Big Replay
Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).
| Last updated | 17 hours ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Tools |
| Dependency string | iameli-Big_Replay-0.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Big Replay — Launcher
Records 12-player Big Walk runs from outside the game and plays them back on a map. To see an example of the output, have a look at our 12-player world record: https://big-replay.iame.li/did:plc:2zmxikig2sj7gqaezl5gntae/3mwlzuf4ihz2e.
This package auto-starts the standalone Big Replay recorder when you launch Big Walk through a mod manager, and closes it (after saving) when the game exits. Big Replay itself stays a separate executable: it never patches the game and never writes to it — it reads memory only, allowing you to run unmodded versions of the game for speedrun validity. So you can use this package in two ways:
- If you don't care about speedrun validity, this will take care of running Big Replay for you automatically.
- Even if you do, keeping this mod up-to-date is a great way to keep Big Replay up-to-date.
Install
- Install this package with your mod manager.
- Launch Big Walk through the mod manager as usual — Big Replay opens by itself.
- Play. Replays are saved to
Documents\BigReplay\. - Watch them at https://big-replay.iame.li/, by dropping a replay file onto the viewer.
Config
| Entry | Default | Meaning |
|---|---|---|
Launcher / Enabled |
true |
Start Big Replay alongside the game. |
Launcher / GraceSeconds |
25 |
Seconds after the game exits before Big Replay closes. |
The launcher only ever runs the payload shipped in this package
(<profile>/BigReplay/BigReplay.exe). There is deliberately no executable-path setting: BepInEx
configs get shared between users, and a path entry would let a shared config point the launcher
at an arbitrary program.
Troubleshooting
- The game crashed on the very first modded launch — BepInEx is generating its IL2CPP
interop assemblies (normally a several-minute, seemingly-frozen first launch). Launch again to
retry, or copy a working
BepInEx/interopfolder from another profile. After it succeeds, launches are fast and stable. - Big Replay didn't open — check
BepInEx/config/com.bigwalk.replaylauncher.cfg(Enabled) andBepInEx/LogOutput.logfor aStarted Big Replayline.
Links
- Source, standalone downloads, docs: https://github.com/iameli/big-replay
- Replay viewer: https://big-replay.iame.li/
- Trust notes (read-only, no game writes): https://github.com/iameli/big-replay/blob/next/docs/trust.md
- License: MIT (see the LICENSE file in this package)