Beetleball Match Rules
Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config > match rules.
By NegativeZone
CHANGELOG
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BEETLEBALL MATCH RULES - CHANGELOG
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v0.1.0 - First release
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MATCH RULES SCREEN
* New "match rules" button in Lobby Config (under advanced
settings) opens the Match Rules screen.
* Presets: Vanilla, Competitive, Center Showdown, Dung Frenzy,
Full Grown Kickoff, Indestructible, Marathon, Mega Merge,
No Bunnies, Quick Match, Tanky Dung.
* "save as preset" saves your own setups as .json files you can
share with friends.
* Every launch starts on Vanilla.
* Players with the mod see the host's rules (read-only).
* Warns (in orange) which players don't have the mod when a rule
needs everyone to have it.
COMPETITIVE PRESET
* One full-grown, indestructible kickoff ball.
* First kickoff at the map's neutral spot, then the ball starts on
the side of the team that conceded.
* The kickoff ball stays still until a player touches it.
* No bunnies.
* Glass arena walls that can't be climbed.
DUNG BALLS
* Bunnies on/off
* Time between bunnies (normal and sudden death)
* Balls per bunny poop, size of bunny poop balls
* Extra merges until a max-size ball explodes
* Indestructible dung
KICKOFF (match start and after every goal)
* Kickoff balls per team, kickoff ball size, start full grown
* Only one kickoff ball (alternate sides / scored-on team)
* Extra ball at center
* Kickoff balls stay still until a player touches them
MATCH
* Match time, goals to win, points per goal, pause after a goal
PHYSICS & ARENA (every player needs the mod)
* Glass walls on the arena sides: infinite (up and down), built in
for Beach, Crater, Egypt and Snow
* Walls can't be walked or climbed on
* Max dung size, dung weight, dung gravity
* Beetle move speed, beetle jump power, headbutt cooldown,
ball shot power