CHANGELOG

Again, big thanks to Woodzstock and Kogey!!!

Im not gonna list everything here, tbh I probably should write these as i change things but oh well

  • New areas to explore
  • More rails and graffiti spots
  • Preformance fixes
  • new secrets
  • added custom booster pick ups
  • cool new shader for the rainbows
  • lots of dialogue and other fun Changes
  • fixed some collision, typos, and general balance of things
  • honestly theres more but thats a gist of it its a big update! Please check it out- and again huge thanks to Woodzstock and Kogey for the help this map wouldnt be as good as it is without yall <3

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Changes thanks to Woodztock!! removed mesh colliders from pole and rail meshes, added retours to grinds where applicable, polished grind node placement, decreased speed of one of the arcade cabinet's flipbook, increased grind trigger size, reworked billboards, added map options to toggle certain grinds, changed the shape of a couple rails, changed shape of some vert visuals to match their vert objects, added cable car wires, adjusted graffiti hitboxes and placement, seperated non-race-friendly graffiti to not be included in races, added more graffiti spots, added more thruster grinds, added 4 more billboards, added minimap, various other tweaks