using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigWok")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigWok")]
[assembly: AssemblyTitle("BigWok")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class Sfx
{
private static readonly Dictionary<string, List<AudioSource>> _libraries = new Dictionary<string, List<AudioSource>>();
private static GameObject _host;
private static bool _classRegistered = false;
private static string _defaultLibrary = null;
public static void Init(string folderName = "sfx")
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
if (!_libraries.ContainsKey(folderName))
{
if (!_classRegistered)
{
ClassInjector.RegisterTypeInIl2Cpp<SfxLoader>();
_classRegistered = true;
}
if ((Object)(object)_host == (Object)null)
{
_host = new GameObject("SfxHost")
{
hideFlags = (HideFlags)61
};
Object.DontDestroyOnLoad((Object)(object)_host);
}
if (_defaultLibrary == null)
{
_defaultLibrary = folderName;
}
_libraries[folderName] = new List<AudioSource>();
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string path = Path.Combine(directoryName, folderName);
GameObject val = new GameObject("SfxLoader_" + folderName);
val.transform.SetParent(_host.transform, false);
SfxLoader sfxLoader = val.AddComponent<SfxLoader>();
sfxLoader.BeginLoad(folderName, path);
}
}
public static void PlayRandom(string folderName = null)
{
string text = folderName ?? _defaultLibrary;
if (text == null || !_libraries.TryGetValue(text, out var value) || value.Count == 0)
{
Debug.LogWarning(Object.op_Implicit("[Sfx] PlayRandom('" + folderName + "') — no sounds loaded yet for that library. Did you call Sfx.Init()?"));
return;
}
AudioSource val = value[Random.Range(0, value.Count)];
if ((Object)(object)val == (Object)null || (Object)(object)val.clip == (Object)null)
{
Debug.LogWarning(Object.op_Implicit("[Sfx] Picked a null/destroyed clip holder — skipping this play."));
}
else
{
val.Play();
}
}
public static int GetLoadedCount(string folderName = null)
{
string text = folderName ?? _defaultLibrary;
List<AudioSource> value;
return (text != null && _libraries.TryGetValue(text, out value)) ? value.Count : 0;
}
internal static void RegisterHolder(string folderName, AudioSource holder)
{
if (!_libraries.TryGetValue(folderName, out var value))
{
value = new List<AudioSource>();
_libraries[folderName] = value;
}
value.Add(holder);
}
}
internal class SfxLoader : MonoBehaviour
{
private string libraryKey;
private string folderPath;
private readonly Queue<string> pendingFiles = new Queue<string>();
private UnityWebRequest currentRequest;
private string currentFile;
public SfxLoader(IntPtr ptr)
: base(ptr)
{
}
public void BeginLoad(string key, string path)
{
libraryKey = key;
folderPath = path;
if (!Directory.Exists(folderPath))
{
Debug.LogWarning(Object.op_Implicit($"[Sfx] '{libraryKey}': no folder found at {folderPath} — this library will have no sounds."));
return;
}
string[] files = Directory.GetFiles(folderPath);
foreach (string text in files)
{
string text2 = Path.GetExtension(text).ToLowerInvariant();
if (text2 == ".wav" || text2 == ".ogg" || text2 == ".mp3")
{
pendingFiles.Enqueue(text);
}
}
Debug.Log(Object.op_Implicit($"[Sfx] '{libraryKey}': found {pendingFiles.Count} sound file(s) in {folderPath}, loading..."));
StartNextLoad();
}
private void StartNextLoad()
{
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
if (pendingFiles.Count == 0)
{
Debug.Log(Object.op_Implicit($"[Sfx] '{libraryKey}': finished loading — {Sfx.GetLoadedCount(libraryKey)} sound(s) ready."));
}
else
{
currentFile = pendingFiles.Dequeue();
AudioType audioType = GetAudioType(currentFile);
string absoluteUri = new Uri(currentFile).AbsoluteUri;
currentRequest = UnityWebRequestMultimedia.GetAudioClip(absoluteUri, audioType);
currentRequest.SendWebRequest();
}
}
private void Update()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Expected O, but got Unknown
if (currentRequest == null || !currentRequest.isDone)
{
return;
}
try
{
if ((int)currentRequest.result == 1)
{
AudioClip content = DownloadHandlerAudioClip.GetContent(currentRequest);
if ((Object)(object)content != (Object)null)
{
((Object)content).name = Path.GetFileNameWithoutExtension(currentFile);
GameObject val = new GameObject("SfxClipHolder_" + libraryKey + "_" + ((Object)content).name);
