using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigLanding")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigLanding")]
[assembly: AssemblyTitle("BigLanding")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace biglanding
{
[BepInPlugin("baytleking.biglanding", "Big Landing", "1.0.0")]
public class biglandingmod : BasePlugin
{
public const string ourguiddd = "baytleking.biglanding";
internal static biglandingmod instance;
public override void Load()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
new Harmony("baytleking.biglanding").PatchAll();
((BasePlugin)this).Log.LogInfo((object)"you shouldnt get dazed when you fall anymore because of how cool Big Landing by BayTurtleKing is");
}
}
[HarmonyPatch(typeof(PlayerActions), "Initialize")]
internal static class smoothstuff
{
[HarmonyPostfix]
private static void postfix(PlayerActions __instance)
{
if (__instance != null)
{
__instance.predictivePickup = true;
__instance.predictiveDrop = true;
((BasePlugin)biglandingmod.instance).Log.LogDebug((object)"big landing smoothed stuff");
}
}
}
[HarmonyPatch(typeof(PlayerFaller), "Initialize")]
internal static class ignorefall
{
[HarmonyPostfix]
private static void postfix(PlayerFaller __instance)
{
if (__instance != null)
{
__instance.ignoreFalling = true;
((BasePlugin)biglandingmod.instance).Log.LogDebug((object)"big landing ignored a fall");
}
}
}
}