DeathBodyOutline
Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.
By kp0hyc
| Last updated | a day ago |
| Total downloads | 9 |
| Total rating | 0 |
| Categories | Mods Client-Side |
| Dependency string | kp0hyc-DeathBodyOutline-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Death Body Outline
Leaves a frozen body where a player dies in Labyrinthine. Can be used in hardcore cases to know if your teammates are dead. Setup visual mode to 2 if you want to see each player death even when they are revived.
Important: VisualMode
This is a visual mod, and the main setting is VisualMode.
After first launch, edit UserData\MelonPreferences.cfg:
[DeathBodyOutline]
VisualMode = 1
Modes:
0disables the mod.1is the default. Show a body only when the player is fully out of lives / not respawned.2shows a body for every death.
If you already had the mod installed, MelonLoader may keep your old VisualMode value. Set it manually if needed.
Requirements
- Labyrinthine
- MelonLoader
Install
Install through Thunderstore/r2modman, or manually place DeathBodyOutline.dll in the game's Mods folder.
Configuration
Settings are created under UserData\MelonPreferences.cfg after first launch.
Options:
VisualMode: default1; controls when visual death bodies are shown.VerboseLogs: troubleshooting logs for hook, body clone, local head completion, and nameplate behavior. Enable only for debug purposes.
Notes
- The mod clones bodies locally only. Other players do not need the mod.
- The mod intentionally uses the final-death event so revived/downed players do not leave a permanent body when
VisualMode=1. (Change to 2 if you want to see every death) - Local player head/face cosmetics are not loaded. The mod only keeps cosmetics already present on the live rendered model. That mean head cosmetic are viosible only for other players bodies.
- Tested locally on Windows with Labyrinthine and MelonLoader
0.7.2.