val.transform.SetParent(((Component)this).transform, false);
AudioSource val2 = ((Il2CppObjectBase)val.AddComponent(Il2CppType.Of<AudioSource>())).Cast<AudioSource>();
val2.clip = content;
val2.playOnAwake = false;
val2.spatialBlend = 0f;
Sfx.RegisterHolder(libraryKey, val2);
Debug.Log(Object.op_Implicit($"[Sfx] '{libraryKey}': loaded '{((Object)content).name}'."));
}
else
{
Debug.LogWarning(Object.op_Implicit($"[Sfx] '{libraryKey}': {currentFile} downloaded fine but produced a null AudioClip."));
}
}
else
{
Debug.LogWarning(Object.op_Implicit($"[Sfx] '{libraryKey}': failed to load {currentFile}: {currentRequest.error}"));
}
}
catch (Exception value)
{
Debug.LogError(Object.op_Implicit($"[Sfx] '{libraryKey}': exception loading {currentFile}: {value}"));
}
finally
{
currentRequest.Dispose();
currentRequest = null;
}
StartNextLoad();
}
private static AudioType GetAudioType(string filePath)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
return (AudioType)(Path.GetExtension(filePath).ToLowerInvariant() switch
{
".mp3" => 13,
".ogg" => 14,
".wav" => 20,
_ => 0,
});
}
}
namespace bigwok
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BigWok";
public const string PLUGIN_NAME = "BigWok";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace BigWokMod
{
[HarmonyPatch(typeof(PlayerCharacter), "FixedUpdate")]
public static class Footstep_Patch
{
public static float stepDistance = 1.4f;
private static Vector3 lastPosition;
private static bool hasLastPosition = false;
private static float distanceSinceLastStep = 0f;
private static void Postfix(PlayerCharacter __instance)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkBehaviour)__instance).isLocalPlayer || (Object)(object)__instance.rb == (Object)null || __instance.ground == null)
{
return;
}
Vector3 position = __instance.rb.position;
if (!hasLastPosition)
{
lastPosition = position;
hasLastPosition = true;
return;
}
bool isGrounded = __instance.ground.isGrounded;
float num = Vector3.Distance(position, lastPosition);
lastPosition = position;
if (!isGrounded)
{
distanceSinceLastStep = 0f;
return;
}
distanceSinceLastStep += num;
if (distanceSinceLastStep >= stepDistance)
{
distanceSinceLastStep = 0f;
Debug.Log(Object.op_Implicit("Footstep triggered"));
Sfx.PlayRandom("sfx");
}
}
}
}
namespace BigWok
{
public enum BodyPartType
{
Nose,
Foot
}
[BepInPlugin("deck.bigwalk.bigwok", "BigWok", "1.0.0")]
public class Plugin : BasePlugin
{
public const string Guid = "deck.bigwalk.bigwok";
public const string Name = "BigWok";
public const string Version = "1.0.0";
public static ManualLogSource Log;
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<string> FootObjFile;
public static ConfigEntry<string> NoseObjFile;
public static ConfigEntry<bool> InvertFaces;
public static ConfigEntry<bool> ReplaceNose;
public static ConfigEntry<bool> ReplaceFeet;
public static ConfigEntry<bool> AutoFit;
public static ConfigEntry<bool> FlipDirection;
public static ConfigEntry<float> Scale;
public static ConfigEntry<float> ScaleX;
public static ConfigEntry<float> ScaleY;
public static ConfigEntry<float> ScaleZ;
public static ConfigEntry<float> RotX;
public static ConfigEntry<float> RotY;
public static ConfigEntry<float> RotZ;
public static ConfigEntry<float> FootRotX;
public static ConfigEntry<float> FootRotY;
public static ConfigEntry<float> FootRotZ;
public static ConfigEntry<float> FootOffsetY;
public static ConfigEntry<float> FootOffsetZ;
public static ConfigEntry<float> OffsetX;
public static ConfigEntry<float> OffsetY;
public static ConfigEntry<float> OffsetZ;
public static ConfigEntry<bool> DumpHierarchy;
public override void Load()
{
//IL_0390: Unknown result type (might be due to invalid IL or missing references)
//IL_0395: Unknown result type (might be due to invalid IL or missing references)
//IL_039f: Expected O, but got Unknown
Log = ((BasePlugin)this).Log;
Enabled = ((BasePlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master toggle to enable or disable BIG WOK.");
FootObjFile = ((BasePlugin)this).Config.Bind<string>("General", "FootObjFile", "feetwok.obj", "Wavefront .obj file to load for the foot replacement mesh.");
