MiniCrosspaths
Adds a number of mini two-upgrade Paths++ paths for towers.
| Last updated | 5 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
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| Dependency string | doombubbles-MiniCrosspaths-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3doombubbles-PathsPlusPlus
A helper mod allowing additional upgrade paths and tiers to be made for towers.
Preferred version: 1.2.2README
Mini Crosspaths
Adds a number of mini two-upgrade Paths++ paths for towers.
Many are based on old BTD game features / my favorite features that I've implemented in other mods such as Mega Knowledge or Rogue Remix, others are brand new. This makes them available in a balanced way in regular games, making you pay a fair price and consider the crosspathing tradeoffs (unless you have Paths++ Balanced Mode turned off).
Splodey Dart Monkeys Path
1. Heat Tipped Darts ($125)
Heat tipped darts allow the Dart Monkey to pop Frozen and Lead Bloons.
2. Splodey Darts ($400)
Projectiles will create a small explosion the first time they collide with a Bloon.
Explosions have the same pierce as the projectile, and the same base damage (but unaffected by damage modifiers).Double Ranga Boomers Path
1. Sonic Boom ($100)
Boomerangs can smash through Frozen Bloons for extra damage.
All projectiles can pop Frozen bloons, gaining a damage bonus equal to the projectile's base damage.
2. Double Ranga ($400)
Throws 2 Boomerangs at a time, but not as frequently.
Main boomerangs, MOAB Press Boomerangs, and orbiting glaives have double projectile count but two thirds attack speed.Laser Rang Boomers Path
1. Laser Rangs ($250)
Now throws Laser-Rangs, gaining increased pierce and projectile speed.
Projectiles can longer pop Purple Bloons, but travel 25% faster and have pierce increased by +4 or x1.5, whichever is higher, with MOAB press getting a flat +60.
2. Plasma Rangs ($350)
Upgrades to Plasma-Rangs, attacking even faster.
Can pop Frozen and Lead Bloons. Fire rate for all weapons is 50% faster, including Glaive-Lord orbital damage.Instant Bomb Shooters Path
1. Quantum Payload ($150)
Bombs explode instantly at the target's location with no travel time.
2. Precision Munition ($500)
Can hit Bloons it can see anywhere on screen. Attacks 30% slower for very far away Bloons.
Gains global effective range. If Bloons are further than twice the original displayed range, attacks 30% slower.Dreadnought Boats Path
1. Dreadnought ($600)
Shoots molten cannonballs instead of darts/grapes that deal extra damage and can pop all Bloon types.
Projectiles can hit all Bloon types, and their base damage and additive bonuses are all increased by +1 or x1.3, whichever is higher.
2. Privateer ($800)
Earns 50% more cash from Bloons popped / hooked. Merchantman income is increased by 10%.
Cash from Bloons is 1.5x, Merchantman income is +10% after other additive bonuses like Trade Empire.Hover Plane Aces Path
1. Hover Plane ($600)
Now longer flies in paths, instead hovering wherever you direct it.
Replaces all default movement with Heli Pilot style movement.
2. Pursuit ($500)
A new targeting option enables Monkey Ace to seek and pursue the Bloons automatically.
Gains the Pursuit targeting option like Heli Pilots.Crystal Ball Wizards Path
1. Monkey Apprentice ($75)
Further study makes all Wizard projectiles travel much further.
All projectiles that travel in a straight line have doubled lifespan.
