You are viewing a potentially older version of this package. View all versions.
iameli-Big_Replay-0.1.4 icon

Big Replay

Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).

Date uploaded a week ago
Version 0.1.4
Download link iameli-Big_Replay-0.1.4.zip
Downloads 31
Dependency string iameli-Big_Replay-0.1.4

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Big Replay — Launcher

Records 12-player Big Walk runs from outside the game and plays them back on a map. To see an example of the output, have a look at our 12-player world record: https://big-replay.iame.li/did:plc:2zmxikig2sj7gqaezl5gntae/3mwlzuf4ihz2e.

This package auto-starts the standalone Big Replay recorder when you launch Big Walk through a mod manager, and closes it (after saving) when the game exits. Big Replay itself stays a separate executable: it never patches the game and never writes to it — it reads memory only, allowing you to run unmodded versions of the game for speedrun validity. So you can use this package in two ways:

  1. If you don't care about speedrun validity, this will take care of running Big Replay for you automatically.
  2. Even if you do, keeping this mod up-to-date is a great way to keep Big Replay up-to-date.

Install

  1. Install this package with your mod manager.
  2. Launch Big Walk through the mod manager as usual — Big Replay opens by itself.
  3. Play. Replays are saved to Documents\BigReplay\.
  4. Watch them at https://big-replay.iame.li/, by dropping a replay file onto the viewer.

Config

Entry Default Meaning
Launcher / Enabled true Start Big Replay alongside the game.
Launcher / GraceSeconds 25 Seconds after the game exits before Big Replay closes.

The launcher only ever runs the payload shipped in this package (<profile>/BigReplay/BigReplay.exe). There is deliberately no executable-path setting: BepInEx configs get shared between users, and a path entry would let a shared config point the launcher at an arbitrary program.

Troubleshooting

  • The game crashed on the very first modded launch — BepInEx is generating its IL2CPP interop assemblies (normally a several-minute, seemingly-frozen first launch). Launch again to retry, or copy a working BepInEx/interop folder from another profile. After it succeeds, launches are fast and stable.
  • Big Replay didn't open — check BepInEx/config/com.bigwalk.replaylauncher.cfg (Enabled) and BepInEx/LogOutput.log for a Started Big Replay line.

Links

CHANGELOG

Changelog

0.1.4

  • Recorder repinned to Big Walk 1.6.0 (build 25723723, metadata still v39): new binary layout (ImageSize 74084352, shifted metadata/type/field tables), PlayerNetworking.isPending moved 0x150 → 0x158. Verified live against a running 1.6.0 session — 3 players with names and positions, 45 gourds. Older builds are still refused by the attach fingerprint check.

0.1.3

  • Added an MIT "LICENSE" to the repository and to the package.

0.1.2

  • Documentation correction: any player in the lobby can run Big Replay — player, gourd and monument state is replicated to every client, so the recorder no longer needs to run on the host. (Recorder window hint text updated to match.)
  • The Thunderstore package is now built in CI and attached to every GitHub release (Big_Replay-<version>.zip), alongside the installer and portable zip.

0.1.1

  • Removed the launcher's executable-path config entry. BepInEx configs are shared as codes, so a path setting would let a shared config point the launcher at an arbitrary program. The payload location is now fixed at <profile>/BigReplay/BigReplay.exe.
  • Package README: troubleshooting notes for the first-launch interop generation step.

0.1.0

  • Initial release: launches the standalone Big Replay recorder alongside a modded Big Walk launch, and closes it (saving the current replay) after the game exits — crash-proof via process watching, with a relaunch grace period.