Steam Frame Foveation
Eye-tracked foveated rendering for Steam Frame. Requires Checkerboard EyeTracking. NVIDIA GPUs can use hardware VRS. AMD GPUs must use radial density mask (RDM); Radeon hardware testing is pending.
By DeaNStudios
| Last updated | 4 days ago |
| Total downloads | 125 |
| Total rating | 0 |
| Categories | Utility AI Generated Code Mods |
| Dependency string | DeaNStudios-Steam_Frame_Foveation-0.6.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.2README
This mod was entirely generated by AI, credits to Checkerboard for paving the way to this as without his mod's underlying architecture this wouldn't be possible
Adds Foveated Rendering Support to Steam Frame, requires the EyeTracking By Checkerboard in order to function as it draws the eye tracking data from it.
NVIDIA GPUs can use hardware VRS. For experimental AMD support, select radial density mask in BoneMenu under Steam Frame Foveation. The AMD option has not been verified on Radeon hardware.
AMD GPUs must use radial density mask (RDM).
Note: In order to have the Checkerboard's Eyetracking mod to pick up steam frame's eye tracking hardware you must follow these steps:
- Install the babble frame runtime here by following the instructions that the page provided: https://github.com/Project-Babble/Babble-Frame-Runtime and install the VRCFT Module
- Install VRCFaceTracking
- Load the VRCFT Module you downloaded into VRCFT
- Enjoy!