iameli-Big_Replay icon

Big Replay

Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).

Last updated 17 hours ago
Total downloads 8
Total rating 0 
Categories Tools
Dependency string iameli-Big_Replay-0.1.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Big Replay — Launcher

Records 12-player Big Walk runs from outside the game and plays them back on a map. To see an example of the output, have a look at our 12-player world record: https://big-replay.iame.li/did:plc:2zmxikig2sj7gqaezl5gntae/3mwlzuf4ihz2e.

This package auto-starts the standalone Big Replay recorder when you launch Big Walk through a mod manager, and closes it (after saving) when the game exits. Big Replay itself stays a separate executable: it never patches the game and never writes to it — it reads memory only, allowing you to run unmodded versions of the game for speedrun validity. So you can use this package in two ways:

  1. If you don't care about speedrun validity, this will take care of running Big Replay for you automatically.
  2. Even if you do, keeping this mod up-to-date is a great way to keep Big Replay up-to-date.

Install

  1. Install this package with your mod manager.
  2. Launch Big Walk through the mod manager as usual — Big Replay opens by itself.
  3. Play. Replays are saved to Documents\BigReplay\.
  4. Watch them at https://big-replay.iame.li/, by dropping a replay file onto the viewer.

Config

Entry Default Meaning
Launcher / Enabled true Start Big Replay alongside the game.
Launcher / GraceSeconds 25 Seconds after the game exits before Big Replay closes.

The launcher only ever runs the payload shipped in this package (<profile>/BigReplay/BigReplay.exe). There is deliberately no executable-path setting: BepInEx configs get shared between users, and a path entry would let a shared config point the launcher at an arbitrary program.

Troubleshooting

  • The game crashed on the very first modded launch — BepInEx is generating its IL2CPP interop assemblies (normally a several-minute, seemingly-frozen first launch). Launch again to retry, or copy a working BepInEx/interop folder from another profile. After it succeeds, launches are fast and stable.
  • Big Replay didn't open — check BepInEx/config/com.bigwalk.replaylauncher.cfg (Enabled) and BepInEx/LogOutput.log for a Started Big Replay line.

Links