using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using GodMode;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.VRMK;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "GodMode", "1.0.1", "mitch", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("GodMode")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GodMode")]
[assembly: AssemblyTitle("GodMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GodMode
{
public class Mod : MelonMod
{
public static bool SuperStrengthOn = true;
public static float StrengthMult = 10f;
private MelonPreferences_Category _prefs;
private MelonPreferences_Entry<bool> _invincible;
private MelonPreferences_Entry<bool> _superStrength;
private MelonPreferences_Entry<float> _strengthMult;
public override void OnInitializeMelon()
{
_prefs = MelonPreferences.CreateCategory("GodMode");
_invincible = _prefs.CreateEntry<bool>("Invincible", true, (string)null, "When on, you cannot be killed. Works for your local player in Fusion too.", false, false, (ValueValidator)null, (string)null);
_superStrength = _prefs.CreateEntry<bool>("SuperStrength", true, (string)null, "When on, your strength is multiplied way up.", false, false, (ValueValidator)null, (string)null);
_strengthMult = _prefs.CreateEntry<float>("StrengthMultiplier", 10f, (string)null, "Strength multiplier (1 = normal, 10 = maxed). Lower it if you get jittery.", false, false, (ValueValidator)null, (string)null);
SuperStrengthOn = _superStrength.Value;
StrengthMult = _strengthMult.Value;
SetupBoneMenu();
((MelonBase)this).LoggerInstance.Msg($"GodMode ready. Invincible={_invincible.Value}, SuperStrength={SuperStrengthOn} ({StrengthMult}x)");
}
private void SetupBoneMenu()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Page obj = Page.Root.CreatePage("God Mode", Color.yellow, 0, true);
obj.CreateBool("Invincible", Color.cyan, _invincible.Value, (Action<bool>)OnSetInvincible);
obj.CreateBool("Super Strength", Color.red, _superStrength.Value, (Action<bool>)OnSetStrength);
}
private void OnSetInvincible(bool v)
{
_invincible.Value = v;
_prefs.SaveToFile(false);
}
private void OnSetStrength(bool v)
{
_superStrength.Value = v;
SuperStrengthOn = v;
_prefs.SaveToFile(false);
Avatar val = (Object.op_Implicit((Object)(object)Player.RigManager) ? Player.RigManager.avatar : null);
if (Object.op_Implicit((Object)(object)val))
{
val.RefreshBodyMeasurements();
}
}
public override void OnUpdate()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
RigManager rigManager = Player.RigManager;
if (!Object.op_Implicit((Object)(object)rigManager))
{
return;
}
Health health = rigManager.health;
if (Object.op_Implicit((Object)(object)health))
{
if (_invincible.Value)
{
health.healthMode = (HealthMode)0;
health.curr_Health = health.max_Health;
}
else if ((int)health.healthMode == 0)
{
health.healthMode = (HealthMode)1;
}
}
}
}
[HarmonyPatch(typeof(Avatar), "ComputeBaseStats")]
public static class AvatarStrengthPatch
{
[HarmonyPostfix]
public static void Postfix(Avatar __instance)
{
if (Mod.SuperStrengthOn)
{
float strengthMult = Mod.StrengthMult;
__instance._strengthUpper *= strengthMult;
__instance._strengthLower *= strengthMult;
__instance._strengthGrip *= strengthMult;
}
}
}
}