Decompiled source of Portals v1.0.0

PortalMod.dll

Decompiled 12 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PortalMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Portal Mod for Big Walk")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PortalMod")]
[assembly: AssemblyTitle("PortalMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PortalMod
{
	[BepInPlugin("com.gogogadgetjustice.portalmod", "Portal Mod", "1.0.0")]
	public class PortalModBase : BasePlugin
	{
		public static ManualLogSource InstanceLogger;

		public override void Load()
		{
			InstanceLogger = ((BasePlugin)this).Log;
			InstanceLogger.LogInfo((object)"[PortalMod] High-Efficiency Engine Initializing...");
			ClassInjector.RegisterTypeInIl2Cpp<PortalEcoManager>();
			((BasePlugin)this).AddComponent<PortalEcoManager>();
		}
	}
	public class PortalEcoManager : MonoBehaviour
	{
		private GameObject portalOrange;

		private GameObject portalBlue;

		private Camera cachedCamera;

		private float globalCooldown = 0f;

		private bool isScanning = false;

		public PortalEcoManager(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Start()
		{
			MonoBehaviourExtensions.StartCoroutine((MonoBehaviour)(object)this, LowFrequencyProximityCheck());
		}

		private void Update()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if (globalCooldown > 0f)
			{
				globalCooldown -= Time.deltaTime;
			}
			if (Input.GetKeyDown((KeyCode)53))
			{
				DropPortal(ref portalOrange, new Color(1f, 0.4f, 0f), "Orange_Light");
			}
			if (Input.GetKeyDown((KeyCode)54))
			{
				DropPortal(ref portalBlue, new Color(0f, 0.5f, 1f), "Blue_Light");
			}
		}

		private IEnumerator LowFrequencyProximityCheck()
		{
			while (true)
			{
				if (globalCooldown <= 0f && (Object)(object)portalOrange != (Object)null && (Object)(object)portalBlue != (Object)null && Input.GetKey((KeyCode)32))
				{
					Vector3 standingPos = GetFloorPositionBeneathCamera();
					if (standingPos != Vector3.zero)
					{
						if (Vector3.Distance(standingPos, portalOrange.transform.position) < 1.6f)
						{
							TeleportPlayerAndHeldItems(portalOrange.transform.position, portalBlue.transform.position);
							globalCooldown = 3f;
						}
						else if (Vector3.Distance(standingPos, portalBlue.transform.position) < 1.6f)
						{
							TeleportPlayerAndHeldItems(portalBlue.transform.position, portalOrange.transform.position);
							globalCooldown = 3f;
						}
					}
				}
				yield return (object)new WaitForSeconds(0.1f);
			}
		}

		private Vector3 GetFloorPositionBeneathCamera()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)cachedCamera == (Object)null)
			{
				cachedCamera = Camera.main ?? Camera.current;
			}
			if ((Object)(object)cachedCamera != (Object)null)
			{
				return ((Component)cachedCamera).transform.position + new Vector3(0f, -1.1f, 0f);
			}
			return Vector3.zero;
		}

		private void DropPortal(ref GameObject portalRef, Color glowColor, string lightName)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			Vector3 floorPositionBeneathCamera = GetFloorPositionBeneathCamera();
			if (!(floorPositionBeneathCamera == Vector3.zero))
			{
				if ((Object)(object)portalRef != (Object)null)
				{
					Object.Destroy((Object)(object)portalRef);
				}
				portalRef = GameObject.CreatePrimitive((PrimitiveType)2);
				portalRef.transform.position = floorPositionBeneathCamera;
				portalRef.transform.localScale = new Vector3(2.2f, 0.04f, 2.2f);
				portalRef.GetComponent<Renderer>().material.color = glowColor;
				Object.Destroy((Object)(object)portalRef.GetComponent<Collider>());
				GameObject val = new GameObject(lightName);
				val.transform.position = floorPositionBeneathCamera + new Vector3(0f, 0.5f, 0f);
				val.transform.SetParent(portalRef.transform);
				Light val2 = ((Il2CppObjectBase)val.AddComponent(Il2CppType.Of<Light>())).Cast<Light>();
				val2.type = (LightType)2;
				val2.color = glowColor;
				val2.range = 5f;
				val2.intensity = 2.5f;
				val2.renderMode = (LightRenderMode)2;
			}
		}

		private void TeleportPlayerAndHeldItems(Vector3 sourcePortalPos, Vector3 targetDestination)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)cachedCamera == (Object)null)
			{
				return;
			}
			Vector3 position = ((Component)cachedCamera).transform.position;
			Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(position, 3f));
			GameObject val = null;
			Collider[] array2 = array;
			foreach (Collider val2 in array2)
			{
				if (((Object)(object)((Component)val2).GetComponent<CharacterController>() != (Object)null || (Object)(object)((Component)val2).GetComponent<Rigidbody>() != (Object)null) && !((Object)((Component)val2).gameObject).name.Contains("Cylinder") && !((Object)((Component)val2).gameObject).name.ToLower().Contains("camera"))
				{
					val = ((Component)val2).gameObject;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Transform val3 = ((Component)cachedCamera).transform;
				while ((Object)(object)val3.parent != (Object)null)
				{
					val3 = val3.parent;
				}
				val = ((Component)val3).gameObject;
			}
			try
			{
				Vector3 val4 = targetDestination + new Vector3(0f, 0.8f, 0f);
				Collider[] array3 = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(sourcePortalPos, 2f));
				Collider[] array4 = array3;
				foreach (Collider val5 in array4)
				{
					GameObject gameObject = ((Component)val5).gameObject;
					if (!((Object)(object)gameObject == (Object)(object)val) && !((Object)gameObject).name.Contains("Cylinder"))
					{
						Rigidbody component = gameObject.GetComponent<Rigidbody>();
						if ((Object)(object)component != (Object)null)
						{
							component.position = val4 + new Vector3(0f, 0.2f, 0f);
							component.linearVelocity = Vector3.zero;
							gameObject.transform.position = val4 + new Vector3(0f, 0.2f, 0f);
						}
					}
				}
				CharacterController val6 = val.GetComponent<CharacterController>() ?? val.GetComponentInChildren<CharacterController>();
				if ((Object)(object)val6 != (Object)null)
				{
					((Collider)val6).enabled = false;
				}
				Rigidbody val7 = val.GetComponent<Rigidbody>() ?? val.GetComponentInChildren<Rigidbody>();
				if ((Object)(object)val7 != (Object)null)
				{
					val7.position = val4;
					val7.linearVelocity = Vector3.zero;
					val7.angularVelocity = Vector3.zero;
				}
				val.transform.position = val4;
				if ((Object)(object)val6 != (Object)null)
				{
					((Collider)val6).enabled = true;
				}
			}
			catch (Exception ex)
			{
				PortalModBase.InstanceLogger.LogError((object)("[PortalMod] Optimization safe-warp bypass: " + ex.Message));
			}
		}
	}
}