Big Talk
Eight effects for your microphone. Hold a key and your voice comes out as a robot, a megaphone, a chipmunk, or six other things. Everyone in the game hears it, and nobody else needs the mod.
| Last updated | 2 hours ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods Misc Audio |
| Dependency string | SixSevenBrigade-Big_Talk-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Big Talk
Hold a key and your voice comes out as a robot, a megaphone, a chipmunk, or six other things. Everyone hears it, and nobody else needs the mod.
Features
- Eight effects — Robot, Megaphone, Game Boy, Canyon echo, Drunk wobble, Choir of me, Stutter, and Chipmunk & Giant.
- Everyone hears it — The effect is applied to your microphone before your voice is compressed and sent, so it travels to everyone in the game. They do not need this mod, or any mod.
- Push to effect — Hold a key to put the effect on, release to go back to your own voice. Or switch it to a toggle.
- Hear yourself — An optional monitor plays your processed voice back to you, so you can hear what everyone else is getting before you talk.
- Tune everything — Every effect has its own controls, live, on sliders. Pitch in semitones, echo feedback, how many voices in the choir.
- Does not break voice chat — It taps in after the game's noise suppression and after the "is speaking" detection, so an effect can never hold your microphone open by itself.
Installation
With a mod manager (Gale, r2modman), install this and let it pull BepInEx in. Manually: install BepInEx 6 IL2CPP (win-x64), run the game once so it unpacks, then extract this archive into the Big Walk folder — the one with Big Walk.exe in it — so that BigTalk.dll lands in BepInEx/plugins/.
Big Walk is an IL2CPP game, so BepInEx 5 will not work.
On Steam Deck, SteamOS and Linux, BepInEx needs a DLL override to load under Proton. Put this in the game's Launch Options: WINEDLLOVERRIDES="winhttp=n,b" %command%
Controls
/— Open and close the panel.RightShift— Hold to apply the effect. Turn off PushToEffect to make it a toggle instead.
Configuration
Press / in game, or edit BepInEx/config/deck.bigwalk.bigtalk.cfg.
- Enabled — Master switch for the effect. Default: true.
- Effect — Which effect is loaded. Default: Pitch (Chipmunk & Giant).
- EffectKeys — Key that applies the effect. Default:
RightShift. - PushToEffect — Hold the key rather than toggling it. Default: true.
- Mix — How much effect against your dry voice, 0 to 1. Default: 1.
- OutputGain — Level trim after the effect. Default: 1.
- PanelKeys — Key that opens the panel. Default:
Slash. - PanelScale — How much to magnify the panel, for handheld screens. Default: 1.6.
- Monitor / Enabled — Play your processed voice back to yourself. Default: false.
- Monitor / Volume — How loud that playback is. Default: 0.8.
- Semitones — Pitch shift for Chipmunk & Giant. Default: 5.
- Frequency — Robot carrier pitch, in Hz. Default: 45.
- DelayMs / Feedback — Canyon echo timing and repeats. Default: 260 and 0.45.
- Voices — How many copies of you sing in Choir of me. Default: 3.
Notes
- Voice chat is a speech codec, and it judges you. Band-limited, driven effects like Megaphone and Robot survive it beautifully; big pitch shifts and buzzy effects come out rougher over the network than they sound in the monitor.
- Only your own voice is touched. It does nothing to how you hear anyone else.
- If anything goes wrong the effect switches itself off and voice chat carries on unaffected. That is deliberate: a mod that stops applying an effect is a nuisance, one that takes voice chat down with it is a bug report.
- Every key setting takes a comma-separated list, so you can bind several. Steam eats the function keys on some machines, which is why none are used by default.
Built with BepInEx and HarmonyX. Do what you like with it — fork it, reuse the code, roll it into a pack. Credit appreciated, not required.