Mods that depend on MelonLoader
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 2 weeks ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 weeks ago
Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.
Last updated: 2 weeks ago
The NPC framework for Schedule I. NPC packs as plain folders; mods spawn them as real S1API NPCs - networked, saved, walking the world as if hand-coded.
Last updated: 2 weeks ago
3-in-1 mod: 양손 아이템 소지 (DualWield) / 탄약 무한 (InfiniteAmmo) / 무게 제거 (NoWeight)
Last updated: 2 weeks ago
Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.
Last updated: 2 weeks ago
A mod making use of PathsPlusPlus to add an additional upgrade path for Wizards. The 5 new upgrades give them back lightning and tornado themed abilities they had in previous games that were instead shifted to Druids in BTD6.
Last updated: 2 weeks ago
Adds an assortment of minor gameplay altering tweaks to BTD6, including **Buffable Paragons**!.
Last updated: 2 weeks ago
A powerful and easy to use API for modding BTD6.
Last updated: 2 weeks ago
A helper mod allowing additional upgrade paths and tiers to be made for towers.
Last updated: 2 weeks ago
Full replay engine for RUMBLE with recording, buffering, playback controls, and mod extension support.
Last updated: 3 weeks ago
Unlimited amount of the same 5th tier tower allowed, Unlimited amount of the same Paragon tower allowed, Unlimited amount of Vengeful True Sun Gods allowed, Unlimited amount of the same hero (+ using all heroes at once)
Last updated: 3 weeks ago
Stores backups as you play, allowing you to travel back in time to any previous round you passed (even if you just lost!)
Last updated: 3 weeks ago
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: 3 weeks ago
Adds in the Starship Enterprise to BloonsTD6 with 7 Upgrade Paths that have 6 Upgrades each.
Last updated: 3 weeks ago
Adds more UI information when doing Temple and Paragon sacrifices so you know exactly what you'll get.
Last updated: 3 weeks ago
An alternate take on the Rogue Legends mode
Last updated: 3 weeks ago
Makes the Retry Round button show up and be usable in all modes.
Last updated: 3 weeks ago
Lets you reforge towers in a similar way to how you can reforge items in Terraria. The price of reforging a tower is proportional to its total worth.
Last updated: 3 weeks ago
Adds many of the Monkey Money Powers to the in-game shop for purchase with normal currency.
Last updated: 3 weeks ago
Adds a number of alternate tower path branches using Paths++. Many paths are inspired by features of tier 3 towers that get overlooked/overwritten by the tier 4 and 5 upgrades in their path, but now have a new chance to shine with reimagined upgrades.
Last updated: 3 weeks ago