NoseObjFile = ((BasePlugin)this).Config.Bind<string>("General", "NoseObjFile", "nosewok.obj", "Wavefront .obj file to load for the nose replacement mesh.");
InvertFaces = ((BasePlugin)this).Config.Bind<bool>("General", "InvertFaces", false, "Invert triangle face winding if model renders inside-out.");
ReplaceNose = ((BasePlugin)this).Config.Bind<bool>("Body Parts", "ReplaceNose", true, "Replace the character's nose with a wok.");
ReplaceFeet = ((BasePlugin)this).Config.Bind<bool>("Body Parts", "ReplaceFeet", true, "Replace the character's feet with woks.");
AutoFit = ((BasePlugin)this).Config.Bind<bool>("Transform", "AutoFit", true, "Automatically scale the wok to fit target mesh bounds.");
FlipDirection = ((BasePlugin)this).Config.Bind<bool>("Transform", "FlipDirection", true, "Flip model orientation end-for-end.");
Scale = ((BasePlugin)this).Config.Bind<float>("Transform", "Scale", 1f, "Global scale multiplier.");
ScaleX = ((BasePlugin)this).Config.Bind<float>("Transform", "ScaleX", 1f, "Scale factor along X axis.");
ScaleY = ((BasePlugin)this).Config.Bind<float>("Transform", "ScaleY", 1f, "Scale factor along Y axis.");
ScaleZ = ((BasePlugin)this).Config.Bind<float>("Transform", "ScaleZ", 1f, "Scale factor along Z axis.");
RotX = ((BasePlugin)this).Config.Bind<float>("Transform", "RotationX", 0f, "Rotation offset around X axis in degrees.");
RotY = ((BasePlugin)this).Config.Bind<float>("Transform", "RotationY", 0f, "Rotation offset around Y axis in degrees.");
RotZ = ((BasePlugin)this).Config.Bind<float>("Transform", "RotationZ", -90f, "Rotation offset around Z axis in degrees.");
FootRotX = ((BasePlugin)this).Config.Bind<float>("Transform", "FootRotationX", -20f, "X-axis tilt correction to keep feet flat when knees bend.");
FootRotY = ((BasePlugin)this).Config.Bind<float>("Transform", "FootRotationY", 90f, "Extra Y-axis rotation offset applied specifically to feet to face forward.");
FootRotZ = ((BasePlugin)this).Config.Bind<float>("Transform", "FootRotationZ", 90f, "Z-axis rotation offset to lay the wok flat/forward.");
FootOffsetY = ((BasePlugin)this).Config.Bind<float>("Transform", "FootOffsetY", 0.18f, "Vertical position nudge to lift woks clear of the ground.");
FootOffsetZ = ((BasePlugin)this).Config.Bind<float>("Transform", "FootOffsetZ", 0.02f, "Forward/backward position nudge for feet.");
OffsetX = ((BasePlugin)this).Config.Bind<float>("Transform", "OffsetX", 0f, "Local position offset nudge along X.");
OffsetY = ((BasePlugin)this).Config.Bind<float>("Transform", "OffsetY", 0f, "Local position offset nudge along Y.");
OffsetZ = ((BasePlugin)this).Config.Bind<float>("Transform", "OffsetZ", 0f, "Local position offset nudge along Z.");
DumpHierarchy = ((BasePlugin)this).Config.Bind<bool>("Debug", "DumpHierarchy", false, "Dump full transform hierarchy tree into BepInEx logs.");
Sfx.Init();
Harmony.CreateAndPatchAll(typeof(WokPatches), "deck.bigwalk.bigwok");
Harmony.CreateAndPatchAll(typeof(Footstep_Patch), "deck.bigwalk.bigwok");
ClassInjector.RegisterTypeInIl2Cpp<WokRuntime>();
GameObject val = new GameObject("BigWokRuntime")
{
hideFlags = (HideFlags)61
};
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<WokRuntime>();
Log.LogInfo((object)"BIG WOK plugin initialized successfully.");
}
}
[HarmonyPatch]
internal static class WokPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerLips), "Initialize")]
private static void OnLipsInitialized(PlayerLips __instance)
{
if (!Plugin.Enabled.Value || __instance == null)
{
return;
}
Component val = ((Il2CppObjectBase)__instance).Cast<Component>();
if ((Object)(object)val != (Object)null && (Object)(object)val.gameObject != (Object)null)
{
PlayerCharacter componentInParent = val.gameObject.GetComponentInParent<PlayerCharacter>();
if ((Object)(object)componentInParent != (Object)null)
{
WokRuntime.Queue(componentInParent);
}
}
}
}
[HarmonyPatch(typeof(PlayerCharacter), "FixedUpdate")]
public static class Footstep_Patch
{
public static float stepDistance = 1.4f;
private static Vector3 lastPosition;
private static bool hasLastPosition = false;
private static float distanceSinceLastStep = 0f;
private static void Postfix(PlayerCharacter __instance)
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Enabled.Value || !Plugin.ReplaceFeet.Value)
{
hasLastPosition = false;
distanceSinceLastStep = 0f;
}
else
