Decompiled source of Big Deaf v1.0.0

BigDeaf.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigWalkMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigWalkMod")]
[assembly: AssemblyTitle("BigWalkMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BigDeaf
{
	[BepInPlugin("bayturtleking.bigwalk.bigdeaf", "Big Deaf", "1.0.0")]
	public class MakeUrselfDeaf : BasePlugin
	{
		public override void Load()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			AudioListener.volume = 0f;
			((BasePlugin)this).Log.LogInfo((object)"ur deaf now (big deaf loaded)");
			new Harmony("bayturtleking.bigwalk.bigdeaf").PatchAll();
			((BasePlugin)this).Log.LogInfo((object)"now you cant read either haha (big deaf applied text chat patch)");
		}
	}
	[HarmonyPatch(typeof(TextChatHud), "Awake")]
	public static class yourefinallyawake
	{
		[HarmonyPostfix]
		private static void Postfix(TextChatHud __instance)
		{
			((Component)__instance).gameObject.SetActive(false);
		}
	}
	[HarmonyPatch(typeof(PlayerTexter), "DisplayMessage")]
	public static class dontshowmsg
	{
		[HarmonyPrefix]
		private static bool Prefix(PlayerTexter __instance, string message)
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(PlayerTexter), "ShowTextChatStroke")]
	public static class dontshowtyping
	{
		[HarmonyPrefix]
		private static bool Prefix(PlayerTexter __instance, bool isDelete)
		{
			return false;
		}
	}
}