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gugger-smolMods-1.0.9 icon

smolMods

Every smolMod in one install: the sMods menu, eye-state sharing, self colouring, dark menus, and the crosshair size and style options that ship only in this bundle.

By gugger
Date uploaded a week ago
Version 1.0.9
Download link gugger-smolMods-1.0.9.zip
Downloads 21
Dependency string gugger-smolMods-1.0.9

This mod requires the following mods to function

gugger-Core-1.0.10 icon
gugger-Core

Shared plumbing for the smolMods family: adds the sMods settings category and the row API the other smolMods plugins register into. On its own it changes nothing - install a feature mod alongside it.

Preferred version: 1.0.10
gugger-ShareChangedEyeState-1.0.10 icon
gugger-ShareChangedEyeState

Pick your character's eye state - shared automatically with other players running the mod. Adds Eye state and Still animated to the sMods settings category.

Preferred version: 1.0.10
gugger-ColorSelf-1.0.10 icon
gugger-ColorSelf

Pick your head, torso and legs colours from the game's own palette and keep them between walks, plus an optional torso-coloured HUD. Shiny colours appear only once you have earned the achievement.

Preferred version: 1.0.10
gugger-DarkMenus-1.0.10 icon
gugger-DarkMenus

A dark theme for Big Walk's paper menus, plus an option to darken the HUD icons. Adds Dark menus and Dark HUD icons to the sMods settings category.

Preferred version: 1.0.10

README

smolMods

Every smolMod in one install. This bundle pulls in the whole family as dependencies:

  • Core — the sMods settings category
  • ShareChangedEyeState — eye state, "still animated", and sharing with modded friends
  • ColorSelf — head / torso / legs colours, remember colours, torso-coloured HUD
  • DarkMenus — dark paper menus

…and itself ships the bundle-exclusive extras:

In the game's own General page, right where the crosshair setting lives:

  • Crosshair — one setting with five choices: Full / Slick / SSmol / Small / Off. Full and Small are the game's own crosshairs; Slick and SSmol are a clean text crosshair (( + ) and +) that turns into an x while you are carrying something or pressing a button, with a kick-strength bar under it.
  • Crosshair size — 0% to 200% (0% hides it completely).

In the game's own Controls page:

  • Arms up stick time — how long you must hold a raised prop before your arms lock. Left is Toggle (locks instantly), right is Hold (the game's natural five seconds), in 0.1s steps between. The lock ring fills at the matching speed.
  • Sticky buttons — hold-to-press world buttons stay pressed from one click until you click again. Off by default.

Everything else lives under Settings → sMods, with a live character figure on the page showing your colours and eye state.

Upgrading from BigMods / BigDarkMenus: delete BigMods.dll and BigDarkMenus.dll from BepInEx/plugins — the old and new plugins must not run together.

Big Walk has no anti-cheat, and these mods don't change how the game plays for anyone who doesn't have them.