_TEXTURE = Create("CHARACTER_CREATION_CUSTOMIZER_TAB_BODY_TEXTURE", "Body & Texture"); public static readonly string CUSTOMIZER_TAB_HEAD_FACE = Create("CHARACTER_CREATION_CUSTOMIZER_TAB_HEAD_FACE", "Head & Face"); public static readonly string CUSTOMIZER_TAB_TRAITS_EQUIPMENT = Create("CHARACTER_CREATION_CUSTOMIZER_TAB_TRAITS_EQUIPMENT", "Traits & Equipment"); public static readonly string CUSTOMIZER_TAB_SKIN_BODY = Create("CHARACTER_CREATION_CUSTOMIZER_TAB_SKIN_BODY", "Skin & Body"); public static readonly string CUSTOMIZER_TAB_EXTRA_MISC = Create("CHARACTER_CREATION_CUSTOMIZER_TAB_EXTRA_MISC", "Extra / Misc"); public static readonly string WEAPON_KATARS_DEXTERITY = Create("CHARACTER_CREATION_WEAPON_KATARS_DEXTERITY", "Katars (Dexterity)"); public static readonly string WEAPON_HAMMER_STRENGTH = Create("CHARACTER_CREATION_WEAPON_HAMMER_STRENGTH", "Hammer (Strength)"); public static readonly string WEAPON_SWORD_STRENGTH = Create("CHARACTER_CREATION_WEAPON_SWORD_STRENGTH", "Sword (Strength)"); public static readonly string WEAPON_POLEARM_DEXTERITY = Create("CHARACTER_CREATION_WEAPON_POLEARM_DEXTERITY", "Polearm (Dexterity)"); public static readonly string WEAPON_SCYTHE_DEXTERITY = Create("CHARACTER_CREATION_WEAPON_SCYTHE_DEXTERITY", "Scythe (Dexterity)"); public static readonly string WEAPON_BOW_DEXTERITY = Create("CHARACTER_CREATION_WEAPON_BOW_DEXTERITY", "Bow (Dexterity)"); public static readonly string WEAPON_CROSSBOW_DEXTERITY = Create("CHARACTER_CREATION_WEAPON_CROSSBOW_DEXTERITY", "Crossbow (Dexterity)"); public static readonly string WEAPON_STAFF_MIND = Create("CHARACTER_CREATION_WEAPON_STAFF_MIND", "Staff (Mind)"); public static readonly string WEAPON_WAND_MIND = Create("CHARACTER_CREATION_WEAPON_WAND_MIND", "Wand (Mind)"); public static readonly string WEAPON_TOME_MIND = Create("CHARACTER_CREATION_WEAPON_TOME_MIND", "Tome (Mind)"); public static readonly string WEAPON_SHIELD_STRENGTH = Create("CHARACTER_CREATION_WEAPON_SHIELD_STRENGTH", "Shield (Strength)"); internal static void Init() { } } internal static class CharacterSelect { public static readonly string HEADER = Create("CHARACTER_SELECT_HEADER", "Character Select"); public static readonly string HEADER_GAME_MODE_SINGLEPLAYER = Create("CHARACTER_SELECT_HEADER_GAME_MODE_SINGLEPLAYER", "Singleplayer"); public static readonly string HEADER_GAME_MODE_HOST_MULTIPLAYER_PUBLIC = Create("CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_PUBLIC", "Host Game (Public)"); public static readonly string HEADER_GAME_MODE_HOST_MULTIPLAYER_FRIENDS = Create("CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_FRIENDS", "Host Game (Friends)"); public static readonly string HEADER_GAME_MODE_HOST_MULTIPLAYER_PRIVATE = Create("CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_PRIVATE", "Host Game (Private)"); public static readonly string HEADER_GAME_MODE_JOIN_MULTIPLAYER = Create("CHARACTER_SELECT_HEADER_GAME_MODE_JOIN_MULTIPLAYER", "Join Game"); public static readonly string HEADER_GAME_MODE_LOBBY_QUERY = Create("CHARACTER_SELECT_HEADER_GAME_MODE_LOBBY_QUERY", "Lobby Connect"); public static readonly string BUTTON_CREATE_CHARACTER = Create("CHARACTER_SELECT_BUTTON_CREATE_CHARACTER", "Create Character"); public static readonly string BUTTON_DELETE_CHARACTER = Create("CHARACTER_SELECT_BUTTON_DELETE_CHARACTER", "Delete Character"); public static readonly string BUTTON_SELECT_CHARACTER = Create("CHARACTER_SELECT_BUTTON_SELECT_CHARACTER", "Select Character"); public static readonly string BUTTON_RETURN = Create("CHARACTER_SELECT_BUTTON_RETURN", "Return"); public static readonly string DATA_ENTRY_EMPTY_SLOT = Create("CHARACTER_SELECT_DATA_ENTRY_EMPTY_SLOT", "Empty Slot"); public static readonly string FILE_NUMBER_FORMAT = Create("CHARACTER_SELECT_FILE_NUMBER_FORMAT", "File {0}"); public static readonly string FORMAT_DATA_ENTRY_INFO = Create("FORMAT_CHARACTER_SELECT_DATA_ENTRY_INFO", "Lv-{0} {1} {2}"); public static readonly string CHARACTER_DELETE_PROMPT_TEXT = Create("CHARACTER_SELECT_CHARACTER_DELETE_PROMPT_TEXT", "Type in the character's name to confirm."); public static readonly string CHARACTER_DELETE_PROMPT_PLACEHOLDER_TEXT = Create("CHARACTER_SELECT_CHARACTER_DELETE_PROMPT_PLACEHOLDER_TEXT", "Enter Nickname..."); public static readonly string CHARACTER_DELETE_BUTTON_CONFIRM = Create("CHARACTER_SELECT_CHARACTER_DELETE_BUTTON_CONFIRM", "Delete Character"); public static readonly string CHARACTER_DELETE_BUTTON_RETURN = Create("CHARACTER_SELECT_CHARACTER_DELETE_BUTTON_RETURN", "Return"); public static readonly string CHARACTER_DELETE_PROMPT_WARNING = Create("CHARACTER_SELECT_CHARACTER_DELETE_PROMPT_WARNING", "Enter the correct character name to delete."); public static readonly string PAGE_COUNTER_FORMAT = Create("CHARACTER_SELECT_PAGE_COUNTER_FORMAT", "Page ( {0} / 15 )"); internal static void Init() { } } public static class ChatBehaviour { public static readonly TranslationKey DISABLE_GLOBAL_CHANNEL_MESSAGE = Create("DISABLE_GLOBAL_CHANNEL_MESSAGE", "<color=yellow>Disabled #Global Chat Channel.</color>"); public static readonly TranslationKey ENABLE_GLOBAL_CHANNEL_MESSAGE = Create("ENABLE_GLOBAL_CHANNEL_MESSAGE", "<color=yellow>Enabled #Global Chat Channel.</color>"); public static readonly TranslationKey DISABLE_PARTY_CHANNEL_MESSAGE = Create("DISABLE_PARTY_CHANNEL_MESSAGE", "<color=yellow>Disabled #Party Chat Channel.</color>"); public static readonly TranslationKey ENABLE_PARTY_CHANNEL_MESSAGE = Create("ENABLE_PARTY_CHANNEL_MESSAGE", "<color=yellow>Enabled #Party Chat Channel.</color>"); public static readonly TranslationKey DISABLE_ROOM_CHANNEL_MESSAGE = Create("DISABLE_ROOM_CHANNEL_MESSAGE", "<color=yellow>Disabled #Room Chat Channel.</color>"); public static readonly TranslationKey ENABLE_ROOM_CHANNEL_MESSAGE = Create("ENABLE_ROOM_CHANNEL_MESSAGE", "<color=yellow>Enabled #Room Chat Channel.</color>"); public static readonly TranslationKey DISABLE_PARTY_CHANNEL_MESSAGE_HEX = Create("DISABLE_PARTY_CHANNEL_MESSAGE_HEX", "<color=#B2EC5D>Disabled #Party Chat Channel.</color>"); public static readonly TranslationKey ENABLE_PARTY_CHANNEL_MESSAGE_HEX = Create("ENABLE_PARTY_CHANNEL_MESSAGE_HEX", "<color=#B2EC5D>Enabled #Party Chat Channel.</color>"); public static readonly TranslationKey DISABLE_ZONE_CHANNEL_MESSAGE = Create("DISABLE_ZONE_CHANNEL_MESSAGE", "<color=#FF8A90>Disabled #Zone Chat Channel.</color>"); public static readonly TranslationKey ENABLE_ZONE_CHANNEL_MESSAGE = Create("ENABLE_ZONE_CHANNEL_MESSAGE", "<color=#FF8A90>Enabled #Zone Chat Channel.</color>"); public static readonly TranslationKey CHANNEL_SWTICH_MESSAGE_FORMAT = Create("CHANNEL_SWTICH_MESSAGE_FORMAT", "{0} Entered #{1}."); public static readonly TranslationKey GLOBAL_CHANNEL_DISABLED = Create("GLOBAL_CHANNEL_DISABLED", "Global chat is disabled."); public static readonly TranslationKey PARTY_CHANNEL_DISABLED = Create("PARTY_CHANNEL_DISABLED", "Party chat is disabled."); public static readonly TranslationKey ZONE_CHANNEL_DISABLED = Create("ZONE_CHANNEL_DISABLED", "Zone chat is disabled."); public static readonly TranslationKey ROOM_CHANNEL_DISABLED = Create("ROOM_CHANNEL_DISABLED", "#Room chat is disabled."); public static readonly TranslationKey MUST_BE_IN_PARTY_HINT = Create("MUST_BE_IN_PARTY_HINT", "You must be in a party to send party chat messages."); public static readonly TranslationKey STREAM_MODE_ENABLED_HINT = Create("STREAM_MODE_ENABLED_HINT", "Stream Mode is enabled in this lobby."); public static readonly TranslationKey ENTER_A_ROOM_HINT = Create("ENTER_A_ROOM_HINT", "Enter a room to send messages to a room channel."); public static readonly TranslationKey CHAT_INPUT_PLACEHOLDER = Create("CHAT_INPUT_PLACEHOLDER", "Enter text... (/g, /p, /z)"); public static readonly TranslationKey CHAT_GLOBAL_PROMPT = Create("CHAT_GLOBAL_PROMPT", "#Global Chat... (>/g, /p, /z)"); public static readonly TranslationKey CHAT_PARTY_PROMPT = Create("CHAT_PARTY_PROMPT", "#Party Chat... (/g, >/p, /z)"); public static readonly TranslationKey CHAT_ZONE_PROMPT = Create("CHAT_ZONE_PROMPT", "#Zone Chat... (/g, /p, >/z)"); private static TranslationKey Create(string key, string english) { return I18nKeys.Create("CHAT_BEHAVIOUR_" + key, english); } public static void Init() { } } internal static class ChatMessage { public static readonly TranslationKey RECIEVE_DUNGEON_KEY = Create("RECIEVE_DUNGEON_KEY", "You received a dungeon key."); public static readonly TranslationKey DUNGEON_KEY_DISSIPATES = Create("DUNGEON_KEY_DISSIPATES", "A dungeon key dissipates..."); public static readonly TranslationKey UNMUTE_PLAYER_FORMAT = Create("UNMUTE_PLAYER_FORMAT", "Unmuted {0}."); public static readonly TranslationKey MUTE_PLAYER_FORMAT = Create("MUTE_PLAYER_FORMAT", "Muted {0}."); internal static void Init() { } private static TranslationKey Create(string key, string defaultValue) { return I18nKeys.Create("CHAT_MESSAGE_" + key, defaultValue); } } public static class DeathPrompt { public static readonly TranslationKey USER_TIER_PROMPT_FORMAT = Create("USER_TIER_PROMPT_FORMAT", "Use Tear (x{0})"); public static readonly TranslationKey DEATH_PROMPT_HEADER = Create("DEATH_PROMPT_HEADER", "You died."); public static readonly TranslationKey DEATH_PROMPT_RELEASE_SOUL_BUTTON = Create("DEATH_PROMPT_RELEASE_SOUL_BUTTON", "Release Soul"); internal static void Init() { } } internal static class Enchanter { public static readonly TranslationKey HEADER = create("HEADER", "- Item Enchant -"); public static readonly TranslationKey BUTTON_CLEAR_SELECTION = create("BUTTON_CLEAR_SELECTION", "Clear Selection"); public static readonly string[] BUTTON_TRANSMUTE = ((IEnumerable<DamageType>)(object)new DamageType[3] { (DamageType)1, default(DamageType), (DamageType)2 }).SelectMany((DamageType type) => new bool[2] { true, false }.Select((bool free) => generateTransmuteButton(type, free))).ToArray(); public static readonly TranslationKey BUTTON_ENCHANT_REROLL = create("BUTTON_ENCHANT_REROLL", "Re-roll Enchant"); public static readonly TranslationKey BUTTON_ENCHANT_ENCHANT = create("BUTTON_ENCHANT_ENCHANT", "Enchant Item"); public static readonly TranslationKey BUTTON_ENCHANT_UNABLE = create("BUTTON_ENCHANT_UNABLE", "Cannot enchant"); public static readonly TranslationKey STATUS_NO_ENCHANT = create("STATUS_NO_ENCHANT", "No enchantment applied on this item"); public static readonly