{
if (!((NetworkBehaviour)__instance).isLocalPlayer || (Object)(object)__instance.rb == (Object)null || __instance.ground == null)
{
return;
}
Vector3 position = __instance.rb.position;
if (!hasLastPosition)
{
lastPosition = position;
hasLastPosition = true;
return;
}
bool isGrounded = __instance.ground.isGrounded;
float num = Vector3.Distance(position, lastPosition);
lastPosition = position;
if (!isGrounded)
{
distanceSinceLastStep = 0f;
return;
}
distanceSinceLastStep += num;
if (distanceSinceLastStep >= stepDistance)
{
distanceSinceLastStep = 0f;
Sfx.PlayRandom("sfx");
}
}
}
}
public class WokRuntime : MonoBehaviour
{
private static readonly List<PlayerCharacter> Pending = new List<PlayerCharacter>();
private bool _loaded;
private float _nextSweep;
public WokRuntime(IntPtr ptr)
: base(ptr)
{
}
public static void Queue(PlayerCharacter character)
{
lock (Pending)
{
Pending.Add(character);
}
}
private void Update()
{
if (!_loaded)
{
_loaded = true;
WokSwapper.LoadModel();
}
WokSwapper.UpdatePreviewInput();
if (Pending.Count > 0)
{
PlayerCharacter[] array;
lock (Pending)
{
array = Pending.ToArray();
Pending.Clear();
}
PlayerCharacter[] array2 = array;
foreach (PlayerCharacter val in array2)
{
if ((Object)(object)val != (Object)null)
{
WokSwapper.ApplyCharacter(val);
}
}
}
if (Time.unscaledTime >= _nextSweep)
{
_nextSweep = Time.unscaledTime + 3f;
SweepNow();
}
}
private static void SweepNow()
{
if (!Plugin.Enabled.Value)
{
return;
}
try
{
List<PlayerCharacter> allPlayerCharacters = PlayerCharacter.allPlayerCharacters;
if (allPlayerCharacters == null)
{
return;
}
for (int i = 0; i < allPlayerCharacters.Count; i++)
{
PlayerCharacter val = allPlayerCharacters[i];
if ((Object)(object)val != (Object)null)
{
WokSwapper.ApplyCharacter(val);
}
}
}
catch
{
}
}
}
internal static class WokSwapper
{
private static Mesh _footSource;
private static Mesh _noseSource;
private static readonly Dictionary<int, Mesh> Originals = new Dictionary<int, Mesh>();
private static readonly Dictionary<int, Mesh> Fitted = new Dictionary<int, Mesh>();
private static GameObject _previewObject;
private static Vector3 _liveFootRotationOffset = Vector3.zero;
private static readonly Vector3 BaseFootEuler = new Vector3(0f, 90f, 90f);
public static bool LoadModel()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Expected O, but got Unknown
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Expected O, but got Unknown
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Expected O, but got Unknown
bool result = true;
string text = ResolveModelPath(Plugin.FootObjFile.Value);
bool flag = default(bool);
if (text == null)
{
ManualLogSource log = Plugin.Log;
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(48, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Foot model '");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Plugin.FootObjFile.Value);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("' not found next to plugin or under ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Paths.PluginPath);
}
log.LogError(val);
result = false;
}
else
{
string error;
Mesh val2 = ObjMesh.Load(text, Plugin.InvertFaces.Value, out error);
if ((Object)(object)val2 == (Object)null)
{
ManualLogSource log2 = Plugin.Log;
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(17, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failed to read ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Path.GetFileName(text));
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(": ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(error);
}
log2.LogError(val);
result = false;
}
else
{
((Object)val2).hideFlags = (HideFlags)61;
_footSource = val2;
ManualLogSource log3 = Plugin.Log;
BepInExInfoLogInterpolatedStringHandler val3 = new BepInExInfoLogInterpolatedStringHandler(27, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral("Successfully loaded ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(Path.GetFileName(text));
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" (feet)");
}
log3.LogInfo(val3);
}
}
string text2 = ResolveModelPath(Plugin.NoseObjFile.Value);
if (text2 == null)
{
ManualLogSource log4 = Plugin.Log;
