Decompiled source of ModThatClosesTheGameWhenYouOpenIt v67.67.67

plugins/ModThatClosesTheGameWhenYouOpenIt.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Mirror")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ModThatClosesTheGameWhenYouOpenIt")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("67.67.67.0")]
[assembly: AssemblyInformationalVersion("67.67.67+49a0df86c0ec1351bfd33912b5de88d78f1e4af5")]
[assembly: AssemblyProduct("ModThatClosesTheGameWhenYouOpenIt")]
[assembly: AssemblyTitle("ModThatClosesTheGameWhenYouOpenIt")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("67.67.67.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Batman
{
	[BepInPlugin("ModThatClosesTheGameWhenYouOpenIt", "ModThatClosesTheGameWhenYouOpenIt", "67.67.67")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Homecrewery : BaseUnityPlugin
	{
		public Homecrewery()
		{
			((BaseUnityPlugin)this).Config.Bind<bool>("Enabled", "Whenever this configuration option is enabled or not.", true, (ConfigDescription)null);
			((BaseUnityPlugin)this).Config.Save();
		}

		private void Awake()
		{
			Application.Quit();
		}
	}
	internal static class ModInfo
	{
		public const string GUID = "ModThatClosesTheGameWhenYouOpenIt";

		public const string NAME = "ModThatClosesTheGameWhenYouOpenIt";

		public const string VERSION = "67.67.67";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}