Decompiled source of Paulownia Mall v2.0.0

plugins/QMAssemblyDef.dll

Decompiled 27 minutes ago
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[BepInPlugin("emarcee.texturescript", "texturescript", "0.0.1")]
public class texturescript : BaseUnityPlugin
{
}
internal sealed class DayNightDisableOnNight : MonoBehaviour
{
	[Tooltip("Object that contains Lights to toggle. Leave null to use this GameObject.")]
	public GameObject target;

	private Light[] _lights;

	private Dictionary<Light, float> _origIntensity = new Dictionary<Light, float>();

	private Dictionary<Light, bool> _origEnabled = new Dictionary<Light, bool>();

	private int _dayNight;

	private void Awake()
	{
		if ((Object)(object)target == (Object)null)
		{
			target = ((Component)this).gameObject;
		}
		_lights = target.GetComponentsInChildren<Light>(true);
		Light[] lights = _lights;
		foreach (Light val in lights)
		{
			if (!((Object)(object)val == (Object)null))
			{
				_origIntensity[val] = val.intensity;
				_origEnabled[val] = ((Behaviour)val).enabled;
			}
		}
	}

	private void ApplyState(bool isDay)
	{
		if (_lights == null)
		{
			return;
		}
		Light[] lights;
		if (isDay)
		{
			lights = _lights;
			foreach (Light val in lights)
			{
				if (!((Object)(object)val == (Object)null))
				{
					((Behaviour)val).enabled = false;
				}
			}
			return;
		}
		lights = _lights;
		foreach (Light val2 in lights)
		{
			if (!((Object)(object)val2 == (Object)null))
			{
				if (_origEnabled.TryGetValue(val2, out var value))
				{
					((Behaviour)val2).enabled = value;
				}
				else
				{
					((Behaviour)val2).enabled = true;
				}
				if (_origIntensity.TryGetValue(val2, out var value2))
				{
					val2.intensity = value2;
				}
			}
		}
	}

	private void Update()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected I4, but got Unknown
		int num = (int)GameWorldManager._current._worldTime;
		if (num != _dayNight)
		{
			_dayNight = num;
			bool isDay = num == 0;
			ApplyState(isDay);
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
internal sealed class DayNightChecker : MonoBehaviour
{
	private MeshRenderer _renderer;

	public Texture2D _dayTex;

	public Texture2D _nightTex;

	public Texture2D _dayEmissionTex;

	public Texture2D _nightEmissionTex;

	public int _materialIndex;

	private int _dayNight;

	private void Awake()
	{
		_renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected I4, but got Unknown
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		int num = (int)GameWorldManager._current._worldTime;
		if (num == _dayNight)
		{
			return;
		}
		_dayNight = num;
		Material[] materials = ((Renderer)_renderer).materials;
		Material val = materials[_materialIndex];
		val.mainTexture = (Texture)(object)((_dayNight == 0) ? _dayTex : _nightTex);
		Texture2D val2 = ((_dayNight == 0) ? _dayEmissionTex : _nightEmissionTex);
		if (val.HasProperty("_EmissionMap") || val.HasProperty("_EmissiveMap"))
		{
			string text = (val.HasProperty("_EmissionMap") ? "_EmissionMap" : "_EmissiveMap");
			if ((Object)(object)val2 != (Object)null)
			{
				val.SetTexture(text, (Texture)(object)val2);
				if (val.HasProperty("_EmissionColor"))
				{
					val.SetColor("_EmissionColor", Color.white);
				}
				if (val.HasProperty("_EmissiveColor"))
				{
					val.SetColor("_EmissiveColor", Color.white);
				}
				val.EnableKeyword("_EMISSION");
				try
				{
					val.globalIlluminationFlags = (MaterialGlobalIlluminationFlags)1;
				}
				catch
				{
				}
			}
			else
			{
				val.SetTexture(text, (Texture)null);
				val.DisableKeyword("_EMISSION");
			}
		}
		((Renderer)_renderer).materials = materials;
	}
}
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		return new MonoScriptData
		{
			FilePathsData = new byte[162]
			{
				0, 0, 0, 1, 0, 0, 0, 41, 92, 65,
				115, 115, 101, 116, 115, 92, 67, 117, 115, 116,
				111, 109, 67, 111, 109, 112, 111, 110, 101, 110,
				116, 115, 92, 66, 101, 112, 105, 110, 69, 120,
				80, 108, 117, 103, 105, 110, 46, 99, 115, 0,
				0, 0, 1, 0, 0, 0, 50, 92, 65, 115,
				115, 101, 116, 115, 92, 67, 117, 115, 116, 111,
				109, 67, 111, 109, 112, 111, 110, 101, 110, 116,
				115, 92, 68, 97, 121, 78, 105, 103, 104, 116,
				68, 105, 115, 97, 98, 108, 101, 79, 110, 78,
				105, 103, 104, 116, 46, 99, 115, 0, 0, 0,
				1, 0, 0, 0, 47, 92, 65, 115, 115, 101,
				116, 115, 92, 67, 117, 115, 116, 111, 109, 67,
				111, 109, 112, 111, 110, 101, 110, 116, 115, 92,
				68, 97, 121, 78, 105, 103, 104, 116, 84, 101,
				120, 116, 117, 114, 101, 83, 119, 97, 112, 46,
				99, 115
			},
			TypesData = new byte[68]
			{
				0, 0, 0, 0, 14, 124, 116, 101, 120, 116,
				117, 114, 101, 115, 99, 114, 105, 112, 116, 0,
				0, 0, 0, 23, 124, 68, 97, 121, 78, 105,
				103, 104, 116, 68, 105, 115, 97, 98, 108, 101,
				79, 110, 78, 105, 103, 104, 116, 0, 0, 0,
				0, 16, 124, 68, 97, 121, 78, 105, 103, 104,
				116, 67, 104, 101, 99, 107, 101, 114
			},
			TotalFiles = 3,
			TotalTypes = 3,
			IsEditorOnly = false
		};
	}
}