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Beetleball Match Rules

Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config > match rules.

CHANGELOG

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  BEETLEBALL MATCH RULES - CHANGELOG
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 v0.1.0  -  First release
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 MATCH RULES SCREEN
  * New "match rules" button in Lobby Config (under advanced
    settings) opens the Match Rules screen.
  * Presets: Vanilla, Competitive, Center Showdown, Dung Frenzy,
    Full Grown Kickoff, Indestructible, Marathon, Mega Merge,
    No Bunnies, Quick Match, Tanky Dung.
  * "save as preset" saves your own setups as .json files you can
    share with friends.
  * Every launch starts on Vanilla.
  * Players with the mod see the host's rules (read-only).
  * Warns (in orange) which players don't have the mod when a rule
    needs everyone to have it.

 COMPETITIVE PRESET
  * One full-grown, indestructible kickoff ball.
  * First kickoff at the map's neutral spot, then the ball starts on
    the side of the team that conceded.
  * The kickoff ball stays still until a player touches it.
  * No bunnies.
  * Glass arena walls that can't be climbed.

 DUNG BALLS
  * Bunnies on/off
  * Time between bunnies (normal and sudden death)
  * Balls per bunny poop, size of bunny poop balls
  * Extra merges until a max-size ball explodes
  * Indestructible dung

 KICKOFF (match start and after every goal)
  * Kickoff balls per team, kickoff ball size, start full grown
  * Only one kickoff ball (alternate sides / scored-on team)
  * Extra ball at center
  * Kickoff balls stay still until a player touches them

 MATCH
  * Match time, goals to win, points per goal, pause after a goal

 PHYSICS & ARENA (every player needs the mod)
  * Glass walls on the arena sides: infinite (up and down), built in
    for Beach, Crater, Egypt and Snow
  * Walls can't be walked or climbed on
  * Max dung size, dung weight, dung gravity
  * Beetle move speed, beetle jump power, headbutt cooldown,
    ball shot power