Beetleball Sandbox
Creative sandbox and host-admin menu for Beetleball Demo with player, ball, camera, announcement, spectator, egg, and private-server tools.
By cobble
| Last updated | an hour ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Tools Misc |
| Dependency string | cobble-Beetleball_Sandbox-0.3.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Beetleball Sandbox
A creative MelonLoader menu for the Beetleball Demo IL2CPP build. It provides local sandbox tuning, host tools, camera controls, announcements, player utilities, and Beetle Egg quality-of-life options.
Intended for offline play and consensual private/custom servers. Respect the lobby host and other players.
Installation
Install with Thunderstore Mod Manager or r2modman. The package declares MelonLoader 0.7.3 as a dependency.
For a manual installation, install MelonLoader 0.7.3 first and place BeetleballSandbox.dll in the game's Mods folder.
Opening the menu
- Press
F5orInsertto open or close the menu. - The menu locks Beetleball's gameplay input while open, preventing menu clicks and typing from moving the camera or beetle.
- Use the
PLAYER,BALL,SERVER,PLAYERS,MESSAGE, andEGGStabs.
Features
- Player movement, sprint, jump, gravity, size, flight/glide speed, cooldown, and anti-stun tuning.
- Ball mass, gravity, freeze, scale, launch, spin, recall, stop, spawn, and loose-dung controls.
- Global ball sizing, all-player cooldown controls, hosted match reset/restart, spectator spawning, team selection, and player freeze/scale tools.
- FOV, manual camera distance, and automatic camera distance for very large beetles.
- Local XP and exact-level controls, including a persistent local display override when Steam rejects an unusually high value.
- Local Beetle Egg rarity override and accelerated hatch animation.
- Connected-session messages through Beetleball's all-player chat, with on-screen popup mirroring when the receiving client also runs Beetleball Sandbox.
- Saved local privacy/display options for lobby notices, leaderboard visibility, and the connected player board.
Multiplayer behavior
- Local and owner-safe settings apply immediately.
- Shared world changes remain subject to Beetleball's server authority. A vanilla host can accept only the game's own permitted RPCs; mod-specific requests require a modded host.
- The modded host's custom joined-client relay is session-only and OFF by default. A host must explicitly enable it on the
SERVERtab before modded joined clients can request shared world/admin changes. - Unmodified clients can receive built-in chat announcements and server-synchronized world changes. Arbitrary on-screen popup text requires this mod on the receiving client because Beetleball has no stock text-popup ClientRpc.
- Persistent XP, levels, skins, and currency belong to each player's local Steam profile service and cannot be granted remotely to an unmodified client.
- The package does not bypass kicks, bans, Steam lobby ownership, connection approval, or host migration.
Compatibility and safety
- Built for the current Beetleball Demo IL2CPP release and MelonLoader 0.7.3.
- Game updates may require a new build because generated IL2CPP wrappers can change.
- No installer, native executable, telemetry, or external web service is bundled. The archive contains only documentation, the icon, manifest, and managed mod DLL.
- Custom host relay access uses secure defaults: disabled for every new session unless the host knowingly opts in.
- Extreme physics values can destabilize a match. Use large multipliers carefully and only where everyone has agreed to sandbox play.
Troubleshooting
Check Beetleball Demo/MelonLoader/Latest.log for Beetleball Sandbox loaded. MelonLoader mods cannot be hot-reloaded, so close and restart Beetleball after replacing the DLL.
Credits
Created by cody with Codex-assisted development.