Decompiled source of Infinite Ammo v1.0.0

Mods\InfiniteAmmo.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib.BoneMenu;
using Il2CppSLZ.Marrow;
using InfiniteAmmo;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "InfiniteAmmo", "1.0.0", "mitch", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InfiniteAmmo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteAmmo")]
[assembly: AssemblyTitle("InfiniteAmmo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteAmmo
{
	public class Mod : MelonMod
	{
		private const int Target = 999999;

		private MelonPreferences_Category _prefs;

		private MelonPreferences_Entry<bool> _enabled;

		private MelonPreferences_Entry<bool> _light;

		private MelonPreferences_Entry<bool> _medium;

		private MelonPreferences_Entry<bool> _heavy;

		public override void OnInitializeMelon()
		{
			_prefs = MelonPreferences.CreateCategory("InfiniteAmmo");
			_enabled = _prefs.CreateEntry<bool>("Enabled", true, (string)null, "Master on/off switch.", false, false, (ValueValidator)null, (string)null);
			_light = _prefs.CreateEntry<bool>("LightAmmo", true, (string)null, "Keep LIGHT ammo infinite.", false, false, (ValueValidator)null, (string)null);
			_medium = _prefs.CreateEntry<bool>("MediumAmmo", true, (string)null, "Keep MEDIUM ammo infinite.", false, false, (ValueValidator)null, (string)null);
			_heavy = _prefs.CreateEntry<bool>("HeavyAmmo", true, (string)null, "Keep HEAVY ammo infinite.", false, false, (ValueValidator)null, (string)null);
			SetupBoneMenu();
			((MelonBase)this).LoggerInstance.Msg("InfiniteAmmo ready.");
		}

		private void SetupBoneMenu()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			Page obj = Page.Root.CreatePage("Infinite Ammo", Color.green, 0, true);
			obj.CreateBool("Enabled", Color.yellow, _enabled.Value, (Action<bool>)delegate(bool v)
			{
				_enabled.Value = v;
				_prefs.SaveToFile(false);
			});
			obj.CreateBool("Light Ammo", Color.cyan, _light.Value, (Action<bool>)delegate(bool v)
			{
				_light.Value = v;
				_prefs.SaveToFile(false);
			});
			obj.CreateBool("Medium Ammo", Color.green, _medium.Value, (Action<bool>)delegate(bool v)
			{
				_medium.Value = v;
				_prefs.SaveToFile(false);
			});
			obj.CreateBool("Heavy Ammo", Color.red, _heavy.Value, (Action<bool>)delegate(bool v)
			{
				_heavy.Value = v;
				_prefs.SaveToFile(false);
			});
		}

		public override void OnUpdate()
		{
			if (_enabled.Value)
			{
				AmmoInventory instance = AmmoInventory.Instance;
				if (!((Object)(object)instance == (Object)null))
				{
					TopUp(instance, instance.lightAmmoGroup, _light.Value);
					TopUp(instance, instance.mediumAmmoGroup, _medium.Value);
					TopUp(instance, instance.heavyAmmoGroup, _heavy.Value);
				}
			}
		}

		private static void TopUp(AmmoInventory inv, AmmoGroup group, bool on)
		{
			if (on && !((Object)(object)group == (Object)null))
			{
				int cartridgeCount = inv.GetCartridgeCount(group.KeyName);
				if (cartridgeCount < 999999)
				{
					inv.AddCartridge(group, 999999 - cartridgeCount);
				}
			}
		}
	}
}