using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigWalkMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigWalkMod")]
[assembly: AssemblyTitle("BigWalkMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BigDeaf
{
[BepInPlugin("bayturtleking.bigwalk.bigdeaf", "Big Deaf", "1.0.0")]
public class MakeUrselfDeaf : BasePlugin
{
public override void Load()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
AudioListener.volume = 0f;
((BasePlugin)this).Log.LogInfo((object)"ur deaf now (big deaf loaded)");
new Harmony("bayturtleking.bigwalk.bigdeaf").PatchAll();
((BasePlugin)this).Log.LogInfo((object)"now you cant read either haha (big deaf applied text chat patch)");
}
}
[HarmonyPatch(typeof(TextChatHud), "Awake")]
public static class yourefinallyawake
{
[HarmonyPostfix]
private static void Postfix(TextChatHud __instance)
{
((Component)__instance).gameObject.SetActive(false);
}
}
[HarmonyPatch(typeof(PlayerTexter), "DisplayMessage")]
public static class dontshowmsg
{
[HarmonyPrefix]
private static bool Prefix(PlayerTexter __instance, string message)
{
return false;
}
}
[HarmonyPatch(typeof(PlayerTexter), "ShowTextChatStroke")]
public static class dontshowtyping
{
[HarmonyPrefix]
private static bool Prefix(PlayerTexter __instance, bool isDelete)
{
return false;
}
}
}