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(48, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Nose model '");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Plugin.NoseObjFile.Value);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("' not found next to plugin or under ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Paths.PluginPath);
}
log4.LogError(val);
result = false;
}
else
{
string error2;
Mesh val4 = ObjMesh.Load(text2, Plugin.InvertFaces.Value, out error2);
if ((Object)(object)val4 == (Object)null)
{
ManualLogSource log5 = Plugin.Log;
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(17, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failed to read ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(Path.GetFileName(text2));
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(": ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(error2);
}
log5.LogError(val);
result = false;
}
else
{
((Object)val4).hideFlags = (HideFlags)61;
_noseSource = val4;
ManualLogSource log6 = Plugin.Log;
BepInExInfoLogInterpolatedStringHandler val3 = new BepInExInfoLogInterpolatedStringHandler(27, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral("Successfully loaded ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<string>(Path.GetFileName(text2));
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" (nose)");
}
log6.LogInfo(val3);
}
}
Fitted.Clear();
return result;
}
private static string ResolveModelPath(string file)
{
if (string.IsNullOrEmpty(file))
{
return null;
}
if (Path.IsPathRooted(file) && File.Exists(file))
{
return file;
}
string directoryName = Path.GetDirectoryName(typeof(WokSwapper).Assembly.Location);
if (!string.IsNullOrEmpty(directoryName))
{
string text = Path.Combine(directoryName, file);
if (File.Exists(text))
{
return text;
}
}
try
{
if (!string.IsNullOrEmpty(Paths.PluginPath) && Directory.Exists(Paths.PluginPath))
{
string[] files = Directory.GetFiles(Paths.PluginPath, Path.GetFileName(file), SearchOption.AllDirectories);
if (files.Length != 0)
{
return files[0];
}
}
}
catch
{
}
return null;
}
public static void ApplyCharacter(PlayerCharacter character)
{
if (!((Object)(object)character == (Object)null))
{
if (Plugin.ReplaceNose.Value && (Object)(object)_noseSource != (Object)null)
{
ApplyPart(character, BodyPartType.Nose);
}
if (Plugin.ReplaceFeet.Value && (Object)(object)_footSource != (Object)null)
{
ApplyPart(character, BodyPartType.Foot);
}
}
}
private static Mesh GetSourceForPart(BodyPartType part)
{
return (part == BodyPartType.Foot) ? _footSource : _noseSource;
}
private static void ApplyPart(PlayerCharacter character, BodyPartType part)
{
Mesh sourceForPart = GetSourceForPart(part);
if ((Object)(object)sourceForPart == (Object)null)
{
return;
}
List<Renderer> list = FindRenderersForPart(character, part);
foreach (Renderer item in list)
{
if (!((Object)(object)item == (Object)null))
{
int instanceID = ((Object)item).GetInstanceID();
Mesh mesh = GetMesh(item);
if ((Object)(object)mesh != (Object)null && !Originals.ContainsKey(instanceID))
{
Originals[instanceID] = mesh;
}
Mesh val = (Originals.ContainsKey(instanceID) ? Originals[instanceID] : mesh);
if ((Object)(object)val != (Object)null)
{
SetMesh(item, BuildFitted(val, sourceForPart, item, part), part);
}
}
}
}
private static List<Renderer> FindRenderersForPart(PlayerCharacter character, BodyPartType part)
{
List<Renderer> list = new List<Renderer>();
if (part == BodyPartType.Nose)
{
if (character.lips != null)
{
try
{
Transform lipTransform = character.lips.lipTransform;
if ((Object)(object)lipTransform != (Object)null)
{
Renderer[] array = Il2CppArrayBase<Renderer>.op_Implicit(((Component)lipTransform).GetComponentsInChildren<Renderer>(true));
Renderer[] array2 = array;
foreach (Renderer val in array2)
{
if ((Object)(object)val != (Object)null)
{
list.Add(val);
}
}
}
}
catch
{
}
}
return list;
}
Renderer[] array3 = Il2CppArrayBase<Renderer>.op_Implicit(((Component)character).GetComponentsInChildren<Renderer>(true));
Renderer[] array4 = array3;
foreach (Renderer val2 in array4)
{
if (!((Object)(object)val2 == (Object)null))
{
string text = ((Object)((Component)val2).gameObject).name.ToLower();
if (part == BodyPartType.Foot && (text.Contains("foot") || text.Contains("ankle") || text.Contains("toe")))
{
list.Add(val2);
}
}
}
return list;
}
