Big Replay
Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).
CHANGELOG
Changelog
0.1.4
- Recorder repinned to Big Walk 1.6.0 (build 25723723, metadata still v39): new binary
layout (
ImageSize74084352, shifted metadata/type/field tables),PlayerNetworking.isPendingmoved 0x150 → 0x158. Verified live against a running 1.6.0 session — 3 players with names and positions, 45 gourds. Older builds are still refused by the attach fingerprint check.
0.1.3
- Added an MIT "LICENSE" to the repository and to the package.
0.1.2
- Documentation correction: any player in the lobby can run Big Replay — player, gourd and monument state is replicated to every client, so the recorder no longer needs to run on the host. (Recorder window hint text updated to match.)
- The Thunderstore package is now built in CI and attached to every GitHub release
(
Big_Replay-<version>.zip), alongside the installer and portable zip.
0.1.1
- Removed the launcher's executable-path config entry. BepInEx configs are shared as codes, so
a path setting would let a shared config point the launcher at an arbitrary program. The
payload location is now fixed at
<profile>/BigReplay/BigReplay.exe. - Package README: troubleshooting notes for the first-launch interop generation step.
0.1.0
- Initial release: launches the standalone Big Replay recorder alongside a modded Big Walk launch, and closes it (saving the current replay) after the game exits — crash-proof via process watching, with a relaunch grace period.