RemoveSlapCooldown
Removes the slap cooldown and the wind-up delay before the hand connects. Configurable: set your own cooldown instead of none, or keep vanilla wind-up.
By Codaaaaaa
| Last updated | 2 weeks ago |
| Total downloads | 159 |
| Total rating | 0 |
| Categories | Misc |
| Dependency string | Codaaaaaa-RemoveSlapCooldown-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Bombanana_Modding-BepInExPack_BOMBANANA
BOMBANANA-specific BepInEx 6 IL2CPP pack. Preconfigured and ready to use.
Preferred version: 6.0.755README
BOMBANANA! makes you wait between slaps, and the hand takes a moment to wind up before it actually connects. This mod removes both. Everything is configurable — you can give yourself a short cooldown instead of none, or keep the vanilla wind-up and only drop the cooldown.
Multiplayer
The host has the final say on whether a slap actually lands on someone. If the host is running vanilla, your hand swings fast but the extra slaps don't connect. Because the slap has a wind-up animation, you may need to adjust the speed.
Settings
Configure in your mod manager, or edit BepInEx/config/codaaaaaa.bombanana.noslapcooldown.cfg after
the first run.
| Setting | Default | |
|---|---|---|
Enabled |
true |
Turn the whole mod off without uninstalling |
CooldownSeconds |
0 |
0 = no cooldown. Set e.g. 0.2 for your own cooldown instead |
WindupSpeedMultiplier |
4 |
How much faster the hand swings. 1 = vanilla, higher ≈ instant |
AlsoSpeedUpRecovery |
true |
Snap the hand back after the hit, instead of a slow return |
RemoveImpactCooldown |
true |
Let every rapid slap show a reaction on the victim |
Verbose |
true |
Log a line the first time each check is bypassed. Safe to turn off |
Heads up: other players see your swing animation at normal speed — the slap just connects earlier than the hand looks like it should. Cosmetic only, it doesn't change what the game registers.