TranslationKey STATUS_UNABLE_TO_ENCHANT = create("STATUS_UNABLE_TO_ENCHANT", "Item cannot be enchanted"); public static readonly TranslationKey BUTTON_ENCHANT_INSERT_ITEM = create("BUTTON_ENCHANT_INSERT_ITEM", "Insert item to enchant"); public static readonly TranslationKey STATUS_CURRENT_ENCHANTMENT = create("STATUS_CURRENT_ENCHANTMENT", "Current enchantment: "); public static readonly TranslationKey GET_NEW_ENCHANTMENT_FORMAT = create("GET_NEW_ENCHANTMENT_FORMAT", "You got the {0} enchantment!"); public static readonly TranslationKey TRANSMUTE_TO_STRENGTH_FORMAT = create("TRANSMUTE_TO_STRENGTH_FORMAT", "Your {0} now scales off Strength!"); public static readonly TranslationKey TRANSMUTE_TO_DEXTERITY_FORMAT = create("TRANSMUTE_TO_DEXTERITY_FORMAT", "Your {0} now scales off Dexterity!"); public static readonly TranslationKey TRANSMUTE_TO_MIND_FORMAT = create("TRANSMUTE_TO_MIND_FORMAT", "Your {0} now scales off Mind!"); public static readonly TranslationKey NOT_ENOUGH_TRANSMUTE_STONES_STRENGTH = create("NOT_ENOUGH_TRANSMUTE_STONES_STRENGTH", "Not enough Might Stones"); public static readonly TranslationKey NOT_ENOUGH_TRANSMUTE_STONES_DEXTERITY = create("NOT_ENOUGH_TRANSMUTE_STONES_DEXTERITY", "Not enough Agility Stones"); public static readonly TranslationKey NOT_ENOUGH_TRANSMUTE_STONES_MIND = create("NOT_ENOUGH_TRANSMUTE_STONES_MIND", "Not enough Flux Stones"); public static readonly TranslationKey CANNOT_TRANSMUTE_WEAPON = create("CANNOT_TRANSMUTE_WEAPON", "Cannot Transmute Weapon"); internal static void Init() { } private static TranslationKey create(string key, string value = "") { return Create("ENCHANTER_GUI_" + key.ToUpper(), value); } public unsafe static string TransmuteButtonKey(DamageType type, bool free) { return "BUTTON_TRANSMUTE_" + ((object)(*(DamageType*)(&type))/*cast due to .constrained prefix*/).ToString().ToUpper() + "_" + (free ? "FREE" : "FORMAT"); } private unsafe static string generateTransmuteButton(DamageType type, bool free) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Invalid comparison between Unknown and I4 return create(TransmuteButtonKey(type, free), ((int)type == 2 && free) ? "Apply Flux Stone (Free)" : ("Transmute " + ((object)(*(DamageType*)(&type))/*cast due to .constrained prefix*/).ToString() + " " + (free ? "(Free)" : "(x{0})"))); } } internal static class Enums { public static readonly IDictionary<TranslationKey, string> ITEM_RARITY = CreateEnumKeys<ItemRarity>((Func<ItemRarity, TranslationKey>)null, (Func<ItemRarity, string>)null, (IDictionary<ItemRarity, string>)null); public static readonly IDictionary<TranslationKey, string> DAMAGE_TYPE = CreateEnumKeys<DamageType>((Func<DamageType, TranslationKey>)null, (Func<DamageType, string>)null, (IDictionary<DamageType, string>)null); public static readonly IDictionary<TranslationKey, string> SKILL_CONTROL_TYPE = CreateEnumKeys<SkillControlType>((Func<SkillControlType, TranslationKey>)null, (Func<SkillControlType, string>)null, (IDictionary<SkillControlType, string>)null); public static readonly IDictionary<TranslationKey, string> COMBAT_COLLIDER_TYPE = CreateEnumKeys<CombatColliderType>((Func<CombatColliderType, TranslationKey>)null, (Func<CombatColliderType, string>)null, (IDictionary<CombatColliderType, string>)null); private static readonly IDictionary<ItemType, string> __ITEM_TYPE_VALUES = new Dictionary<ItemType, string> { { (ItemType)0, "Equipment" }, { (ItemType)1, "Consumables" }, { (ItemType)2, "Trade Items" } }; public static readonly IDictionary<TranslationKey, string> ITEM_TYPE = __ITEM_TYPE_VALUES.ToDictionary((KeyValuePair<ItemType, string> kv) => Create(KeyUtil.GetForAsset(kv.Key).ToString(), kv.Value), (KeyValuePair<ItemType, string> kv) => kv.Value); public static readonly IDictionary<TranslationKey, string> ZONE_TYPE = CreateEnumKeys<ZoneType>((Func<ZoneType, TranslationKey>)null, (Func<ZoneType, string>)null, (IDictionary<ZoneType, string>)null); public unsafe static readonly IDictionary<TranslationKey, string> SKILL_TOOLTIP_REQUIREMENT = CreateEnumKeys<SkillToolTipRequirement>((Func<SkillToolTipRequirement, TranslationKey>)null, (Func<SkillToolTipRequirement, string>)((SkillToolTipRequirement skillToolTipRequirement) => ((object)(*(SkillToolTipRequirement*)(&skillToolTipRequirement))/*cast due to .constrained prefix*/).ToString().ToLower()), (IDictionary<SkillToolTipRequirement, string>)null); public static readonly IDictionary<TranslationKey, string> QUEST_SUB_TYPE = CreateEnumKeys<QuestSubType>((Func<QuestSubType, TranslationKey>)null, (Func<QuestSubType, string>)((QuestSubType questSubType) => ""), (IDictionary<QuestSubType, string>)new Dictionary<QuestSubType, string> { { (QuestSubType)2, "Class Tome" }, { (QuestSubType)3, "Skill Scroll" } }); private static readonly IDictionary<ShopTab, string> __SHOP_TABS = new Dictionary<ShopTab, string> { { (ShopTab)0, "Equipment" }, { (ShopTab)1, "Consumables" }, { (ShopTab)2, "Trade Items" }, { (ShopTab)3, "Sold Items" } }; public static readonly IDictionary<TranslationKey, string> SHOP_TAB = __SHOP_TABS.ToDictionary((KeyValuePair<ShopTab, string> kv) => Create(KeyUtil.GetForAsset(kv.Key).ToString(), kv.Value), (KeyValuePair<ShopTab, string> kv) => kv.Value); internal static void Init() { } private static IDictionary<TranslationKey, string> CreateEnumKeys<TEnum>(Func<TEnum, TranslationKey> keyOverride = null, Func<TEnum, string> valueOverride = null, IDictionary<TEnum, string> valueOverrideDict = null) where TEnum : Enum { if (keyOverride == null) { keyOverride = defaultGetString; } if (valueOverride == null) { valueOverride = (TEnum item) => item.ToString(); } Func<TEnum, string> _valueOverride = valueOverride; if (valueOverrideDict != null) { _valueOverride = (TEnum item) => valueOverrideDict.TryGetValue(item, out var value) ? value : valueOverride(item); } return Enum.GetValues(typeof(TEnum)).OfType<TEnum>().ToDictionary((TEnum item) => Create(keyOverride(item).ToString(), _valueOverride(item)), _valueOverride); static TranslationKey defaultGetString(TEnum item) { MethodInfo methodInfo = (from m in typeof(KeyUtil).GetMethods() where m.Name == "GetForAsset" select m).FirstOrDefault(delegate(MethodInfo m) { ParameterInfo[] parameters = m.GetParameters(); return parameters.Length == 1 && parameters[0].ParameterType == typeof(TEnum); }); return (TranslationKey)methodInfo.Invoke(null, new object[1] { item }); } } } internal static class Equipment { public static readonly string TOOLTIP_GAMBLE_ITEM_NAME = Create("EQUIP_TOOLTIP_GAMBLE_ITEM_NAME", "Mystery Gear"); public static readonly string TOOLTIP_GAMBLE_ITEM_RARITY = Create("EQUIP_TOOLTIP_GAMBLE_ITEM_RARITY", "[Unknown]"); public static readonly string TOOLTIP_GAMBLE_ITEM_TYPE = Create("EQUIP_TOOLTIP_GAMBLE_ITEM_TYPE", "???"); public static readonly string TOOLTIP_GAMBLE_ITEM_DESCRIPTION = Create("EQUIP_TOOLTIP_GAMBLE_ITEM_DESCRIPTION", "You can't really see what this is until you buy it."); public static readonly string FORMAT_LEVEL_REQUIREMENT = Create("FORMAT_EQUIP_LEVEL_REQUIREMENT", "Lv-{0}"); public static readonly string FORMAT_CLASS_REQUIREMENT = Create("FORMAT_EQUIP_CLASS_REQUIREMENT", "Class: {0}"); public static readonly string FORMAT_WEAPON_CONDITION = Create("FORMAT_EQUIP_WEAPON_CONDITION", "\n<color=lime>- <color=yellow>{0}%</color> chance to apply {1}.</color>"); public static readonly string TOOLTIP_TYPE_HELM = Create("EQUIP_TOOLTIP_TYPE_HELM", "Helm (Armor)"); public static readonly string TOOLTIP_TYPE_CHESTPIECE = Create("EQUIP_TOOLTIP_TYPE_CHESTPIECE", "Chestpiece (Armor)"); public static readonly string TOOLTIP_TYPE_LEGGINGS = Create("EQUIP_TOOLTIP_TYPE_LEGGINGS", "Leggings (Armor)"); public static readonly string TOOLTIP_TYPE_CAPE = Create("EQUIP_TOOLTIP_TYPE_CAPE", "Cape (Armor)"); public static readonly string TOOLTIP_TYPE_RING = Create("EQUIP_TOOLTIP_TYPE_RING", "Ring (Armor)"); public static readonly string TOOLTIP_TYPE_TRINKET = Create("EQUIP_TOOLTIP_TYPE_TRINKET", "Trinket (Armor)"); public static readonly string FORMAT_TOOLTIP_TYPE_WEAPON = Create("FORMAT_EQUIP_TOOLTIP_TYPE_WEAPON", "{0} (Weapon)"); public static readonly string TOOLTIP_TYPE_SHIELD = Create("EQUIP_TOOLTIP_TYPE_SHIELD", "Shield (Off Hand)"); public static readonly string STATS_DAMAGE = Create("EQUIP_TOOLTIP_STATS_DAMAGE", "Damage"); public static readonly string STATS_BASE_DAMAGE = Create("EQUIP_TOOLTIP_STATS_BASE_DAMAGE", "Base Damage"); public static readonly string VANITY_DISSIPATE_HELMET = Create("VANITY_DISSIPATE_HELMET", "The Vanity in the Helmet Slot dissipates."); public static readonly string VANITY_DISSIPATE_CHEST = Create("VANITY_DISSIPATE_CHEST", "The Vanity in the Chestpiece Slot dissipates."); public static readonly string VANITY_DISSIPATE_LEGGINGS = Create("VANITY_DISSIPATE_LEGGINGS", "The Vanity in the Leggings Slot dissipates."); public static readonly string VANITY_DISSIPATE_CAPE = Create("VANITY_DISSIPATE_CAPE", "The Vanity in the Cape Slot dissipates."); public static readonly string VANITY_DISSIPATE_SHIELD = Create("VANITY_DISSIPATE_SHIELD", "The Vanity in the Shield Slot dissipates."); public static readonly string FORMAT_STATS_BLOCK_THRESHOLD = Create("FORMAT_EQUIP_STATS_BLOCK_THRESHOLD", "Block threshold: {0} damage"); public static readonly string FORMAT_WEAPON_DAMAGE_TYPE = Create("FORMAT_EQUIP_STATS_WEAPON_DAMAGE_TYPE", "{0} Weapon"); public static readonly string FORMAT_WEAPON_TRANSMUTE_TYPE = Create("FORMAT_EQUIP_STATS_WEAPON_TRASMUTE_TYPE", "Damage Transmute: {0}"); public static readonly string COMPARE = Create("EQUIP_TOOLTIP_COMPARE", "Compare Gear"); public static readonly string STAT_DISPLAY_DEFENSE = Create(statDisplayKey("defense"), "Defense"); public static readonly string STAT_DISPLAY_MAGIC_DEFENSE = Create(statDisplayKey("magicDefense"), "Mgk. Defense"); public static readonly string STAT_DISPLAY_MAX_HEALTH = Create(statDisplayKey("maxHealth"), "Max Health"); public static readonly string STAT_DISPLAY_MAX_MANA = Create(statDisplayKey("maxMana"), "Max Mana"); public static readonly string STAT_DISPLAY_MAX_STAMINA = Create(statDisplayKey("maxStamina"), "Max Stamina"); public static readonly string STAT_DISPLAY_ATTACK_POWER = Create(statDisplayKey("attackPower"), "Attack Power"); public static readonly string STAT_DISPLAY_MAGIC_POWER = Create(statDisplayKey("magicPower"), "Mgk. Power"); public static readonly string