Decompiled source of QuickAvatarMenu v1.1.1

Mods/QuickAvatarMenu.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.UI;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using QuickAvatarMenu;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "QuickAvatarMenu", "1.0.0", "Checkerboard", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("QuickAvatarMenu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QuickAvatarMenu")]
[assembly: AssemblyTitle("QuickAvatarMenu")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace QuickAvatarMenu
{
	[RegisterTypeInIl2Cpp]
	public class ActiveLink : MonoBehaviour
	{
		public GameObject Linked;

		public void OnEnable()
		{
			GameObject linked = Linked;
			if (linked != null)
			{
				linked.SetActive(true);
			}
		}

		public void OnDisable()
		{
			GameObject linked = Linked;
			if (linked != null)
			{
				linked.SetActive(false);
			}
		}
	}
	[HarmonyPatch]
	public class Core : MelonMod
	{
		private static MelonPreferences_Category Category;

		private static MelonPreferences_Entry<int> Pages;

		public override void OnInitializeMelon()
		{
			Category = MelonPreferences.CreateCategory("QuickAvatarMenu");
			Pages = Category.CreateEntry<int>("Pages", 10, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			Category.SaveToFile(false);
		}

		[HarmonyPatch(typeof(AvatarsPanelView), "Awake")]
		[HarmonyPostfix]
		private static void AvatarsPanelViewAwake(AvatarsPanelView __instance)
		{
			AddSkipButtons(((Component)__instance).gameObject, __instance.forwardButton, __instance.backButton, __instance.isBodyMall ? 15f : 80f, (Action)__instance.NextPage, (Action)__instance.PrevPage);
		}

		[HarmonyPatch(typeof(LevelsPanelView), "Awake")]
		[HarmonyPostfix]
		private static void LevelsPanelViewAwake(LevelsPanelView __instance)
		{
			AddSkipButtons(((Component)__instance).gameObject, __instance.forwardButton, __instance.backButton, 80f, (Action)__instance.NextPage, (Action)__instance.PrevPage);
		}

		private static void AddSkipButtons(GameObject parent, GameObject originalForward, GameObject originalBack, float offset, Action nextPage, Action prevPage)
		{
			GameObject linked = CreateSkipButton(originalForward, offset, nextPage);
			GameObject linked2 = CreateSkipButton(originalBack, 0f - offset, prevPage);
			originalForward.AddComponent<ActiveLink>().Linked = linked;
			originalBack.AddComponent<ActiveLink>().Linked = linked2;
		}

		private static GameObject CreateSkipButton(GameObject original, float xOffset, Action pageAction)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = Object.Instantiate<GameObject>(original, original.transform.parent);
			obj.transform.position = original.transform.position;
			Transform transform = obj.transform;
			transform.localPosition += new Vector3(xOffset, 0f, 0f);
			Transform transform2 = obj.transform;
			transform2.localScale *= 0.8f;
			Button component = obj.GetComponent<Button>();
			((UnityEventBase)component.onClick).RemoveAllListeners();
			Action action = delegate
			{
				for (int i = 0; i < Pages.Value - 1; i++)
				{
					pageAction();
				}
			};
			((UnityEvent)component.onClick).AddListener(UnityAction.op_Implicit(action));
			return obj;
		}
	}
}