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GrenadeEggs

Press L to switch between Blue Eggs and explosive Grenade Eggs from Banjo-Tooie.

Last updated a week ago
Total downloads 90
Total rating 2 
Categories Mods Tools
Dependency string TeamBreegull-GrenadeEggs-1.0.0
Dependants 0 other packages depend on this package

README

Grenade Eggs

Adds Grenade Eggs from Banjo-Tooie to Banjo-Kazooie as a second ammo type with its own counter.

Press L to switch between Blue Eggs and Grenade Eggs. Grenade eggs explode on impact, damaging things in a radius and breaking anything a breaking move would break. Blue eggs are completely unchanged — if you never press L, the game plays exactly as it always did.

Each ammo type keeps its own separate count, so switching never costs you eggs.


Installation

This mod is four files, and they all go in the same folder.

Step 1 — Open your mods folder

Windows: press Win + R, paste this, press Enter:

%LOCALAPPDATA%\BanjoRecompiled\mods

If the folder doesn't exist, run Banjo: Recompiled once and close it.

Other platforms: open Banjo: Recompiled, go to the Mods menu, and use the option that shows you the mods folder.

Step 2 — Copy all four files into it

mods/
├── GrenadeEggs.nrm
├── grenade_native.dll
├── firing_sound.wav
└── collect_grenade_eggs.wav

Put them directly in mods/ — not in a subfolder.

  • GrenadeEggs.nrm is the mod itself. The grenade artwork is already inside it, so there are no texture files to install.
  • grenade_native.dll plays the custom sounds. The mod will not load without it.
  • The two .wav files are those sounds. The .dll looks for them next to itself.

You do not need to copy manifest.json, icon.png or this README — those are just packaging.

Step 3 — Turn it on

  1. Start Banjo: Recompiled.
  2. Go to Mods from the title screen.
  3. Enable Grenade Eggs.
  4. Load your save and press L.

Using a mod manager instead? Gale and r2modman install all four files for you. Nothing else to do.

Note: the game's own "Install Mods" button copies only the .nrm, which leaves out the .dll and the mod won't load. Use a mod manager, or copy the files by hand.


Placing your own grenade eggs (optional)

You can add grenade egg pickups anywhere you like.

  1. In the Mods menu, open Grenade Eggs and turn Show Coordinates on.
  2. In game, your position now shows in the top-left corner and updates as you move:
    105:-838,44,-160
    
  3. Stand where you want an egg and write that line down.
  4. Put your lines in the Grenade Egg Placements box, separated by semicolons:
    105:-838,44,-160; 106:-784,-720,4881
    
  5. Leave the level and come back. An egg appears at each spot.

Type the whole line including the number before the colon — that's the level id, and the entry is ignored without it. Up to 64 placements. Turn Show Coordinates back off when you're done.

Back up your save before placing eggs in puzzle rooms or areas full of jiggies and notes. Spawning objects into those rooms has caused a collectible to misbehave at least once. Open areas are fine.


Troubleshooting

Mod doesn't appear in the Mods list — the .nrm isn't directly in mods/.

Mod appears but won't loadgrenade_native.dll is missing. All four files, same folder.

No custom sounds — the two .wav files aren't beside the .dll.

L does nothing — check the mod is enabled, and that you actually have eggs.

A placement doesn't work — check the level id matches, and reload the level. Some levels can't spawn eggs at all.


Uninstalling

Delete the four files. Nothing else is touched, and your blue eggs are stored exactly where the game normally stores them.


Compatibility

Conflicts with other mods that change egg pickups, egg firing, or collectible sounds — two mods can't modify the same thing. Works fine alongside Asset Expansion Pak and texture packs.

Credits

Grenade egg artwork and sounds from Banjo-Tooie. Built with the BKRecompModTemplate.

Made by TeamBreegull.