STAT_DISPLAY_DEX_POWER = Create(statDisplayKey("dexPower"), "Dex Power"); public static readonly string STAT_DISPLAY_CRITICAL = Create(statDisplayKey("critical"), "Phys. Critical"); public static readonly string STAT_DISPLAY_MAGIC_CRITICAL = Create(statDisplayKey("magicCritical"), "Mgk. Critical"); public static readonly string STAT_DISPLAY_EVASION = Create(statDisplayKey("evasion"), "Evasion"); public static readonly string STAT_DISPLAY_RESIST_FIRE = Create(statDisplayKey("resistFire"), "Fire Resist"); public static readonly string STAT_DISPLAY_RESIST_WATER = Create(statDisplayKey("resistWater"), "Water Resist"); public static readonly string STAT_DISPLAY_RESIST_NATURE = Create(statDisplayKey("resistNature"), "Nature Resist"); public static readonly string STAT_DISPLAY_RESIST_EARTH = Create(statDisplayKey("resistEarth"), "Earth Resist"); public static readonly string STAT_DISPLAY_RESIST_HOLY = Create(statDisplayKey("resistHoly"), "Holy Resist"); public static readonly string STAT_DISPLAY_RESIST_SHADOW = Create(statDisplayKey("resistShadow"), "Shadow Resist"); internal static void Init() { } public static string statDisplayKey(string stat) { return "ITEM_STAT_DISPLAY_" + KeyUtil.Normalize(Regex.Replace(stat, "[A-Z]", (Match x) => $"_{x}")); } } internal static class ErrorMessages { public static readonly TranslationKey QUEST_LOG_FULL = Create("QUEST_LOG_FULL", "Quest Log Full"); public static readonly TranslationKey QUEST_ALREADY_IN_LOG = Create("ALREADY_ON_THIS_QUEST", "Already on this Quest"); public static readonly TranslationKey LEVEL_REQUIRED = Create("LEVEL_REQUIRED", "Level Required - "); public static readonly TranslationKey UNABLE_TO_UPGRADE_FORMAT = Create("UNABLE_TO_UPGRADE_FORMAT", "Unable to upgrade to {0}. Level Req: {1}"); internal static void Init() { } private static TranslationKey Create(string key, string english) { return I18nKeys.Create("ERROR_MESSAGE_" + key, english); } } internal static class Feedback { public static readonly string DROP_ITEM_FORMAT = Create("DROP_ITEM_FORMAT", "Dropped {0}. (-{1})"); public static readonly string PICKUP_ITEM_FORMAT = Create("PICKUP_ITEM_FORMAT", "Picked up {0}. (+{1})"); public static readonly string OBTAINED_ATTRIBUTE_POINTS = Create("OBTAINED_ATTRIBUTE_POINTS", "Obtained Attribute Points. (+{0})"); public static readonly string CHAT_LEVELED_UP_PEER = Create("CHAT_LEVELED_UP_PEER", "{0} leveled up to {1}."); public static readonly string CHAT_LEVELED_UP_LOCAL = Create("CHAT_LEVELED_UP_LOCAL", "<color=yellow>You are now level {0}!</color>"); public static readonly string CHAT_PROFESSION_LEVELED_UP_PEER = Create("CHAT_PROFESSION_LEVELED_UP_PEER", "{0} leveled {1} to {2}."); public static readonly string CHAT_PROFESSION_LEVELED_UP_LOCAL = Create("CHAT_PROFESSION_LEVELED_UP_LOCAL", "<color=yellow>You leveled {0} to {1}!</color>"); public static readonly string EXPERIENCE_GAINED_FORMAT = Create("EXPERIENCE_GAINED_FORMAT", "Gained {0} experience. (+{1})"); internal static void Init() { } private static string Create(string key, string defaultString) { if (!key.StartsWith("FEEDBACK_")) { key = "FEEDBACK_" + key; } I18nKeys.Create(key, defaultString); return key; } } internal static class HostConsole { public static readonly string CHARACTER_FILE_SAVED = Create("MESSAGES_CHARACTER_FILE_SAVED", "Character file saved..."); public static readonly string SETTINGS_PROFILE_SAVED = Create("MESSAGES_SETTINGS_PROFILE_SAVED", "Settings profile saved..."); internal static void Init() { } } internal static class IntroAndTags { public static readonly string INTRO_DIALOG_LINE_1 = Create("INTRO_DIALOG_LINE_1", "Your time is not over yet, little one..."); public static readonly string INTRO_DIALOG_LINE_2 = Create("INTRO_DIALOG_LINE_2", "This world is broken, in need of your help."); public static readonly string INTRO_DIALOG_LINE_3 = Create("INTRO_DIALOG_LINE_3", "I plea for your soul, and your strength..."); public static readonly string INTRO_DIALOG_LINE_4 = Create("INTRO_DIALOG_LINE_4", "For centuries, the world was blanketed in a thick, toxic fog, forcing all life to retreat deep underground..."); public static readonly string INTRO_DIALOG_LINE_5 = Create("INTRO_DIALOG_LINE_5", "After generations of darkness, the fog has finally receded, revealing a world reclaimed by nature—and overrun by ancient, hostile forces."); public static readonly string INTRO_DIALOG_LINE_6 = Create("INTRO_DIALOG_LINE_6", "Now, the surface beckons once more."); public static readonly string INTRO_DIALOG_LINE_7 = Create("INTRO_DIALOG_LINE_7", "As a Dauntless, you must venture into the wild ruins of ATLYSS, face the dangers that await, and carve out a new path for your people."); public static readonly string INTRO_DIALOG_LINE_8 = Create("INTRO_DIALOG_LINE_8", "Your journey begins now..."); public static readonly string PLAYER_NAMETAG_PREFIX_HOST = Create("PLAYER_NAMETAG_PREFIX_HOST", "[HOST] "); public static readonly string PLAYER_NAMETAG_SUFFIX_AFK = Create("PLAYER_NAMETAG_SUFFIX_AFK", " (AFK)"); public static readonly string WHO_LIST_HOST = Create("WHO_LIST_HOST", "Host"); public static readonly string GAMEPAD_LAYOUT_HEADER = Create("GAMEPAD_LAYOUT_HEADER", "Gamepad Layout"); public static readonly string GAMEPAD_LAYOUT_DPAD_UP = Create("GAMEPAD_LAYOUT_DPAD_UP", "Zoom in camera\nItem Quickslot"); public static readonly string GAMEPAD_LAYOUT_DPAD_DOWN = Create("GAMEPAD_LAYOUT_DPAD_DOWN", "Zoom out camera\nItem Quickslot"); public static readonly string GAMEPAD_LAYOUT_DPAD_LEFT = Create("GAMEPAD_LAYOUT_DPAD_LEFT", "Recall\nItem Quickslot"); public static readonly string GAMEPAD_LAYOUT_DPAD_RIGHT = Create("GAMEPAD_LAYOUT_DPAD_RIGHT", "Sit down\nItem Quickslot"); public static readonly string GAMEPAD_LAYOUT_SOUTH = Create("GAMEPAD_LAYOUT_SOUTH", "Confirm / Jump"); public static readonly string GAMEPAD_LAYOUT_EAST = Create("GAMEPAD_LAYOUT_EAST", "Cancel / Dash\nSkill Slot"); public static readonly string GAMEPAD_LAYOUT_WEST = Create("GAMEPAD_LAYOUT_WEST", "Interact\nSkill Slot"); public static readonly string GAMEPAD_LAYOUT_NORTH = Create("GAMEPAD_LAYOUT_NORTH", "Swap Loadout\nSkill Slot"); public static readonly string GAMEPAD_LAYOUT_LT = Create("GAMEPAD_LAYOUT_LT", "Block (Hold)\nUI Select -"); public static readonly string GAMEPAD_LAYOUT_RT = Create("GAMEPAD_LAYOUT_RT", "Attack (Hold)\nUI Select +"); public static readonly string GAMEPAD_LAYOUT_START = Create("GAMEPAD_LAYOUT_START", "Tab Menu"); public static readonly string GAMEPAD_LAYOUT_SELECT = Create("GAMEPAD_LAYOUT_SELECT", "Open Chat"); public static readonly string GAMEPAD_LAYOUT_SHOULDERS = Create("GAMEPAD_LAYOUT_SHOULDERS", "Skill / Item Slot Selection (Hold)\nUI Navigation"); public static readonly string GAMEPAD_LAYOUT_RIGHT_STICK = Create("GAMEPAD_LAYOUT_RIGHT_STICK", "Reposition Camera\nLock on (Press)"); public static readonly string GAMEPAD_LAYOUT_LEFT_STICK = Create("GAMEPAD_LAYOUT_LEFT_STICK", "Movement\nSheathe Weapon (Press)"); public static readonly string TOOLTIP_GENERIC_HELMET = Create("TOOLTIP_GENERIC_HELMET", "Helmet"); public static readonly string TOOLTIP_GENERIC_CHESTPIECE = Create("TOOLTIP_GENERIC_CHESTPIECE", "Chestpiece"); public static readonly string TOOLTIP_GENERIC_LEGGINGS = Create("TOOLTIP_GENERIC_LEGGINGS", "Leggings"); public static readonly string TOOLTIP_GENERIC_CAPE = Create("TOOLTIP_GENERIC_CAPE", "Cape"); public static readonly string TOOLTIP_GENERIC_RING = Create("TOOLTIP_GENERIC_RING", "Ring"); public static readonly string TOOLTIP_GENERIC_TRINKET = Create("TOOLTIP_GENERIC_TRINKET", "Trinket"); public static readonly string TOOLTIP_GENERIC_SHIELD = Create("TOOLTIP_GENERIC_SHIELD", "Shield"); public static readonly string TOOLTIP_GENERIC_WEAPON = Create("TOOLTIP_GENERIC_WEAPON", "Weapon"); public static readonly string TOOLTIP_ILLUSION_PREFIX = Create("TOOLTIP_ILLUSION_PREFIX", "Illusion: "); internal static void Init() { } } internal static class Item { public static readonly string FORMAT_ITEM_RARITY = Create("FORMAT_ITEM_RARITY", "[{0}]"); public static readonly string FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER = Create("FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER", "{0}"); public static readonly string FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER_MULTIPLE = Create("FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER_MULTIPLE", "<color=grey>(x{0} each)</color> {1}"); public static readonly string TOOLTIP_GAMBLE_ITEM_NAME = Create("ITEM_TOOLTIP_GAMBLE_ITEM_NAME", "Mystery Item"); public static readonly string TOOLTIP_GAMBLE_ITEM_RARITY = Create("ITEM_TOOLTIP_GAMBLE_ITEM_RARITY", "[Unknown]"); public static readonly string TOOLTIP_GAMBLE_ITEM_DESC = Create("ITEM_TOOLTIP_GAMBLE_ITEM_DESCRIPTION", "You can't really see what this is until you buy it."); public static readonly string TOOLTIP_CONSUMABLE_DESCRIPTION_HEALTH_APPLY = Create("ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_HEALTH_APPLY", "Recovers {0} Health."); public static readonly string TOOLTIP_CONSUMABLE_DESCRIPTION_MANA_APPLY = Create("ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_MANA_APPLY", "Recovers {0} Mana."); public static readonly string TOOLTIP_CONSUMABLE_DESCRIPTION_STAMINA_APPLY = Create("ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_STAMINA_APPLY", "Recovers {0} Stamina."); public static readonly string TOOLTIP_CONSUMABLE_DESCRIPTION_EXP_GAIN = Create("ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_EXP_GAIN", "Gain {0} Experience on use."); internal static void Init() { } } internal static class Lore { public static readonly string CROWN = Create("CROWN", "crown"); public static readonly string CROWN_PLURAL = Create("CROWN_PLURAL", "crowns"); public static readonly string GAME_LOADING = Create("GAME_LOADING", "Loading..."); public static readonly string EXP_COUNTER_MAX = Create("EXP_COUNTER_MAX", "MAX"); public static readonly string COMBAT_ELEMENT_NORMAL_NAME = Create("COMBAT_ELEMENT_NORMAL_NAME", "Normal"); public static readonly string FORMAT_MAP_ZONE = Create("MAP_ZONE_FORMAT", "- {0} Zone -"); public static readonly string INTERACT_TELEPORT = Create("INTERACT_TELEPORT", "TELEPORT"); public static readonly string INTERACT_REEL = Create("INTERACT_REEL", "REEL"); public static readonly string INTERACT_REVIVE = Create("INTERACT_REVIVE", "REVIVE"); public static readonly string INTERACT_INTERACT = Create("INTERACT_INTERACT", "INTERACT"); public static readonly string INTERACT_HOLD = Create("INTERACT_HOLD", "HOLD"); public static readonly string INTERACT_OPEN = Create("INTERACT_OPEN", "OPEN"); public static readonly string INTERACT_PICK_UP = Create("INTERACT_PICK_UP", "PICK UP"); public static readonly string INTERACT_FISH = Create("INTERACT_FISH", "FISH"); public static readonly string INTERACT_CANCEL = Create("INTERACT_CANCEL", "CANCEL"); public static readonly string WORLDPORTAL_SELECT_WAYPOINT = Create("WORLDPORTAL_SELECT_WAYPOINT", "- Select Waypoint -"); public static readonly string WORLDPORTAL_TITLE = Create("WORLDPORTAL_TITLE", "World Portal"); public static readonly string WORLDPORTAL_TELEPORT = Create("WORLDPORTAL_TELEPORT", "Teleport"); public static readonly string DUNGEON_PORTAL_ENTER_PARTY = Create("DUNGEON_PORTAL_ENTER_PARTY", "Join Party"); public static readonly string DUNGEON_PORTAL_ENTER_LEVELED_FORMAT = Create("DUNGEON_PORTAL_ENTER_LEVELED_FORMAT", "Enter Dungeon (LV {0}-{1})"); internal static void Init() { } } internal static class MainMenu { public static readonly string BUTTON_SINGLEPLAY = Create("MAIN_MENU_BUTTON_SINGLEPLAY", "Singleplayer"); public static readonly string BUTTON_SINGLEPLAY_TOOLTIP = Create("MAIN_MENU_BUTTON_SINGLEPLAY_TOOLTIP", "Start a Singleplayer Game."); public static readonly string BUTTON_MULTIPLAY = Create("MAIN_MENU_BUTTON_MULTIPLAY", "Multiplayer"); public static readonly string BUTTON_MULTIPLAY_TOOLTIP = Create("MAIN_MENU_BUTTON_MULTIPLAY_TOOLTIP", "Start a Netplay Game."); public static readonly string BUTTON_MULTIPLAY_DISABLED_TOOLTIP = Create("MAIN_MENU_BUTTON_MULTIPLAY_DISABLED_TOOLTIP", "Multiplayer is disabled on this demo."); public static readonly string BUTTON_SETTINGS = Create("MAIN_MENU_BUTTON_SETTINGS", "Settings"); public static readonly string BUTTON_SETTINGS_TOOLTIP = Create("MAIN_MENU_BUTTON_SETTINGS_TOOLTIP", "Configure Game Settings."); public static readonly string BUTTON_QUIT = Create("MAIN_MENU_BUTTON_QUIT", "Quit"); public static readonly string BUTTON_QUIT_TOOLTIP = Create("MAIN_MENU_BUTTON_QUIT_TOOLTIP", "End The Application."); public static readonly string PAGER = Create("MAIN_MENU_PAGER", "Page ( {0} / 15 )"); public static readonly string BUTTON_JOIN_SERVER = Create("MAIN_MENU_BUTTON_JOIN_SERVER", "Join"); public static readonly string BUTTON_HOST_SERVER = Create("MAIN_MENU_BUTTON_HOST_SERVER", "Host"); public static readonly string BUTTON_RETURN = Create("MAIN_MENU_BUTTON_RETURN", "Return"); internal static void Init() { } } internal static class Quest { public static readonly string FORMAT_REQUIRED_LEVEL = Create("FORMAT_QUEST_REQUIRED_LEVEL", "(lv-{0})"); public static readonly string MENU_SUMMARY_NO_QUESTS = Create("QUEST_MENU_SUMMARY_NO_QUESTS", "No Quests in Quest Log."); public static readonly string MENU_HEADER_UNSELECTED = Create("QUEST_MENU_HEADER_UNSELECTED", "Select a Quest."); public static readonly string FORMAT_MENU_CELL_LOG_COUNTER = Create("FORMAT_QUEST_MENU_CELL_QUEST_LOG_COUNTER", "Quest Log: ({0} / {1})"); public static readonly string FORMAT_MENU_CELL_FINISHED_COUNTER = Create("FORMAT_QUEST_MENU_CELL_FINISHED_QUEST_COUNTER", "Completed Quests: {0}"); public static readonly string MENU_CELL_REWARD_HEADER = Create("QUEST_MENU_CELL_REWARD_HEADER", "Rewards:"); public static readonly string MENU_CELL_OBJECTIVE_ITEM_HEADER = Create("QUEST_MENU_CELL_OBJECTIVE_ITEM_HEADER", "Objective Item:"); public static readonly string FORMAT_MENU_CELL_REWARD_EXP = Create("FORMAT_QUEST_MENU_CELL_REWARD_EXP", "{0} exp"); public static readonly string FORMAT_MENU_CELL_REWARD_CURRENCY = Create("FORMAT_QUEST_MENU_CELL_REWARD_CURRENCY", "{0} Crowns"); public static readonly string MENU_CELL_SLOT_EMPTY = Create("QUEST_MENU_CELL_SLOT_EMPTY", "Empty Slot"); public static readonly string HEADER_QUEST_SELECTION = Create("QUEST_SELECTION_HEADER", "Quest Selection"); public static readonly string SELECTION_MANAGER_ACCEPT_BUTTON_ACCEPT = Create("QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_ACCEPT", "Accept Quest"); public static readonly string SELECTION_MANAGER_ACCEPT_BUTTON_LOCKED = Create("QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_LOCKED", "Quest Locked"); public static readonly string SELECTION_MANAGER_ACCEPT_BUTTON_INCOMPLETE = Create("QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_INCOMPLETE", "Quest Incomplete"); public static readonly string SELECTION_MANAGER_ACCEPT_BUTTON_TURN_IN = Create("QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_TURN_IN", "Complete Quest"); public static readonly string SELECTION_MANAGER_ACCEPT_BUTTON_UNSELECTED = Create("QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_UNSELECTED", "Select a Quest"); public static readonly string FORMAT_PROGRESS = Create("FORMAT_QUEST_PROGRESS", "{0}: ({1} / {2})"); public static readonly string FORMAT_PROGRESS_CREEPS_KILLED = Create("FORMAT_QUEST_PROGRESS_CREEPS_KILLED", "{0} slain"); public static readonly string TYPE_CLASS = Create("QUEST_TYPE_CLASS", "Class"); public static readonly TranslationKey RETRIEVED_QUEST_OBJECTIVE_ITEM_FORMAT = Create("QUEST_RETRIEVED_QUEST_OBJECTIVE_ITEM_FORMAT", "Retrieved Quest Objective Item: {0}."); public static readonly TranslationKey GAME_LOGIC_ACCEPT_QUEST_FORMAT = Create("QUEST_GAME_LOGIC_ACCEPT_QUEST_FORMAT", "Accepted Quest: {0}."); internal static void Init() { } } internal static class ScriptableStatusCondition { public static readonly string DURATION_FORMAT = Create("SCRIPTABLE_STATUS_CONDITION_DURATION_FORMAT", "<color=yellow>Lasts for {0} sec</color>."); public static readonly string RATE_FORMAT = Create("SCRIPTABLE_STATUS_CONDITION_RATE_FORMAT", "<color=yellow>every {0} sec</color>."); internal static void Init() { } } internal static class Settings { internal static class Audio { public static readonly string HEADER_AUDIO_SETTINGS = Create("SETTINGS_AUDIO_HEADER_AUDIO_SETTINGS", "Audio Settings"); public static readonly string CELL_MASTER_VOLUME = Create("SETTINGS_AUDIO_CELL_MASTER_VOLUME", "Master Volume"); public static readonly string CELL_MUTE_APPLICATION = Create("SETTINGS_AUDIO_CELL_MUTE_APPLICATION", "Mute Application"); public static readonly string CELL_MUTE_MUSIC = Create("SETTINGS_AUDIO_CELL_MUTE_MUSIC", "Mute Music"); public static readonly string HEADER_AUDIO_CHANNEL_SETTINGS = Create("SETTINGS_AUDIO_HEADER_AUDIO_CHANNEL_SETTINGS", "Audio Channels"); public static readonly string CELL_GAME_VOLUME = Create("SETTINGS_AUDIO_CELL_GAME_VOLUME", "Game Volume"); public static readonly string CELL_GUI_VOLUME = Create("SETTINGS_AUDIO_CELL_GUI_VOLUME", "GUI Volume"); public static readonly string CELL_AMBIENCE_VOLUME = Create("SETTINGS_AUDIO_CELL_AMBIENCE_VOLUME", "Ambience Volume"); public static readonly string CELL_MUSIC_VOLUME = Create("SETTINGS_AUDIO_CELL_MUSIC_VOLUME", "Music Volume"); public static readonly string CELL_VOICE_VOLUME = Create("SETTINGS_AUDIO_CELL_VOICE_VOLUME", "Voice Volume"); internal static void Init() { } } internal static class Input { public static readonly string HEADER_INPUT_SETTINGS = Create("SETTINGS_INPUT_HEADER_INPUT_SETTINGS", "Input Settings"); public static readonly string CELL_AXIS_TYPE = Create("SETTINGS_INPUT_CELL_AXIS_TYPE", "Analog Stick Axis Type"); public static readonly string CELL_AXIS_TYPE_OPTION_1 = Create("SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_1", "WASD (8 Directional)"); public static readonly string CELL_AXIS_TYPE_OPTION_2 = Create("SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_2", "Xbox"); public static readonly string CELL_AXIS_TYPE_OPTION_3 = Create("SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_3", "Playstation 4"); public static readonly string GAME_PAD_WIP = Create("SETTINGS_INPUT_GAME_PAD_WIP", "*Gamepad Input is a work in progress.\r\nVarious menu elements are incomplete."); public static readonly string HEADER_CAMERA_CONTROL = Create("SETTINGS_INPUT_HEADER_CAMERA_CONTROL", "Camera Control"); public static readonly string CELL_CAMERA_SENSITIVITY = Create("SETTINGS_INPUT_CELL_CAMERA_SENSITIVITY", "Axis Sensitivity"); public static readonly string CELL_INVERT_X_CAMERA_AXIS = Create("SETTINGS_INPUT_CELL_INVERT_X_CAMERA_AXIS", "Invert X Axis"); public static readonly string CELL_INVERT_Y_CAMERA_AXIS = Create("SETTINGS_INPUT_CELL_INVERT_Y_CAMERA_AXIS", "Invert Y Axis"); public static readonly string CELL_KEYBINDING_RESET_CAMERA = Create("SETTINGS_INPUT_CELL_KEYBINDING_RESET_CAMERA", "Reset Camera"); public static readonly string HEADER_MOVEMENT = Create("SETTINGS_INPUT_HEADER_MOVEMENT", "Movement"); public static readonly string CELL_KEYBINDING_UP = Create("SETTINGS_INPUT_CELL_KEYBINDING_UP", "Up"); public static readonly string CELL_KEYBINDING_DOWN = Create("SETTINGS_INPUT_CELL_KEYBINDING_DOWN", "Down"); public static readonly string CELL_KEYBINDING_LEFT = Create("SETTINGS_INPUT_CELL_KEYBINDING_LEFT", "Left"); public static readonly string CELL_KEYBINDING_RIGHT = Create("SETTINGS_INPUT_CELL_KEYBINDING_RIGHT", "Right"); public static readonly string CELL_KEYBINDING_JUMP = Create("SETTINGS_INPUT_CELL_KEYBINDING_JUMP", "Jump"); public static readonly string CELL_KEYBINDING_DASH = Create("SETTINGS_INPUT_CELL_KEYBINDING_DASH", "Dash"); public static readonly string CELL_ANALOG_DIRECTION_MODE = Create("SETTINGS_INPUT_CELL_ANALOG_DIRECTION_MODE", "Detect Analog Stick"); public static readonly string HEADER_STRAFING = Create("SETTINGS_INPUT_HEADER_STRAFING", "Strafing"); public static readonly string CELL_KEYBINDING_LOCK_DIRECTION = Create("SETTINGS_INPUT_CELL_KEYBINDING_LOCK_DIRECTION", "Strafe"); public static readonly string CELL_KEYBINDING_STRAFE_MODE = Create("SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE", "Strafe / Aim Mode"); public static readonly string CELL_KEYBINDING_STRAFE_MODE_OPTION_1 = Create("SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE_OPTION_1", "Hold Strafe Key"); public static readonly string CELL_KEYBINDING_STRAFE_MODE_OPTION_2 = Create("SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE_OPTION_2", "Toggle Strafe Key"); public static readonly string CELL_KEYBINDING_STRAFE_WEAPON = Create("SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_WEAPON", "Strafe While Holding Weapon"); public static readonly string CELL_STRAFE_WEAPON_MOVE_ATTACK = Create("SETTINGS_INPUT_CELL_STRAFE_WEAPON_MOVE_ATTACK", "Strafe