using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using lowgravity;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "Albert's Mod Menu", "1.0.0", "Albert", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("God Mode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("God Mode")]
[assembly: AssemblyTitle("God Mode")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace lowgravity
{
public class Main : MelonMod
{
private float gravityMultiplier = 1f;
private Vector3 normalGravity = new Vector3(0f, -9.81f, 0f);
private float timeScale = 1f;
private bool showFps = false;
private float deltaTime = 0f;
private GUIStyle style;
private GUIStyle crosshairStyle;
private bool playgroundOn = false;
private float playgroundRadius = 10f;
private bool showCrosshair = false;
private bool bouncyOn = false;
private float bounciness = 1.5f;
public override void OnInitializeMelon()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).LoggerInstance.Msg("Albert's Mod Menu loaded!");
Page val = Page.Root.CreatePage("Albert's Mod Menu", Color.cyan, 0, true);
Page val2 = val.CreatePage("Gravity Control", Color.blue, 0, true);
val2.CreateFloat("Gravity Strength", Color.white, gravityMultiplier, 0.05f, 0f, 2f, (Action<float>)delegate(float value)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
gravityMultiplier = value;
Physics.gravity = normalGravity * gravityMultiplier;
});
Page val3 = val.CreatePage("Time Warp", Color.magenta, 0, true);
val3.CreateFloat("Time Scale", Color.white, timeScale, 0.05f, 0.1f, 1f, (Action<float>)delegate(float value)
{
timeScale = value;
Time.timeScale = value;
Time.fixedDeltaTime = 0.02f * value;
});
val3.CreateFunction("Reset Time", Color.red, (Action)delegate
{
timeScale = 1f;
Time.timeScale = 1f;
Time.fixedDeltaTime = 0.02f;
});
Page val4 = val.CreatePage("FPS Counter", Color.green, 0, true);
val4.CreateBool("Show FPS", Color.white, showFps, (Action<bool>)delegate(bool value)
{
showFps = value;
});
Page val5 = val.CreatePage("Physics Playground", Color.yellow, 0, true);
val5.CreateBool("Enable Playground Mode", Color.white, playgroundOn, (Action<bool>)delegate(bool value)
{
playgroundOn = value;
});
val5.CreateFloat("Effect Radius", Color.white, playgroundRadius, 1f, 2f, 30f, (Action<float>)delegate(float value)
{
playgroundRadius = value;
});
Page val6 = val.CreatePage("Bouncy World", new Color(1f, 0.5f, 0f), 0, true);
val6.CreateBool("Enable Bouncy Physics", Color.white, bouncyOn, (Action<bool>)delegate(bool value)
{
bouncyOn = value;
ApplyBounciness();
});
val6.CreateFloat("Bounciness", Color.white, bounciness, 0.1f, 0.5f, 3f, (Action<float>)delegate(float value)
{
bounciness = value;
if (bouncyOn)
{
ApplyBounciness();
}
});
Page val7 = val.CreatePage("Crosshair", Color.white, 0, true);
val7.CreateBool("Show Crosshair", Color.white, showCrosshair, (Action<bool>)delegate(bool value)
{
showCrosshair = value;
});
Page val8 = val.CreatePage("Coming Soon", Color.gray, 0, true);
}
private void ApplyBounciness()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(Vector3.zero, 1000f));
Collider[] array2 = array;
foreach (Collider val in array2)
{
if ((Object)(object)val.material != (Object)null)
{
val.material.bounciness = (bouncyOn ? bounciness : 0f);
}
}
((MelonBase)this).LoggerInstance.Msg(bouncyOn ? $"Bounciness applied: {bounciness}" : "Bounciness reset");
}
public override void OnUpdate()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
if (!playgroundOn)
{
return;
}
Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(Vector3.zero, playgroundRadius));
Collider[] array2 = array;
foreach (Collider val in array2)
{
Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null && !component.isKinematic)
{
component.AddForce(Vector3.up * 0.5f, (ForceMode)5);
}
}
}
public override void OnGUI()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Expected O, but got Unknown
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
if (showFps)
{
if (style == null)
{
style = new GUIStyle();
style.fontSize = 28;
style.normal.textColor = Color.green;
}
float num = 1f / deltaTime;
GUI.Label(new Rect(20f, 20f, 300f, 40f), $"FPS: {Mathf.RoundToInt(num)}", style);
}
if (showCrosshair)
{
if (crosshairStyle == null)
{
crosshairStyle = new GUIStyle();
crosshairStyle.fontSize = 24;
crosshairStyle.normal.textColor = Color.red;
}
float num2 = (float)Screen.width / 2f;
float num3 = (float)Screen.height / 2f;
GUI.Label(new Rect(num2 - 5f, num3 - 10f, 20f, 20f), "+", crosshairStyle);
}
}
}
}