Decompiled source of AutoEscape v1.1.3

AutoEscape.dll

Decompiled 10 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AutoEscape;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Simulation.Bloons;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using MelonLoader;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(AutoEscapeMod), "Auto-Escape", "1.1.3", "doombubbles", null)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6-Epic")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutoEscape")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c8a1a15729131c7fd885a12375c997e995a9fac7")]
[assembly: AssemblyProduct("AutoEscape")]
[assembly: AssemblyTitle("AutoEscape")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
}
namespace AutoEscape
{
	public class AutoEscapeMod : BloonsTD6Mod
	{
		public override bool PreBloonLeaked(Bloon bloon)
		{
			if (bloon.GetModifiedTotalLeakDamage() >= InGame.instance.bridge.GetHealth() + InGame.Bridge.simulation.Shield && !InGameData.CurrentGame.IsSandbox && !BloonModelBehaviorExt.HasBehavior<GoldenBloonModel>(bloon.bloonModel) && InGameData.CurrentGame.bossRushData == null)
			{
				if (!InGame.instance.quitting)
				{
					InGame.instance.Quit(false);
					ModHelper.Msg<AutoEscapeMod>((object)"You're Welcome.");
				}
				return false;
			}
			return true;
		}
	}
	public static class ModHelperData
	{
		public const string WorksOnVersion = "52.2";

		public const string Version = "1.1.3";

		public const string Name = "Auto-Escape";

		public const string Description = "Automatically quits to the main menu when a Bloon would otherwise leak and kill you.";

		public const string RepoOwner = "doombubbles";

		public const string PrevRepoName = "auto-escape";

		public const string RepoName = "AutoEscape";
	}
}