While Attacking + Movement"); public static readonly string CELL_KEYBINDING_STRAFE_CASTING = Create("SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_CASTING", "Strafe While Casting Offensive Skills"); public static readonly string HEADER_ACTION = Create("SETTINGS_INPUT_HEADER_ACTION", "Action"); public static readonly string CELL_KEYBINDING_ATTACK = Create("SETTINGS_INPUT_CELL_KEYBINDING_ATTACK", "Attack"); public static readonly string CELL_KEYBINDING_CHARGE_ATTACK = Create("SETTINGS_INPUT_CELL_KEYBINDING_CHARGE_ATTACK", "Charge Attack"); public static readonly string CELL_KEYBINDING_BLOCK = Create("SETTINGS_INPUT_CELL_KEYBINDING_BLOCK", "Block"); public static readonly string CELL_KEYBINDING_TARGET = Create("SETTINGS_INPUT_CELL_KEYBINDING_TARGET", "Lock On"); public static readonly string CELL_KEYBINDING_INTERACT = Create("SETTINGS_INPUT_CELL_KEYBINDING_INTERACT", "Interact"); public static readonly string CELL_KEYBINDING_PVP_FLAG = Create("SETTINGS_INPUT_CELL_KEYBINDING_PVP_FLAG", "PvP Flag Toggle"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_01 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_01", "Skill Slot 1"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_02 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_02", "Skill Slot 2"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_03 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_03", "Skill Slot 3"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_04 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_04", "Skill Slot 4"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_05 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_05", "Skill Slot 5"); public static readonly string CELL_KEYBINDING_SKILL_SLOT_06 = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_06", "Skill Slot 6"); public static readonly string CELL_KEYBINDING_RECALL = Create("SETTINGS_INPUT_CELL_KEYBINDING_RECALL", "Recall"); public static readonly string CELL_KEYBINDING_QUICKSWAP_WEAPON = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICKSWAP_WEAPON", "Quickswap Weapon"); public static readonly string CELL_KEYBINDING_SHEATHE_WEAPON = Create("SETTINGS_INPUT_CELL_KEYBINDING_SHEATHE_WEAPON", "Sheathe / Unsheathe Weapon"); public static readonly string CELL_KEYBINDING_SIT = Create("SETTINGS_INPUT_CELL_KEYBINDING_SIT", "Sit"); public static readonly string HEADER_CONSUMABLE_SLOTS = Create("SETTINGS_INPUT_HEADER_CONSUMABLE_SLOTS", "Consumable Quick Slots"); public static readonly string CELL_KEYBINDING_QUICK_SLOT_01 = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_01", "Quick Slot 1"); public static readonly string CELL_KEYBINDING_QUICK_SLOT_02 = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_02", "Quick Slot 2"); public static readonly string CELL_KEYBINDING_QUICK_SLOT_03 = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_03", "Quick Slot 3"); public static readonly string CELL_KEYBINDING_QUICK_SLOT_04 = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_04", "Quick Slot 4"); public static readonly string CELL_KEYBINDING_QUICK_SLOT_05 = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_05", "Quick Slot 5"); public static readonly string HEADER_INTERFACE = Create("SETTINGS_INPUT_HEADER_INTERFACE", "Interface"); public static readonly string CELL_KEYBINDING_HOST_CONSOLE = Create("SETTINGS_INPUT_CELL_KEYBINDING_HOST_CONSOLE", "Host Console"); public static readonly string CELL_KEYBINDING_LEXICON = Create("SETTINGS_INPUT_CELL_KEYBINDING_LEXICON", "Open Lexicon"); public static readonly string CELL_KEYBINDING_TAB_MENU = Create("SETTINGS_INPUT_CELL_KEYBINDING_TAB_MENU", "Open Tab Menu"); public static readonly string CELL_KEYBINDING_STATS_TAB = Create("SETTINGS_INPUT_CELL_KEYBINDING_STATS_TAB", "Stats Tab"); public static readonly string CELL_KEYBINDING_SKILLS_TAB = Create("SETTINGS_INPUT_CELL_KEYBINDING_SKILLS_TAB", "Skills Tab"); public static readonly string CELL_KEYBINDING_ITEM_TAB = Create("SETTINGS_INPUT_CELL_KEYBINDING_ITEM_TAB", "Item Tab"); public static readonly string CELL_KEYBINDING_QUEST_TAB = Create("SETTINGS_INPUT_CELL_KEYBINDING_QUEST_TAB", "Quest Tab"); public static readonly string CELL_KEYBINDING_WHO_TAB = Create("SETTINGS_INPUT_CELL_KEYBINDING_WHO_TAB", "Who Tab"); public static readonly string CELL_KEYBINDING_HIDE_UI = Create("SETTINGS_INPUT_CELL_KEYBINDING_HIDE_UI", "Hide Game UI"); public static readonly string HEADER_RESET_BINDINGS = Create("SETTINGS_INPUT_HEADER_RESET_BINDINGS", "Reset Bindings"); public static readonly string CELL_RESET_BINDINGS = Create("SETTINGS_INPUT_CELL_RESET_BINDINGS", "Reset Bindings"); internal static void init() { } } public static class Mod { public static readonly TranslationKey HEADER_GENERAL = CreateSectionHeader("HEADER_GENERAL", "General"); public static readonly TranslationKey LANGUAGE = Create(ConfigDefinitions.Language); public static readonly TranslationKey TRANSLATOR_MODE = Create(ConfigDefinitions.TraslatorMode); public static readonly TranslationKey CREATE_DEFAULT_LANGUAGE_FILES = Create(ConfigDefinitions.CreateDefaultLanguageFiles); public static readonly TranslationKey SHOW_TRANSLATION_KEY = Create(ConfigDefinitions.ShowTranslationKey); public static readonly TranslationKey EXPORT_EXTRA = Create(ConfigDefinitions.ExportExtra); public static readonly TranslationKey RELOAD_LANGUAGE_KEYBIND = Create(ConfigDefinitions.ReloadLanguageKeybind); public static readonly TranslationKey LOG_VANILLA_FONTS = Create(ConfigDefinitions.LogVanillaFonts); public static readonly TranslationKey RELOAD_FONT_BUNDLES_KEYBIND = Create(ConfigDefinitions.ReloadFontBundlesKeybind); public static readonly TranslationKey SWITCH_TRANSLATION_KEYBIND = Create(ConfigDefinitions.SwitchTranslationKeybind); public static readonly TranslationKey ADD_MISSING_KEYS_TO_CURRENT_LANGUAGE = Create("ADD_MISSING_KEYS_TO_CURRENT_LANGUAGE", "Add Missing Keys to Current Language"); public static readonly TranslationKey LOG_UNTRANSLATED_STRINGS = Create("LOG_UNTRANSLATED_STRINGS", "Log Untranslated Strings"); internal static void Init() { } private static TranslationKey CreateSectionHeader(string key, string defaultValue = "") { return I18nKeys.Create("SETTINGS_MOD_" + key, defaultValue); } private static TranslationKey Create(string key, string defaultValue = "") { return I18nKeys.Create("SETTINGS_MOD_CELL_LOCALYSSATION_" + key, defaultValue); } private static TranslationKey Create(ConfigDefinition configEntry) { return Create(KeyUtil.Normalize(configEntry.Key), configEntry.Key); } } internal static class Network { public static readonly string HEADER_GAME_SETTINGS = Create("SETTINGS_NETWORK_HEADER_GAME_SETTINGS", "Game Settings"); public static readonly string CELL_ENABLE_PVP_ON_MAP_ENTER = Create("SETTINGS_NETWORK_CELL_ENABLE_PVP_ON_MAP_ENTER", "Flag for PvP when available"); public static readonly string CELL_PERSIST_DISCONNECT_HOTKEY = Create("SETTINGS_NETWORK_CELL_PERSIST_DISCONNECT_HOTKEY", "Persist (Ctrl + F12) disconnect hotkey in-game"); public static readonly string CELL_ENABLE_UNICODE = Create("SETTINGS_NETWORK_CELL_ENABLE_UNICODE", "(Hosting) Allow Unicode"); public static readonly string HEADER_NAMETAG_SETTINGS = Create("SETTINGS_NETWORK_HEADER_NAMETAG_SETTINGS", "Nametag Settings"); public static readonly string CELL_DISPLAY_GLOBAL_NICKNAME_TAGS = Create("SETTINGS_NETWORK_CELL_DISPLAY_GLOBAL_NICKNAME_TAGS", "Display Global Nametags <color=cyan>(@XX)</color>"); public static readonly string CELL_DISPLAY_LOCAL_NAMETAG = Create("SETTINGS_NETWORK_CELL_DISPLAY_LOCAL_NAMETAG", "Display Local Character Name Tag"); public static readonly string CELL_DISPLAY_HOST_TAG = Create("SETTINGS_NETWORK_CELL_DISPLAY_HOST_TAG", "Display [HOST] Tag on Host Character"); public static readonly string HEADER_UI_SETTINGS = Create("SETTINGS_NETWORK_HEADER_UI_SETTINGS", "UI Settings"); public static readonly string CELL_HIDE_FPS_COUNTER = Create("SETTINGS_NETWORK_CELL_HIDE_FPS_COUNTER", "Hide FPS Counter"); public static readonly string CELL_HIDE_PING_COUNTER = Create("SETTINGS_NETWORK_CELL_HIDE_PING_COUNTER", "Hide Ping Counter"); public static readonly string CELL_HIDE_STAT_POINT_COUNTER = Create("SETTINGS_NETWORK_CELL_HIDE_STAT_POINT_COUNTER", "Hide Stat Point Notice Panel"); public static readonly string CELL_HIDE_SKILL_POINT_COUNTER = Create("SETTINGS_NETWORK_CELL_HIDE_SKILL_POINT_COUNTER", "Hide Skill Point Notice Panel"); public static readonly string CELL_HIDE_QUEST_TRACKER = Create("SETTINGS_NETWORK_CELL_HIDE_QUEST_TRACKER", "Hide Quest Tracker"); public static readonly string CELL_HIDE_MINIMAP = Create("SETTINGS_NETWORK_CELL_HIDE_MINIMAP", "Hide Minimap"); public static readonly string CELL_HIDE_DAMAGE_VALUE_NUMBER_ICONS = Create("SETTINGS_NETWORK_CELL_HIDE_VALUE_NUMBER_ICONS", "Hide Value Number Icons"); public static readonly string CELL_HIDE_PEER_COUNTER = Create("SETTINGS_NETWORK_CELL_HIDE_PEER_COUNTER", "Hide Player Instance Counter"); public static readonly string CELL_HIDE_NPC_HEAD_ICONS = Create("SETTINGS_NETWORK_CELL_HIDE_NPC_HEAD_ICONS", "Hide NPC Head Icons"); public static readonly string CELL_DISPLAY_SKILL_SLOT_COOLDOWN_COUNTERS = Create("SETTINGS_NETWORK_CELL_DISPLAY_SKILL_SLOT_COOLDOWN_COUNTERS", "Display Action Slot Cooldown Counters"); public static readonly string HEADER_CHATBOX_SETTINGS = Create("SETTINGS_NETWORK_HEADER_CHATBOX_SETTINGS", "Chatbox Settings"); public static readonly string CELL_DEFAULT_CHANNEL = Create("SETTINGS_NETWORK_CELL_DEFAULT_CHANNEL", "Default #Room Channel"); public static readonly string CELL_FADE_CHAT_TEXT = Create("SETTINGS_NETWORK_CELL_FADE_CHAT_TEXT", "Fade Chat Text"); public static readonly string CELL_FADE_GAME_FEED_TEXT = Create("SETTINGS_NETWORK_CELL_FADE_GAME_FEED_TEXT", "Fade Game Feed Text"); internal static void Init() { } } internal static class Video { public static readonly string HEADER_ACCESSIBILITY_SETTINGS = Create("SETTINGS_VIDEO_HEADER_ACCESSIBILITY_SETTINGS", "Accesibility Settings"); public static readonly string CELL_PROPORTIONS_TOGGLE = Create("SETTINGS_VIDEO_CELL_PROPORTIONS_TOGGLE", "Limit Player Character Proportions"); public static readonly string CELL_JIGGLE_BONES_TOGGLE = Create("SETTINGS_VIDEO_CELL_JIGGLE_BONES_TOGGLE", "Disable Suggestive Jiggle Bones"); public static readonly string CELL_CLEAR_UNDERCLOTHES_TOGGLE = Create("SETTINGS_VIDEO_CELL_CLEAR_UNDERCLOTHES_TOGGLE", "Enable