Decompiled source of Walk On In v1.0.0

BigPass.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using Mirror.Authenticators;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigPass")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigPass")]
[assembly: AssemblyTitle("BigPass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace walkonin
{
	[BepInPlugin("bayturtleking.walkonin", "Walk-On-In", "1.0.0")]
	public class nopasswordmod : BasePlugin
	{
		public override void Load()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("bayturtleking.walkonin").PatchAll();
			((BasePlugin)this).Log.LogInfo((object)"turtle's awesome walk on in mod loaded. anyone who joins your lobby will no longer need a password.");
		}
	}
	[HarmonyPatch(typeof(HouseAuthenticator), "OnPasswordResponseMessage")]
	internal static class stopsayingpasswordsguys
	{
		[HarmonyPrefix]
		private static void prefix(HouseAuthenticator __instance, NetworkConnectionToClient conn, PasswordResponseMessage msg)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				msg.authPassword = __instance.password;
			}
		}
	}
}