SixSevenBrigade-Big_Disrespect icon

Big Disrespect

Point at someone and your hand grows a middle finger. It follows the game's own pointing and wears your character's colour. Drawn on your machine only, so your friends need the mod too before they can see yours.

CHANGELOG

Changelog

1.0.1

Both hands are the same size now. Each hand was measuring the character independently, and because the size comes from a bounding box that depends on the pose, one hand's fingers could come out a quarter bigger than the other's and stay that way for the session. The character measures once and both hands use it.

No more hitch the first time you point. Building the meshes and touching each type for the first time cost a dropped frame, right when you were looking at your own hand. That work now happens as the game loads.

Cheaper per frame, and measurable: LogProfile in the config reports what the mod actually costs — how often it ran, the average and worst time, and the share of the clock — rather than asking you to take a claim on trust.

The note about the game's meshes not being readable is logged once now instead of every time somebody points.

1.0.0

First release.

Point at someone and your hand grows a middle finger and a thumb. It reads the game's own pointing state rather than the mouse, so it follows whatever you have the two arms bound to, and other players sprout them when they point as well. It draws on your own machine only, so your friends need the mod before they can see yours.

The fingers wear your character's own material and colour, follow whichever body is on screen so they show up in third person too, and are shaped entirely from the config — length, thickness, curve, and where they sit on the hand — with a key that re-reads the file so you can tune them with the game running.