Clear Clothing"); public static readonly string HEADER_VIDEO_SETTINGS = Create("SETTINGS_VIDEO_HEADER_VIDEO_SETTINGS", "Video Settings"); public static readonly string CELL_SCREEN_MODE = CreateCell("SCREEN_MODE", "Screen Mode"); public static readonly TranslationKey[] CELL_SCREEN_MODE_OPTIONS = CreateOptions(CELL_SCREEN_MODE, new string[3] { "Windowed", "Fullscreen", "Fullscreen (Borderless)" }); public static readonly string CELL_FULLSCREEN_TOGGLE = Create("SETTINGS_VIDEO_CELL_FULLSCREEN_TOGGLE", "Fullscreen Mode"); public static readonly string CELL_VERTICAL_SYNC = Create("SETTINGS_VIDEO_CELL_VERTICAL_SYNC", "Vertical Sync / Lock 60 FPS"); public static readonly string CELL_ANISOTROPIC_FILTERING = Create("SETTINGS_VIDEO_CELL_ANISOTROPIC_FILTERING", "Anisotropic Filtering"); public static readonly string CELL_SCREEN_RESOLUTION = Create("SETTINGS_VIDEO_CELL_SCREEN_RESOLUTION", "Screen Resolution"); public static readonly string CELL_ANTI_ALIASING = Create("SETTINGS_VIDEO_CELL_ANTI_ALIASING", "Anti Aliasing"); public static readonly TranslationKey[] CELL_ANTI_ALIASING_OPTIONS = CreateOptions(CELL_ANTI_ALIASING, new string[4] { "Disabled", "2x Multi Sampling", "4x Multi Sampling", "8x Multi Sampling" }); public static readonly string CELL_TEXTURE_FILTERING = Create("SETTINGS_VIDEO_CELL_TEXTURE_FILTERING", "Texture Filtering"); public static readonly TranslationKey[] CELL_TEXTURE_FILTERING_OPTIONS = CreateOptions(CELL_TEXTURE_FILTERING, new string[2] { "Bilnear (Smooth)", "Nearest (Crunchy)" }); public static readonly string CELL_TEXTURE_QUALITY = Create("SETTINGS_VIDEO_CELL_TEXTURE_QUALITY", "Texture Quality"); public static readonly TranslationKey[] CELL_TEXTURE_QUALITY_OPTIONS = CreateOptions(CELL_TEXTURE_QUALITY, new string[4] { "High", "Medium", "Low", "Very Low" }); public static readonly string HEADER_CAMERA_SETTINGS = Create("SETTINGS_VIDEO_HEADER_CAMERA_SETTINGS", "Camera Display Settings"); public static readonly string CELL_FIELD_OF_VIEW = Create("SETTINGS_VIDEO_CELL_FIELD_OF_VIEW", "Field Of View"); public static readonly string CELL_CAMERA_SMOOTHING = Create("SETTINGS_VIDEO_CELL_CAMERA_SMOOTHING", "Camera Smoothing"); public static readonly string CELL_CAMERA_HORIZ = Create("SETTINGS_VIDEO_CELL_CAMERA_HORIZ", "Camera X Position"); public static readonly string CELL_CAMERA_VERT = Create("SETTINGS_VIDEO_CELL_CAMERA_VERT", "Camera Y Position"); public static readonly string CELL_CAMERA_RENDER_DISTANCE = Create("SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE", "Render Distance"); public static readonly TranslationKey[] CELL_CAMERA_RENDER_DISTANCE_OPTIONS = CreateOptions(CELL_CAMERA_RENDER_DISTANCE, new string[4] { "Very Near", "Near", "Far", "Very Far" }); public static readonly string HEADER_CURSOR_SETTINGS = Create("SETTINGS_VIDEO_HEADER_CURSOR_SETTINGS", "Cursor Settings"); public static readonly string CELL_CURSOR_GRAPHIC = Create("SETTINGS_VIDEO_CELL_CURSOR_GRAPHIC", "Cursor Graphic"); public static readonly string CELL_HARDWARE_CURSOR = Create("SETTINGS_VIDEO_CELL_HARDWARE_CURSOR", "Hardware Cursor"); public static readonly string HEADER_POST_PROCESSING = Create("SETTINGS_VIDEO_HEADER_POST_PROCESSING", "Post Processing"); public static readonly string CELL_CAMERA_BITCRUSH_SHADER = Create("SETTINGS_VIDEO_CELL_CAMERA_BITCRUSH_SHADER", "Enable Bitcrush Shader"); public static readonly string CELL_CAMERA_WATER_EFFECT = Create("SETTINGS_VIDEO_CELL_CAMERA_WATER_EFFECT", "Enable Underwater Distortion Shader"); public static readonly string CELL_CAMERA_SHAKE = Create("SETTINGS_VIDEO_CELL_CAMERA_SHAKE", "Enable Screen Shake"); public static readonly string CELL_WEAPON_GLOW = Create("SETTINGS_VIDEO_CELL_WEAPON_GLOW", "Disable Weapon Glow Effect"); public static readonly string CELL_DISABLE_GIB_EFFECT = Create("SETTINGS_VIDEO_CELL_DISABLE_GIB_EFFECT", "Disable Gib Effect"); private static string CreateCell(string key, string defaultString) { return Create("SETTINGS_VIDEO_CELL_" + key, defaultString); } private static TranslationKey[] CreateOptions(string parentKey, string[] defaultStrings) { return defaultStrings.Select((string value, int index) => Create($"{parentKey}_OPTION_{index + 1}", value)).ToArray(); } internal static void Init() { } } public static readonly TranslationKey BUTTON_VIDEO = Create("SETTINGS_TAB_BUTTON_VIDEO", "Display"); public static readonly TranslationKey BUTTON_AUDIO = Create("SETTINGS_TAB_BUTTON_AUDIO", "Audio"); public static readonly TranslationKey BUTTON_INPUT = Create("SETTINGS_TAB_BUTTON_INPUT", "Input"); public static readonly TranslationKey BUTTON_NETWORK = Create("SETTINGS_TAB_BUTTON_NETWORK", "Interface"); public static readonly TranslationKey BUTTON_MODS = Create("SETTINGS_TAB_BUTTON_MODS", "Mods"); public static readonly TranslationKey BUTTON_RESET_TO_DEFAULTS = Create("SETTINGS_BUTTON_RESET_TO_DEFAULTS", "Reset to Defaults"); public static readonly TranslationKey BUTTON_RESET = Create("SETTINGS_BUTTON_RESET", "Reset"); public static readonly TranslationKey BUTTON_CANCEL = Create("SETTINGS_BUTTON_CANCEL", "Cancel"); public static readonly TranslationKey BUTTON_APPLY = Create("SETTINGS_BUTTON_APPLY", "Apply"); internal static void Init() { Video.Init(); Audio.Init(); Input.init(); Network.Init(); Mod.Init(); } } internal static class Shop { public static readonly string BUTTON_REROLL = Create("GAMBLING_SHOP_BUTTON_REROLL", "Re-roll Stock"); public static readonly string BUTTON_SELL_SINGLE = Create("SHOP_BUTTON_SELL_SINGLE", "Sell"); public static readonly string BUTTON_SELL_QUANTITY = Create("SHOP_BUTTON_SELL_QUANTITY", "Sell Quantity"); public static readonly string BUTTON_CANCEL_SELL = Create("SHOP_BUTTON_CANCEL_SELL", "Cancel"); public static readonly string BUTTON_PURCHASE_SINGLE = Create("SHOP_BUTTON_PURCHASE_SINGLE", "Purchase"); public static readonly string BUTTON_PURCHASE_QUANTITY = Create("SHOP_BUTTON_PURCHASE_QUANTITY", "Purchase Quantity"); public static readonly string BUTTON_CANCEL_PURCHASE = Create("SHOP_BUTTON_CANCEL_PURCHASE", "Cancel"); public static readonly string ERROR_VENDOR_DOESNT_BUY = Create("ERROR_VENDOR_DOESNT_BUY", "This vendor doesn't buy items."); public static readonly string ERROR_VENDOR_DOESNT_WANT = Create("ERROR_VENDOR_DOESNT_WANT", "This vendor doesn't want this item."); public static readonly string ERROR_NO_VALUE = Create("ERROR_NO_VALUE", "No Value"); internal static void Init() { } } internal static class SkillMenu { public static readonly TranslationKey RANK_SOULBOUND = Create("SKILL_RANK_SOULBOUND", "Soulbound Skill"); public static readonly TranslationKey RANK = Create("FORMAT_SKILL_RANK", "[Rank {0} / {1}]"); public static readonly TranslationKey SKILL_POINT_COST_FORMAT = Create("SKILL_POINT_COST_FORMAT", "Point Cost: {0}"); public static readonly TranslationKey TOOLTIP_DAMAGE_TYPE = Create("FORMAT_SKILL_TOOLTIP_DAMAGE_TYPE", "{0} Skill"); public static readonly TranslationKey TOOLTIP_ITEM_COST = Create("FORMAT_SKILL_TOOLTIP_ITEM_COST", "{0} {1}"); public static readonly TranslationKey TOOLTIP_MANA_COST = Create("FORMAT_SKILL_TOOLTIP_MANA_COST", "{0} Mana"); public static readonly TranslationKey TOOLTIP_HEALTH_COST = Create("FORMAT_SKILL_TOOLTIP_HEALTH_COST", "{0} Health"); public static readonly TranslationKey TOOLTIP_STAMINA_COST = Create("FORMAT_SKILL_TOOLTIP_STAMINA_COST", "{0} Stamina"); public static readonly TranslationKey TOOLTIP_CAST_TIME_INSTANT = Create("SKILL_TOOLTIP_CAST_TIME_INSTANT", "Instant Cast"); public static readonly TranslationKey TOOLTIP_CAST_TIME = Create("FORMAT_SKILL_TOOLTIP_CAST_TIME", "{0} sec Cast"); public static readonly TranslationKey TOOLTIP_COOLDOWN = Create("FORMAT_SKILL_TOOLTIP_COOLDOWN", "{0} sec Cooldown"); public static readonly TranslationKey TOOLTIP_PASSIVE = Create("SKILL_TOOLTIP_PASSIVE", "Passive Skill"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_MANACOST = Create("FORMAT_SKILL_TOOLTIP_DESCRIPTOR_MANACOST", "<color=yellow>Costs {0} Mana.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_HEALTHCOST = Create("FORMAT_SKILL_TOOLTIP_DESCRIPTOR_HEALTHCOST", "<color=yellow>Costs {0} Health.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_STAMINACOST = Create("FORMAT_SKILL_TOOLTIP_DESCRIPTOR_STAMINACOST", "<color=yellow>Costs {0} Stamina.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_COOLDOWN = Create("FORMAT_SKILL_TOOLTIP_DESCRIPTOR_COOLDOWN", "<color=yellow>{0} sec cooldown.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_CAST_TIME = Create("FORMAT_SKILL_TOOLTIP_DESCRIPTOR_CAST_TIME", "<color=yellow>{0} sec cast time.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_CAST_TIME_INSTANT = Create("SKILL_TOOLTIP_DESCRIPTOR_CAST_TIME_INSTANT", "<color=yellow>instant cast time.</color>"); public static readonly TranslationKey TOOLTIP_REQUIEMENT_FORMAT = Create("FORMAT_SKILL_TOOLTIP_REQUIREMENT", " <color=yellow>Requirement a {0} weapon.</color>"); public static readonly TranslationKey TOOLTIP_REQUIRE_SHIELD = Create("SKILL_TOOLTIP_REQUIREMENT_SHIELD", " <color=yellow>Requires a shield.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_CONDITION_CANCEL_ON_HIT = Create("SKILL_TOOLTIP_DESCRIPTOR_CONDITION_CANCEL_ON_HIT", " <color=yellow>Cancels if hit.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_CONDITION_IS_STACKABLE = Create("SKILL_TOOLTIO_DESCRIPTOR_CONDITION_IS_STACKABLE", " <color=yellow>Stackable.