private static Mesh GetMesh(Renderer r)
{
SkinnedMeshRenderer val = ((Il2CppObjectBase)r).TryCast<SkinnedMeshRenderer>();
if ((Object)(object)val != (Object)null)
{
return val.sharedMesh;
}
MeshFilter component = ((Component)r).GetComponent<MeshFilter>();
return ((Object)(object)component != (Object)null) ? component.sharedMesh : null;
}
private static void SetMesh(Renderer r, Mesh mesh, BodyPartType part)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mesh == (Object)null)
{
return;
}
SkinnedMeshRenderer val = ((Il2CppObjectBase)r).TryCast<SkinnedMeshRenderer>();
if ((Object)(object)val != (Object)null)
{
((Renderer)val).enabled = false;
Transform transform = ((Component)val).transform;
Transform val2 = transform.Find("WokFootInstance");
if ((Object)(object)val2 == (Object)null)
{
GameObject val3 = new GameObject("WokFootInstance");
val3.transform.SetParent(transform, false);
val2 = val3.transform;
}
if (part == BodyPartType.Foot)
{
val2.localPosition = new Vector3(0f, Plugin.FootOffsetY.Value + 1.75f, Plugin.FootOffsetZ.Value - 1.8f);
val2.localRotation = Quaternion.Euler(BaseFootEuler + _liveFootRotationOffset);
}
MeshFilter val4 = ((Component)val2).gameObject.GetComponent<MeshFilter>() ?? ((Component)val2).gameObject.AddComponent<MeshFilter>();
MeshRenderer val5 = ((Component)val2).gameObject.GetComponent<MeshRenderer>() ?? ((Component)val2).gameObject.AddComponent<MeshRenderer>();
val4.sharedMesh = mesh;
((Renderer)val5).sharedMaterials = ((Renderer)val).sharedMaterials;
}
else
{
MeshFilter component = ((Component)r).GetComponent<MeshFilter>();
if ((Object)(object)component != (Object)null)
{
component.sharedMesh = mesh;
}
}
}
private static Mesh BuildFitted(Mesh original, Mesh source, Renderer renderer, BodyPartType part)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Expected O, but got Unknown
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
int instanceID = ((Object)original).GetInstanceID();
if (Fitted.TryGetValue(instanceID, out var value) && (Object)(object)value != (Object)null)
{
return value;
}
Vector3 val = Vector3.zero;
Quaternion identity = Quaternion.identity;
float num = 1f;
if (Plugin.AutoFit.Value)
{
Bounds bounds = original.bounds;
float num2 = Mathf.Max(new float[3]
{
((Bounds)(ref bounds)).size.x,
((Bounds)(ref bounds)).size.y,
((Bounds)(ref bounds)).size.z
});
Bounds bounds2 = source.bounds;
float num3 = Mathf.Max(new float[3]
{
((Bounds)(ref bounds2)).size.x,
((Bounds)(ref bounds2)).size.y,
((Bounds)(ref bounds2)).size.z
});
num = num2 / Mathf.Max(num3, 0.0001f);
val = ((Bounds)(ref bounds)).center;
}
Vector3 val2 = new Vector3(Plugin.ScaleX.Value, Plugin.ScaleY.Value, Plugin.ScaleZ.Value) * (Plugin.Scale.Value * num);
Vector3 val3 = default(Vector3);
((Vector3)(ref val3))..ctor(Plugin.RotX.Value, Plugin.RotY.Value, Plugin.RotZ.Value);
Quaternion val4 = identity * Quaternion.Euler(val3);
Vector3 val5 = val + new Vector3(Plugin.OffsetX.Value, Plugin.OffsetY.Value, Plugin.OffsetZ.Value);
Bounds bounds3 = source.bounds;
Matrix4x4 val6 = Matrix4x4.Translate(new Vector3(0f - ((Bounds)(ref bounds3)).center.x, 0f - ((Bounds)(ref bounds3)).center.y, 0f - ((Bounds)(ref bounds3)).min.z));
Matrix4x4 val7 = Matrix4x4.TRS(val5, val4, val2) * val6;
Mesh val8 = new Mesh
{
name = ((Object)source).name + "_fitted",
hideFlags = (HideFlags)61
};
Il2CppStructArray<Vector3> vertices = source.vertices;
Il2CppStructArray<Vector3> val9 = new Il2CppStructArray<Vector3>((long)((Il2CppArrayBase<Vector3>)(object)vertices).Length);
for (int i = 0; i < ((Il2CppArrayBase<Vector3>)(object)vertices).Length; i++)
{
((Il2CppArrayBase<Vector3>)(object)val9)[i] = ((Matrix4x4)(ref val7)).MultiplyPoint3x4(((Il2CppArrayBase<Vector3>)(object)vertices)[i]);
}
val8.vertices = val9;
if (source.uv != null && ((Il2CppArrayBase<Vector2>)(object)source.uv).Length == ((Il2CppArrayBase<Vector3>)(object)vertices).Length)
{
val8.uv = source.uv;
}
val8.triangles = source.triangles;
val8.RecalculateNormals();
val8.RecalculateTangents();
val8.RecalculateBounds();
Fitted[instanceID] = val8;
return val8;
}
public static void UpdatePreviewInput()
{
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Expected O, but got Unknown
if (Input.GetKeyDown((KeyCode)96))
{
if ((Object)(object)_previewObject != (Object)null)
