Resonix
a bonelab sound overhaul that makes audio feel more dynamic, responsive, and less repetitive.
By Clifnite
| Last updated | 2 days ago |
| Total downloads | 343 |
| Total rating | 0 |
| Categories | Code Mods Custom Audio AI Generated Audio |
| Dependency string | Clifnite-Resonix-1.0.0 |
| Dependants | 0 other packages depend on this package |
README
resonix
resonix is a sound overhaul for bonelab that makes the game’s audio feel louder, more dynamic, and more responsive to what’s happening around you. instead of every sound feeling exactly the same, resonix adds small changes and effects that make the audio feel less repetitive.
gunshots can have slight pitch and volume differences between shots, and loud sounds have more presence. the mod also improves how sounds behave around the environment, including distance, walls, closed doors, and other objects that can get between you and the source of a sound.
resonix isn’t only focused on guns. it’s meant to improve bonelab’s sound system as a whole, including npc voices, fusion player voices, impacts, environmental sounds, and other audio around the map.
features
- dynamic gunshot pitch and volume variation
- louder and more noticeable gunshots
- improved sound distance
- sound muffling through walls and closed doors
- npc voice processing
- fusion player voice processing
- improved environmental audio
- impact sound variation
- hearing effects from nearby loud sounds
- customizable settings through bonemenu
- fusion compatibility
- performance options for larger or more chaotic levels
installation
install the mod through thunderstore, or place resonix.dll inside your bonelab mods folder if you are installing it manually.
bonelib is required for the menu and settings.
note
resonix is still something i plan on improving over time. if you find a sound that behaves strangely or something that you think could sound better, feel free to report it.
made by clifnite