</color>"); public static readonly TranslationKey TOOLTIP_DESCRIPTOR_CONDITION_CHANCE = Create("SKILL_TOOLTIP_DESCRIPTOR_CONDITION_CHANCE", "\n\n<color=cyan>{0} - ({1}) ({2}% Chance)</color>"); internal static void Init() { } } public static class SteamLobby { public static readonly TranslationKey LOBBY_HOST_HEADER = Create("LOBBY_HOST_HEADER", "Host Lobby"); public static readonly TranslationKey LOBBY_HOST_HEADER_STEAM_UNAVAILABLE = Create("LOBBY_HOST_HEADER_STEAM_UNAVAILABLE", "Steam is not Initialized."); public static readonly TranslationKey TAG_LOBBY_NAME = Create("TAG_LOBBY_NAME", "Lobby Name"); public static readonly TranslationKey TAG_LOBBY_PASSWORD = Create("TAG_LOBBY_PASSWORD", "Lobby Password"); public static readonly TranslationKey TAG_MOTD = Create("TAG_MOTD", "Message Of The Day"); public static readonly TranslationKey TAG_LOBBY_TYPE = Create("TAG_LOBBY_TYPE", "Lobby Type"); public static readonly TranslationKey TAG_MAX_PLAYERS = Create("TAG_MAX_PLAYERS", "Max Players"); public static readonly TranslationKey TAG_STREAM_MODE = Create("TAG_STREAM_MODE", "Stream Mode (Disable Chat)"); public static readonly TranslationKey TAG_LOBBY_REALM = Create("TAG_LOBBY_REALM", "Lobby Realm"); public static readonly TranslationKey BUTTON_RETURN = Create("BUTTON_RETURN", "Return"); public static readonly TranslationKey BUTTON_HOST_LOBBY = Create("BUTTON_HOST_LOBBY", "Host Lobby"); public static readonly TranslationKey PLACEHOLDER_LOBBY_NAME = Create("PLACEHOLDER_LOBBY_NAME", "Enter text..."); public static readonly TranslationKey PLACEHOLDER_LOBBY_PASSWORD = Create("PLACEHOLDER_LOBBY_PASSWORD", "Enter Password..."); public static readonly TranslationKey PLACEHOLDER_MOTD = Create("PLACEHOLDER_MOTD", "Enter Message..."); public static readonly TranslationKey LOBBY_TYPE_DESCRIPTION_PUBLIC = Create("LOBBY_TYPE_DESCRIPTION_PUBLIC", "Public lobbies will be advertised for anyone to join."); public static readonly TranslationKey LOBBY_TYPE_DESCRIPTION_FRIENDS = Create("LOBBY_TYPE_DESCRIPTION_FRIENDS", "Friend lobbies are joinable by invite or from the Steam friends list."); public static readonly TranslationKey LOBBY_TYPE_DESCRIPTION_PRIVATE = Create("LOBBY_TYPE_DESCRIPTION_PRIVATE", "Private lobbies are by invitation from Host only."); public static readonly TranslationKey CLEARED_HIDDEN_LOBBY_CACHE = Create("CLEARED_HIDDEN_LOBBY_CACHE", "Cleared hidden lobby cache..."); public static readonly TranslationKey HIDDEN_LOBBY_COUNT_FORMAT = Create("HIDDEN_LOBBY_COUNT_FORMAT", "Hidden Lobbies: {0}"); public static readonly TranslationKey STEAM_NOT_INITIALIZED = Create("STEAM_NOT_INITIALIZED", "Steam is not initialized."); public static readonly TranslationKey SEARCHING_FOR_LOBBIES = Create("SEARCHING_FOR_LOBBIES", "Searching..."); public static readonly TranslationKey NO_LOBBIES_FOUND = Create("NO_LOBBIES_FOUND", "No lobbies found."); public static readonly TranslationKey LOBBY_FOUNDED_COUNT_FORMAT_1 = Create("LOBBY_FOUNDED_COUNT_FORMAT_1", "{0} lobby found."); public static readonly TranslationKey LOBBY_FOUNDED_COUNT_FORMAT_PLURAL = Create("LOBBY_FOUNDED_COUNT_FORMAT_PLURAL", "{0} lobbies found."); public static readonly TranslationKey LOBBY_FULL = Create("LOBBY_FULL", "Lobby Full"); public static readonly TranslationKey LOBBY_PASSWORD_LOBBY = Create("LOBBY_PASSWORD_LOBBY", "Password Lobby"); public static readonly TranslationKey LOBBY_DIFFERENT_VERSION = Create("LOBBY_DIFFERENT_VERSION", "Different Version"); public static readonly TranslationKey LOBBY_INVALID = Create("LOBBY_INVALID", "Invalid Lobby"); public static readonly TranslationKey LOBBY_JOIN_FRIEND = Create("LOBBY_JOIN_FRIEND", "Join Lobby (Friend)"); public static readonly TranslationKey LOBBY_PLAYER_COUNT = Create("LOBBY_PLAYER_COUNT", "Players: "); public static readonly TranslationKey UNTITLED_LOBBY = Create("UNTITLED_LOBBY", "Untitled Lobby"); public static readonly TranslationKey LOBBY_PING_FORMAT = Create("LOBBY_PING_FORMAT", "Ping: {0}ms"); public static readonly TranslationKey MODDED_LOBBY = Create("MODDED_LOBBY", "Modded Lobby"); public static readonly TranslationKey JOIN_LOBBY = Create("JOIN_LOBBY", "Join Lobby"); public static readonly TranslationKey CLEAR_HIDDEN_LOBBY_BUTTON = Create("CLEAR_HIDDEN_LOBBY_BUTTON", "Clear Hidden Lobby Cache"); public static readonly TranslationKey LOBBY_LIST_FILTER_BASE = Create("LOBBY_LIST_FILTER", "Lobby List Filter"); public static readonly TranslationKey[] LOBBY_LIST_FILTER = CreateOptions(LOBBY_LIST_FILTER_BASE, new string[3] { "Nearby", "Far", "Worldwide" }); public static readonly TranslationKey LOBBY_TYPE_BASE = Create("LOBBY_TYPE", "Lobby Type"); public static readonly TranslationKey[] LOBBY_TYPES = CreateOptions(LOBBY_TYPE_BASE, new string[3] { "Public", "Friends", "Private" }); public static readonly TranslationKey PLACEHOLDER_LOBBY_NAME_SEARCH = Create("PLACEHOLDER_LOBBY_NAME_SEARCH", "Search Lobby Name..."); internal static void Init() { } private static TranslationKey Create(string key, string defaultValue = "") { return I18nKeys.Create("STEAM_LOBBY_" + key, defaultValue); } } internal static class Storage { public static readonly string HEADER = Create("STORAGE_HEADER_ITEM_STORAGE", "Item Storage"); internal static void Init() { } } internal static class TabMenu { public static readonly TranslationKey PAGER_FORMAT = Create("PAGER_FORMAT", "Page ( {0} / {1} )"); public static readonly TranslationKey PAGER_1_PAGE = Create("PAGER_1_PAGE", "Page ( 1 / 1 )"); public static readonly TranslationKey POINTS_AVAILABLE = Create("TAB_MENU_POINTS_AVAILABLE", "Points Available"); public static readonly TranslationKey CELL_STATS_HEADER = Create("TAB_MENU_CELL_STATS_HEADER", "Stats"); public static readonly TranslationKey CELL_STATS_ATTRIBUTE_POINT_COUNTER = Create("TAB_MENU_CELL_STATS_ATTRIBUTE_POINT_COUNTER", "Points"); public static readonly TranslationKey CELL_STATS_BUTTON_APPLY_ATTRIBUTE_POINTS = Create("TAB_MENU_CELL_STATS_BUTTON_APPLY_ATTRIBUTE_POINTS", "Apply"); public static readonly TranslationKey CELL_STATS_INFO_CELL_NICK_NAME = Create("TAB_MENU_CELL_STATS_INFO_CELL_NICK_NAME", "Nickname"); public static readonly TranslationKey CELL_STATS_INFO_CELL_RACE_NAME = Create("TAB_MENU_CELL_STATS_INFO_CELL_RACE_NAME", "Race"); public static readonly TranslationKey CELL_STATS_INFO_CELL_CLASS_NAME = Create("TAB_MENU_CELL_STATS_INFO_CELL_CLASS_NAME", "Class"); public static readonly TranslationKey CELL_STATS_INFO_CELL_LEVEL_COUNTER = Create("TAB_MENU_CELL_STATS_INFO_CELL_LEVEL_COUNTER", "Level"); public static readonly TranslationKey CELL_STATS_INFO_CELL_EXPERIENCE = Create("TAB_MENU_CELL_STATS_INFO_CELL_EXPERIENCE", "Experience"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAX_HEALTH = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAX_HEALTH", "Health"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAX_MANA = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAX_MANA", "Mana"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAX_STAMINA = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAX_STAMINA", "Stamina"); public static readonly TranslationKey CELL_STATS_INFO_CELL_ATTACK = Create("TAB_MENU_CELL_STATS_INFO_CELL_ATTACK", "Attack Power"); public static readonly TranslationKey CELL_STATS_INFO_CELL_RANGED_POWER = Create("TAB_MENU_CELL_STATS_INFO_CELL_RANGED_POWER", "Dex Power"); public static readonly TranslationKey CELL_STATS_INFO_CELL_PHYS_CRITICAL = Create("TAB_MENU_CELL_STATS_INFO_CELL_PHYS_CRITICAL", "Phys. Crit %"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAGIC_POW = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_POW", "Mgk. Power"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAGIC_CRIT = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_CRIT", "Mgk. Crit %"); public static readonly TranslationKey CELL_STATS_INFO_CELL_DEFENSE = Create("TAB_MENU_CELL_STATS_INFO_CELL_DEFENSE", "Defense"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MAGIC_DEF = Create("TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_DEF", "Mgk. Defense"); public static readonly TranslationKey CELL_STATS_INFO_CELL_EVASION = Create("TAB_MENU_CELL_STATS_INFO_CELL_EVASION", "Evasion %"); public static readonly TranslationKey CELL_STATS_INFO_CELL_MOVE_SPD = Create("TAB_MENU_CELL_STATS_INFO_CELL_MOVE_SPD", "Mov Spd %"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_BEGIN = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_BEGIN", "<b>Base Stat:</b> <i>"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_END_CRIT = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_CRIT", "%</i> (Critical %)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_END_EVASION = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_EVASION", "%</i> (Evasion %)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_ATTACK_POW = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_ATTACK_POW", "{0}</i> (Attack Power)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_MP = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_MP", "{0}</i> (Max Mana)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_HP = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_HP", "{0}</i> (Max Health)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_RANGE_POW = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_RANGE_POW", "{0}</i> (Dex Power)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_END_MAGIC_CRIT = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_MAGIC_CRIT", "%</i> (Magic Critical %)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_DEF = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_DEF", "{0}</i> (Magic Defense)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_DEFENSE = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_DEFENSE", "{0}</i> (Defense)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_POW = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_POW", "{0}</i> (Magic Power)"); public static readonly TranslationKey CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_STAM = Create("TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_STAM", "{0}</i> (Max Stamina)"); public static readonly TranslationKey CELL_SKILLS_HEADER = Create("TAB_MENU_CELL_SKILLS_HEADER", "Skills"); public static readonly TranslationKey CELL_SKILLS_SKILL_POINT_COUNTER = Create("TAB_MENU_CELL_SKILLS_SKILL_POINT_COUNTER", "Skill Points"); public static readonly TranslationKey CELL_SKILLS_CLASS_TAB_TOOLTIP_NOVICE = Create("TAB_MENU_CELL_SKILLS_CLASS_TAB_TOOLTIP_NOVICE", "General Skills"); public static readonly TranslationKey CELL_SKILLS_CLASS_TAB_TOOLTIP = Create("TAB_MENU_CELL_SKILLS_CLASS_TAB_TOOLTIP", "{0} Skills"); public static readonly TranslationKey CELL_SKILLS_CLASS_HEADER_NOVICE = Create("TAB_MENU_CELL_SKILLS_CLASS_HEADER_NOVICE", "General Skillbook"); public static readonly TranslationKey CELL_SKILLS_CLASS_HEADER_FORMAT = Create("TAB_MENU_CELL_SKILLS_CLASS_HEADER", "{0} Skillbook"); public static readonly TranslationKey CELL_OPTIONS_HEADER = Create("TAB_MENU_CELL_OPTIONS_HEADER", "Options"); public static readonly TranslationKey CELL_OPTIONS_BUTTON_SETTINGS = Create("TAB_MENU_CELL_OPTIONS_BUTTON_SETTINS", "Settings"); public static readonly TranslationKey CELL_OPTIONS_BUTTON_SAVE_FILE = Create("TAB_MENU_CELL_OPTIONS_BUTTON_SAVE_FILE", "Save File"); public static readonly TranslationKey