{
DestroyPreview();
}
else
{
CreatePreview();
}
}
if ((Object)(object)_previewObject == (Object)null)
{
return;
}
bool flag = false;
if (Input.GetKeyDown((KeyCode)257))
{
_liveFootRotationOffset.x -= 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)258))
{
_liveFootRotationOffset.x += 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)259))
{
_liveFootRotationOffset.x = 0f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)260))
{
_liveFootRotationOffset.y -= 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)261))
{
_liveFootRotationOffset.y += 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)262))
{
_liveFootRotationOffset.y = 0f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)263))
{
_liveFootRotationOffset.z -= 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)264))
{
_liveFootRotationOffset.z += 45f;
flag = true;
}
if (Input.GetKeyDown((KeyCode)265))
{
_liveFootRotationOffset.z = 0f;
flag = true;
}
if (flag)
{
_liveFootRotationOffset.x = NormalizeAngle(_liveFootRotationOffset.x);
_liveFootRotationOffset.y = NormalizeAngle(_liveFootRotationOffset.y);
_liveFootRotationOffset.z = NormalizeAngle(_liveFootRotationOffset.z);
_previewObject.transform.localRotation = Quaternion.Euler(_liveFootRotationOffset);
ApplyLiveOffsetToRealFeet();
ManualLogSource log = Plugin.Log;
bool flag2 = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(33, 3, ref flag2);
if (flag2)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("BigWok live foot offset: X=");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<float>(_liveFootRotationOffset.x);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Y=");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<float>(_liveFootRotationOffset.y);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Z=");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<float>(_liveFootRotationOffset.z);
}
log.LogInfo(val);
}
}
private static void ApplyLiveOffsetToRealFeet()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
PlayerCharacter val = FindLocalPlayerCharacter();
if ((Object)(object)val == (Object)null)
{
return;
}
List<Renderer> list = FindRenderersForPart(val, BodyPartType.Foot);
foreach (Renderer item in list)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
SkinnedMeshRenderer val2 = ((Il2CppObjectBase)item).TryCast<SkinnedMeshRenderer>();
if (!((Object)(object)val2 == (Object)null))
{
Transform val3 = ((Component)val2).transform.Find("WokFootInstance");
if (!((Object)(object)val3 == (Object)null))
{
val3.localRotation = Quaternion.Euler(BaseFootEuler + _liveFootRotationOffset);
}
}
}
}
private static float NormalizeAngle(float degrees)
{
degrees %= 360f;
if (degrees < 0f)
{
degrees += 360f;
}
return degrees;
}
private static void CreatePreview()
{
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Expected O, but got Unknown
if ((Object)(object)_footSource == (Object)null)
{
Plugin.Log.LogWarning((object)"BigWok preview: feetwok model isn't loaded yet.");
return;
}
Transform val = null;
if ((Object)(object)Camera.main != (Object)null)
{
val = ((Component)Camera.main).transform;
}
else
{
PlayerCharacter val2 = FindLocalPlayerCharacter();
if ((Object)(object)val2 != (Object)null)
{
val = ((Component)val2).transform;
}
}
if ((Object)(object)val == (Object)null)
{
Plugin.Log.LogWarning((object)"BigWok preview: couldn't find a camera or local player to anchor to.");
return;
}
_previewObject = new GameObject("BigWok_FootPreview")
{
hideFlags = (HideFlags)61
};
_previewObject.transform.position = val.position + val.forward * 1.5f;
_liveFootRotationOffset = Vector3.zero;
_previewObject.transform.rotation = Quaternion.identity;
ApplyLiveOffsetToRealFeet();
MeshFilter val3 = _previewObject.AddComponent<MeshFilter>();
val3.sharedMesh = _footSource;
MeshRenderer val4 = _previewObject.AddComponent<MeshRenderer>();
Shader val5 = FindPreviewShader();
if ((Object)(object)val5 != (Object)null)
{
((Renderer)val4).sharedMaterial = new Material(val5)
{
hideFlags = (HideFlags)61
};
}
Plugin.Log.LogInfo((object)"BigWok preview ON. Numpad 1/2=X, 4/5=Y, 7/8=Z (45 deg steps), 3/6/9=reset that axis. ` to hide.");
}
private static void DestroyPreview()
{
if ((Object)(object)_previewObject != (Object)null)
{
Object.Destroy((Object)(object)_previewObject);
