LobbyPasswordDisplay
Displays the current lobby password on the enter-password screen for Big Walk. Client-side helper.
| Last updated | 11 hours ago |
| Total downloads | 21 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | sde9ifjh9er5tyh9-LobbyPasswordDisplay-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Lobby Password Display
Client-side helper for Big Walk.
When you land on the enter-password screen while joining a lobby, this mod tries to surface the lobby password if it is available as public lobby metadata (the same bwpl_password attribute that tagged/modded rooms can publish).
What it does
- Watches lobby attribute reads for password keys (
bwpl_passwordand similar). - When the password prompt appears, attempts to pre-fill the input field.
- Falls back to a simple on-screen label showing
Lobby Password: ...if the field cannot be located.
Requirements
BepInEx-BepInExPack_IL2CPP-6.0.755(or compatible BepInEx 6 IL2CPP pack)
Installation
- Install via r2modman / Thunderstore Mod Manager (recommended), or
- Extract the contents so the plugin DLL ends up under
BepInEx/plugins/.
Important: This package currently ships the C# source (LobbyPasswordDisplay.cs).
You must compile it against BepInEx 6 IL2CPP + the game assemblies (or an interop assembly) to produce the .dll that BepInEx actually loads.
Once you have the DLL, place it in BepInEx/plugins/ (or re-package the zip with the DLL instead of the .cs file).
Notes
- Only works for lobbies that publish their password as a public EOS attribute. Private passwords that are never written to lobby metadata cannot be recovered.
- Does not bypass or skip the vanilla password check. You still confirm through the normal prompt.
- Purely client-side. No network changes.