CELL_OPTIONS_BUTTON_INVITE_TO_LOBBY = Create("TAB_MENU_CELL_OPTIONS_BUTTON_INVITE_TO_LOBBY", "Invite to Lobby"); public static readonly TranslationKey CELL_OPTIONS_BUTTON_HOST_CONSOLE = Create("TAB_MENU_CELL_OPTIONS_BUTTON_HOST_CONSOLE", "Host Console"); public static readonly TranslationKey CELL_OPTIONS_BUTTON_SAVE_AND_QUIT = Create("TAB_MENU_CELL_OPTIONS_BUTTON_SAVE_AND_QUIT", "Save & Quit"); public static readonly TranslationKey CELL_OPTIONS_CONFIRM_QUIT_HEADER = Create("TAB_MENU_CELL_OPTIONS_CONFIRM_QUIT_HEADER", "Save and Quit Game?"); public static readonly TranslationKey CELL_OPTIONS_CONFIRM_QUIT_CONFIRM = Create("TAB_MENU_CELL_OPTIONS_CONFIRM_QUIT_CONFIRM", "Confirm"); public static readonly TranslationKey CELL_OPTIONS_CONFIRM_QUIT_CANCEL = Create("TAB_MENU_CELL_OPTIONS_CONFIRM_QUIT_CANCEL", "Cancel"); public static readonly TranslationKey CELL_ITEMS_HEADER = Create("TAB_MENU_CELL_ITEMS_HEADER", "Items"); public static readonly TranslationKey CELL_ITEMS_EQUIP_TAB_HEADER_EQUIPMENT = Create("TAB_MENU_CELL_ITEMS_EQUIP_TAB_HEADER_EQUIPMENT", "Equipment"); public static readonly TranslationKey CELL_ITEMS_EQUIP_TAB_HEADER_VANITY = Create("TAB_MENU_CELL_ITEMS_EQUIP_TAB_HEADER_VANITY", "Vanity"); public static readonly TranslationKey CELL_ITEMS_EQUIP_TAB_HEADER_STAT = Create("TAB_MENU_CELL_ITEMS_EQUIP_TAB_HEADER_STAT", "Stats"); public static readonly TranslationKey CELL_ITEMS_INVENTORY_TYPE_EQUIPMENT = CreateCellItems("INVENTORY_TYPE_EQUIPMENT", "Equipment"); public static readonly TranslationKey CELL_ITEMS_INVENTORY_TYPE_CONSUMABLE = CreateCellItems("INVENTORY_TYPE_CONSUMABLE", "Consumables"); public static readonly TranslationKey CELL_ITEMS_INVENTORY_TYPE_TRADE_ITEM = CreateCellItems("INVENTORY_TYPE_TRADE_TYPE", "Trade Items"); public static readonly TranslationKey CELL_ITEMS_INVENTORY_SORT_ITEMS = CreateCellItems("INVENTORY_SORT_ITEMS", "Sort Items"); public static readonly TranslationKey DROP_ITEM_ABANDON_QUEST_FORMAT = Create("TAB_MENU_DROP_ITEM_ABANDON_QUEST_FORMAT", "Abandoned Quest: {0}"); public static readonly IDictionary<string, TranslationKey> CELL_ITEMS_PROMPT_BUTTONS = new string[7] { "equip", "transmogrify", "remove", "use", "split", "drop", "cancel" }.ToDictionary((string x) => x, (string x) => CreateCellItems("PROMPT_BUTTON_" + x.ToUpper(), char.ToUpper(x[0]) + x.Substring(1))); public static readonly TranslationKey CELL_QUESTS_HEADER = Create("TAB_MENU_CELL_QUESTS_HEADER", "Quests"); public static readonly TranslationKey CELL_QUESTS_BUTTON_ABANDON = Create("TAB_MENU_CELL_QUESTS_BUTTON_ABANDON", "Abandon Quest"); public static readonly TranslationKey CELL_WHO_HEADER = Create("TAB_MENU_CELL_WHO_HEADER", "Who"); public static readonly TranslationKey CELL_WHO_BUTTON_INVITE_TO_PARTY = Create("TAB_MENU_CELL_WHO_BUTTON_INVITE_TO_PARTY", "Invite to Party"); public static readonly TranslationKey CELL_WHO_BUTTON_LEAVE_PARTY = Create("TAB_MENU_CELL_WHO_BUTTON_LEAVE_PARTY", "Leave Party"); public static readonly TranslationKey CELL_WHO_BUTTON_MUTE_PEER = Create("TAB_MENU_CELL_WHO_BUTTON_MUTE_PEER", "Mute / Unmute"); public static readonly TranslationKey CELL_WHO_BUTTON_REFRESH_LIST = Create("TAB_MENU_CELL_WHO_BUTTON_REFRESH_LIST", "Refresh"); internal static void Init() { } private static TranslationKey CreateCellItems(string key, string value = "") { return Create("TAB_MENU_CELL_ITEMS_" + key, value); } } internal static readonly Dictionary<string, string> TR_KEYS = new Dictionary<string, string>(); public static void Init() { CharacterCreation.Init(); CharacterSelect.Init(); ChatBehaviour.Init(); ChatMessage.Init(); DeathPrompt.Init(); Enchanter.Init(); Enums.Init(); Equipment.Init(); ErrorMessages.Init(); Feedback.Init(); Item.Init(); Lore.Init(); MainMenu.Init(); Quest.Init(); ScriptableStatusCondition.Init(); Settings.Init(); SkillMenu.Init(); SteamLobby.Init(); TabMenu.Init(); Shop.Init(); IntroAndTags.Init(); } private static TranslationKey Create(string key, string defaultString = "") { if (string.IsNullOrEmpty(key)) { throw new ArgumentNullException("key is empty"); } if (string.IsNullOrEmpty(defaultString)) { defaultString = key; } if (TR_KEYS.ContainsKey(key)) { throw new ArgumentException("key `" + key + "` Already Exists!"); } TR_KEYS[key] = defaultString; return new TranslationKey(key); } private static TranslationKey[] CreateOptions(string key, string[] defaultStrings) { return (from i in Enumerable.Range(0, defaultStrings.Length) select Create(new TranslationKey(key).Option[i], defaultStrings[i])).ToArray(); } public static string GetDefaulted(string key) { if (TR_KEYS.TryGetValue(key, out var value)) { return value; } return key; } } public static class TSVUtil { public static string makeTsv(List<List<string>> rows, string delimeter = "\t") { List<string> list = new List<string>(); List<string> list2 = null; for (int i = 0; i < rows.Count; i++) { List<string> list3 = rows[i]; for (int j = 0; j < list3.Count; j++) { list3[j] = list3[j].Replace("\n", "\\n").Replace("\t", "\\t"); } string text = string.Join(delimeter, list3); if (list2 == null) { list2 = list3; } else if (list2.Count != list3.Count) { Localyssation.logger.LogError((object)$"Row {i} has {list3.Count} columns, which does not match header column count (${list2.Count})"); Localyssation.logger.LogError((object)("Row content: " + text)); return string.Join(delimeter, list2); } list.Add(text); } return string.Join("\n", list); } public static List<List<string>> parseTsv(string tsv, string delimeter = "\t") { List<List<string>> list = new List<List<string>>(); List<string> list2 = null; string[] array = tsv.Split(new string[1] { "\n" }, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < array.Length; i++) { string text = array[i]; if (text.EndsWith("\r")) { text = text.Substring(0, text.Length - 2); } List<string> list3 = new List<string>(Split(text, delimeter)); for (int j = 0; j < list3.Count; j++) { list3[j] = list3[j].Replace("\\n", "\n").Replace("\\t", "\t"); } if (list2 == null) { list2 = list3; } else if (list2.Count != list3.Count) { Localyssation.logger.LogError((object)$"Row {i} has {list3.Count} columns, which does not match header column count (${list2.Count})"); Localyssation.logger.LogError((object)("Row content: " + text)); return new List<List<string>> { list2 }; } list.Add(list3); } return list; } public static List<Dictionary<string, string>> parseTsvWithHeaders(string tsv, string delimeter = "\t") { List<List<string>> list = parseTsv(tsv, delimeter); List<Dictionary<string, string>> list2 = new List<Dictionary<string, string>>(); if (list.Count <= 0) { return list2; } List<string> headerRow = list[0]; for (int i = 1; i < list.Count; i++) { Dictionary<string, string> item = list[i].Select((string x, int y) => new KeyValuePair<string, string>(headerRow[y], x)).ToDictionary((KeyValuePair<string, string> x) => x.Key, (KeyValuePair<string, string> x) => x.Value); list2.Add(item); } return list2; } public static List<string> Split(string str, string delimeter) { List<string> list = new List<string>(); bool flag = delimeter.StartsWith("\\"); int num = 0; int num2 = 0; while (true) { int num3 = str.IndexOf(delimeter, num2); if (num3 == -1) { list.Add(str.Substring(num, str.Length - num)); break; } num2 = num3 + delimeter.Length; if (!flag || (num3 > 0 && str[num3 - 1] != '\\')) { list.Add(str.Substring(num, num3 - num)); num = num2; } if (num2 >= str.Length) { list.Add(str.Substring(num, str.Length - num)); break; } } return list; } } } namespace Localyssation.Util { public static class ConfigDefinitions { public static readonly ConfigDefinition Language = new ConfigDefinition("General", "Language"); public static readonly ConfigDefinition TraslatorMode = new ConfigDefinition("Translators", "Translator Mode"); public static readonly ConfigDefinition CreateDefaultLanguageFiles = new ConfigDefinition("Translators", "Create Default Language Files On Load"); public static readonly ConfigDefinition ShowTranslationKey = new ConfigDefinition("Translators", "Show Translation Key"); public static readonly ConfigDefinition ExportExtra = new ConfigDefinition("Translators", "Export Extra Info"); public static readonly ConfigDefinition ReloadLanguageKeybind = new ConfigDefinition("Translators", "Reload Language Keybind"); public static readonly ConfigDefinition ReloadFontBundlesKeybind = new ConfigDefinition("Translators", "Reload Font Bundles Keybind"); public static readonly ConfigDefinition SwitchTranslationKeybind = new ConfigDefinition("Translators", "Switch Translation Keybind"); public static readonly ConfigDefinition LogVanillaFonts = new ConfigDefinition("Translators", "Log Vanilla Fonts"); } public static class LocalyssationConfig { private static ConfigFile config; private static bool showTranslationKeyEnabled; internal static ConfigEntry<string> configLanguage { get; private set; } public static string Language => configLanguage.Value; internal static ConfigEntry<bool> configTranslatorMode { get; private set; } public static bool TranslatorMode => configTranslatorMode.Value; internal static ConfigEntry<bool> configCreateDefaultLanguageFiles { get; private set; } public static bool CreateDefaultLanguageFiles => configCreateDefaultLanguageFiles.Value; internal static ConfigEntry<KeyCode> configShowTranslationKey { get; private set; } public static KeyCode ShowTranslationKey => configShowTranslationKey.Value; public static bool ShowTranslationKeyEnabled { get { return showTranslationKeyEnabled; } set { showTranslationKeyEnabled = value; } } internal static ConfigEntry<bool> configExportExtra { get; private set; } public static bool ExportExtra => configExportExtra.Value; internal static ConfigEntry<KeyCode> configReloadLanguageKeybind { get; private set; } public static KeyCode ReloadLanguageKeybind => configReloadLanguageKeybind.Value; internal static ConfigEntry<KeyCode> configReloadFontBundlesKeybind { get; private set; } public static KeyCode ReloadFontBundlesKeybind => configReloadFontBundlesKeybind.Value; internal static ConfigEntry<KeyCode> configSwitchTranslationKeybind { get; private set; } public static KeyCode SwitchTranslationKeybind => configSwitchTranslationKeybind.Value; internal static ConfigEntry<bool> configLogVanillaFonts { get; private set; } public static bool LogVanillaFonts => configLogVanillaFonts.Value; public static void Init(ConfigFile _conf