_previewObject = null;
}
Plugin.Log.LogInfo((object)"BigWok preview OFF.");
}
private static Shader FindPreviewShader()
{
string[] array = new string[4] { "Standard", "Universal Render Pipeline/Lit", "Legacy Shaders/Diffuse", "Sprites/Default" };
string[] array2 = array;
foreach (string text in array2)
{
Shader val = Shader.Find(text);
if ((Object)(object)val != (Object)null)
{
return val;
}
}
return null;
}
private static PlayerCharacter FindLocalPlayerCharacter()
{
try
{
List<PlayerCharacter> allPlayerCharacters = PlayerCharacter.allPlayerCharacters;
if (allPlayerCharacters == null)
{
return null;
}
for (int i = 0; i < allPlayerCharacters.Count; i++)
{
PlayerCharacter val = allPlayerCharacters[i];
if ((Object)(object)val != (Object)null && ((NetworkBehaviour)val).isLocalPlayer)
{
return val;
}
}
}
catch
{
}
return null;
}
}
internal static class ObjMesh
{
private static readonly char[] Sep = new char[2] { ' ', '\t' };
public static Mesh Load(string path, bool invert, out string error)
{
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
error = null;
try
{
List<Vector3> list = new List<Vector3>();
List<Vector2> list2 = new List<Vector2>();
Dictionary<string, int> remap = new Dictionary<string, int>();
List<Vector3> list3 = new List<Vector3>();
List<Vector2> list4 = new List<Vector2>();
List<int> list5 = new List<int>();
string[] array = File.ReadAllLines(path);
for (int i = 0; i < array.Length; i++)
{
string text = array[i].Trim();
if (text.Length == 0 || text[0] == '#')
{
continue;
}
string[] array2 = text.Split(Sep, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 0)
{
continue;
}
switch (array2[0])
{
case "v":
if (array2.Length >= 4)
{
list.Add(new Vector3(0f - F(array2[1]), F(array2[2]), F(array2[3])));
}
break;
case "vt":
if (array2.Length >= 3)
{
list2.Add(new Vector2(F(array2[1]), F(array2[2])));
}
break;
case "f":
{
if (array2.Length < 4)
{
break;
}
int[] array3 = new int[array2.Length - 1];
for (int j = 1; j < array2.Length; j++)
{
array3[j - 1] = Corner(array2[j], list, list2, remap, list3, list4);
}
for (int k = 1; k < array3.Length - 1; k++)
{
list5.Add(array3[0]);
if (invert)
{
list5.Add(array3[k]);
list5.Add(array3[k + 1]);
}
else
{
list5.Add(array3[k + 1]);
list5.Add(array3[k]);
}
}
break;
}
}
}
if (list3.Count == 0 || list5.Count == 0)
{
error = "no geometry found in " + Path.GetFileName(path);
return null;
}
Mesh val = new Mesh
{
name = "BigWok_" + Path.GetFileNameWithoutExtension(path)
};
Il2CppStructArray<Vector3> val2 = new Il2CppStructArray<Vector3>((long)list3.Count);
for (int l = 0; l < list3.Count; l++)
{
((Il2CppArrayBase<Vector3>)(object)val2)[l] = list3[l];
}
val.vertices = val2;
if (list4.Count == list3.Count)
{
Il2CppStructArray<Vector2> val3 = new Il2CppStructArray<Vector2>((long)list4.Count);
for (int m = 0; m < list4.Count; m++)
{
((Il2CppArrayBase<Vector2>)(object)val3)[m] = list4[m];
}
val.uv = val3;
}
Il2CppStructArray<int> val4 = new Il2CppStructArray<int>((long)list5.Count);
for (int n = 0; n < list5.Count; n++)
{
((Il2CppArrayBase<int>)(object)val4)[n] = list5[n];
}
val.triangles = val4;
val.RecalculateNormals();
val.RecalculateTangents();
val.RecalculateBounds();
return val;
}
catch (Exception ex)
{
error = ex.Message;
return null;
}
}
private static int Corner(string token, List<Vector3> positions, List<Vector2> texcoords, Dictionary<string, int> remap, List<Vector3> verts, List<Vector2> uvs)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
if (remap.TryGetValue(token, out var value))
{
return value;
}
string[] array = token.Split('/');
int num = Index(array[0], positions.Count);
int num2 = ((array.Length > 1 && array[1].Length > 0) ? Index(array[1], texcoords.Count) : (-1));
verts.Add((num >= 0) ? positions[num] : Vector3.zero);
uvs.Add((num2 >= 0) ? texcoords[num2] : Vector2.zero);
return remap[token] = verts.Count - 1;
}
private static int Index(string s, int count)
{
if (!int.TryParse(s, NumberStyles.Integer, CultureInfo.InvariantCulture, out var result))
{
return -1;
}
if (result > 0)
{
return result - 1;
}
if (result < 0)
{
return count + result;
}
return -1;
}
private static float F(string s)
{
if (!float.TryParse(s, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
return 0f;
}
return result;
}
}
}